There currently still can only be one because the passes expect that,
but now the LLR and generator should be ready to accept multiple public
component later
Keep merging elements, but remember the boundaries in the debug info, separated by a slash.
Also fixed tests that rely on accessible-label being set only once. For example
```
Button { text: "foo"; }
```
will certainly have "foo" as accessible-label on `Button`, but its internal `Text` element has
an implicit "accessible-label" set to the same
value.
So don't rely on that for now but search by id instead.
The `SLINT_EMIT_DEBUG_INFO` environment variable needs to be set for Rust and C++ builds. For the interpreter it's always enabled, since ... we have it.
We sometimes generate dead code or unused variables for our expressions.
Most code is already covered with the `#[allow]`, so we need to also
allow it for callbaks
This is the counter-part, which removes focus from the element if it's currently focused. The window - if focused - may still be focused towards the windowing system.
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
The call to load the image already prints a message to stderr, so don't
panic but return a null image instead - neither when calling load_from_path
nor when decoding embedded image data.
cc #4846
Semi-random selection of clippy topics that were
uncontroversial before:-).
Leaves about 84 deduplicated issues in the code base
according to clippy from nightly.
Fixes#4741
This commit move the property_binding_and_analysis from the inlining
pass to an associated funciton in the context.
Then re-use that from the rust and c++ generator to actually get the
right animation
This changes the component containers away from using a "MAGIC" index in the
placeholder dynamic item tree node it creates. These are hard to
integrate across sub-components.
Use index numbers right after the index numbers used by repeaters and
"extend" the repeater offset by the number of component containers in
the sub-component. This way we can piggy-back on the forwarding of
repeaters.
This has one annoying side-effect: We do have indices in our item tree
that are out of range for a repeater. But I think that is acceptable
considering that we never materialize that array anyway.
For the backend selector, this means that when a backend is selected explicitly,
and initialization fails, don't try `create_default_backend()` but
propagate the error.
For the Rust code generator, propagate the first ensure_backend()
errors. Any subsequent onces (unlikely, since the first thing any
public new() calls is ensure_backend) will unwrap.
In `ItemRc::find_sibling` we currently do:
1. get the range
2. check that the next index is within the range
3. call `get_subtree`
The problem is that get_subtree itselg will call 'ensure_updated' which
will do the relayout of the ListView and may get a different range of
element.
So don't query the range before and just have get_subtree to return an
empty ItemWeak if we are out of the actual range.
Couldn't really find a way to make a test since this is called from
the accessibility code which is hard to test as is
For #3700