Commit graph

349 commits

Author SHA1 Message Date
Olivier Goffart
2ece3817cc Make ModelHandle a struct
Last commit broke for structures containing models, because models are not PartialEq.
So we need to implement PartialEq for ModelHandle. Which means a struct needs to
be created
2020-10-31 13:32:19 +01:00
Olivier Goffart
d2255327fe Properties: make sure that the falue is different before marking all dependencies dirty
Fix the animation of the gauge in the printer demo
2020-10-31 12:58:11 +01:00
Olivier Goffart
d339ead5dd support for within box layouts
Only rust implementation for now
2020-10-30 19:12:48 +01:00
Olivier Goffart
98e4dbbc4d Implement layout info for the component in rust.rs 2020-10-29 19:08:52 +01:00
Olivier Goffart
5face45c51 Rename Component::compute_layout to apply_layout
And pass the expected rectangle.
This is currently not used yet but will be needed when we can have
repeated elements within a box layout
2020-10-29 19:08:52 +01:00
Olivier Goffart
1479bc956e Support for global in the interpreter 2020-10-29 11:01:04 +01:00
Olivier Goffart
5f5e5b7420 Access global properties from rust
C++ and interpreter implementation is still missing so the new stest is failling
2020-10-29 11:01:04 +01:00
Olivier Goffart
70d6648880 Remove some remains of code that allowed to use Component as Object 2020-10-27 16:25:21 +01:00
Olivier Goffart
d3801e26d3 Change the syntax of structures to require the struct keyword 2020-10-27 16:09:05 +01:00
Olivier Goffart
333c96fd79 Change Type::Object to be able to hold a name
Internally, structure will be represented with a Type::Object with a name
instead of a Component with a void base type
2020-10-27 16:09:05 +01:00
Olivier Goffart
9ec2013a3a Layout refactor: move the constraints dirrectly into the layout item 2020-10-26 17:17:29 +01:00
Olivier Goffart
7ff0b4b73f Vertical layout 2020-10-26 14:19:12 +01:00
Olivier Goffart
aeade826fe New runtime implementation for the box layout
Currently only horizontal layout is supported
2020-10-26 14:19:12 +01:00
Olivier Goffart
537051a1e4 Refactor get_layout_info_ref to contains the constraints 2020-10-26 14:19:12 +01:00
Olivier Goffart
c659c4369a Refactor the Layout generation code 2020-10-26 10:07:31 +01:00
Olivier Goffart
de17702a38 Layout: Attempt to reduce code duplication between rust and c++ codegen 2020-10-24 12:15:21 +02:00
Olivier Goffart
ed01d8369a Start working on VerticalLayout/HorizontalLayout 2020-10-23 14:08:58 +02:00
Olivier Goffart
27a6ff1227 Move Type and related concepts in a different module
Leaving only the TypeRegister in the typeregister module
2020-10-23 11:17:14 +02:00
Olivier Goffart
4fb87f401e Some fixes for the initializations of two way bindings within sub components
There are still more issues
2020-10-20 14:33:06 +02:00
Olivier Goffart
1de39e5769 String concatenation 2020-10-19 18:37:15 +02:00
Simon Hausmann
071ab9fda1 Prepare for use of percentages as widths in layouts
Delay the conversion of percentage to the float to code generation type
by inserting the multiplication into the syntax tree. That way we will
be able to detect plain uses of percetages and interpret them
differently.
2020-10-16 15:38:35 +02:00
Olivier Goffart
58193ff1c3 Fix resizing of listview should recompute the layout 2020-10-16 11:09:12 +02:00
Simon Hausmann
d8459ef00e GridLayout cleanup
Separate out the padding and spacing parameter handling. A separate data
holds these and the code generation is also split out into
helper functions in the C++ and Rust generator. This will allow re-use in the future.
2020-10-13 22:52:04 +02:00
Simon Hausmann
e5b8e5d64d Prepare for more code sharing in layout handling
Move layout constraints for layout items into a separate
helper struct.
2020-10-13 18:17:47 +02:00
Simon Hausmann
1b4317a93a Minor cleanup in the layout code in the compiler
Free the term "Layout Constraints" for use later for the actual constraints
of layouts.
2020-10-13 18:00:54 +02:00
Simon Hausmann
a37d42fa0e Add an init function to the Item vtable
This will be called by the run-time and will allow items to set up
bindings that rely on internals that should not be exposed to the
compiler/runtime.
2020-10-12 16:49:44 +02:00
Olivier Goffart
4169254169 StandardListView in rust 2020-10-08 16:22:16 +02:00
Olivier Goffart
c7e5b39973 Layout the items in the ListView 2020-10-02 18:07:39 +02:00
Olivier Goffart
f10c2bfd7c More ListView WIP 2020-10-02 18:07:39 +02:00
Olivier Goffart
dec06be70c WIP ListView 2020-10-02 18:07:39 +02:00
Simon Hausmann
7e0e7b43f0 Add support for calling focus() on TextInput elements
This allows activating text inputs in signal handlers connected for
example to buttons.

This implements parts of #55
2020-10-01 08:52:45 +02:00
Simon Hausmann
9ad8968529 Add support for the initial_focus synthetic property
Setting it will translate to a set_focus_item call in the constructor.

This implements parts of #55
2020-09-30 15:11:01 +02:00
Olivier Goffart
2050f08f1e Ability to make change to the model property 2020-09-30 15:04:32 +02:00
Olivier Goffart
2d01b92c84 Ability to change part of objects from the .60 syntax 2020-09-30 11:33:36 +02:00
Olivier Goffart
3b6679ed4b Two ways binding works also work as three ways binding and more
A side effect is that the order of calling set_binding and link_two_ways is no longer relevant
2020-09-28 10:42:27 +02:00
Olivier Goffart
9d53c45291 Implement two ways binding in rust 2020-09-25 12:57:08 +02:00
Simon Hausmann
e5dfb3a4c0 Implement basic focus handling
Similar to the mouse_grabber, we use a VisitChildrenResult field to
track the focus item within a component. Unlike the mouse grabber
however, it is set/cleared using dedicated focus events.

The key event now routes the key event directly to the focus item.

The focus can be requested via set_focus_item on a window, which the
TextItem does.
2020-09-25 10:43:47 +02:00
Simon Hausmann
aa5babffe1 Prepare for key event delivery to a specific focus item
Begin by routing key events through the component. In the future that
will direct the event to the focus item.
2020-09-25 10:06:15 +02:00
Simon Hausmann
2b76e9277a Prepare for allowing an item mouse handler to request focus
In the future the TextInput will request focus on mouse click,for
example.

Pass the outer-most component through to ItemVTable's input_event.

For the purpose of disambiguating this component from any nested
component instantiated by a repeater or so, it's called the
app_component.

The ComponentVTable takes a reference to a ComponentRefPin instead of a
ComponentRefPin by value, as the vtable macro gets confused otherwise
and thinks it's a self argument.
2020-09-25 10:06:15 +02:00
Olivier Goffart
8361ef4019 Start code egeneration for the two ways binding
This is only meant to include the cases in which the property are optimized.
Does not work yet for the dynamic component
2020-09-24 14:37:16 +02:00
Olivier Goffart
4981c3ca75 Some check for the two way bindings 2020-09-23 14:06:08 +02:00
Olivier Goffart
2ee861365c Flickable: expose the viewport property as viewport_*
The code generator forward that the the viewport
2020-09-22 13:52:27 +02:00
Olivier Goffart
b36a9004ef Move the RepeaterInner in a Rc and use that for the ModelPeer 2020-09-21 15:23:24 +02:00
Simon Hausmann
7053aee0c8 Pass the ComponentWindow to ItemVTable::input_event 2020-09-18 16:18:48 +02:00
Olivier Goffart
bfe2bf2478 Ability to read properties of a struct 2020-09-17 13:53:00 +02:00
Olivier Goffart
8134fe5088 Support for named type as property 2020-09-17 13:14:01 +02:00
Olivier Goffart
913d680333 Recactor rust Model after first round of API review
- Remove EmptyModel and use an Option
 - Make ModelRc a type alias
 - Rename ArrayModel into VecModel
2020-09-16 14:25:57 +02:00
Simon Hausmann
79ba5d9de8 Provide a window reference in various ItemVTable functions
Access to the window, in particular the scale factor, will be needed in a few places.
2020-09-15 15:55:47 +02:00
Olivier Goffart
4de2e57175 Use a Model trait in the rust backend 2020-09-14 14:02:34 +02:00
Olivier Goffart
8761ca80a3 Add SharedArray::push and adjust a bit the API 2020-09-09 18:47:15 +02:00