Add support for built-in property aliases and rename `color` to
`background` - in preparation for it also changing to type brush.
Right now the alias is silent, a deprecation and overall change
will come in a subsequent change.
This also makes the focus() method available as a member function on any
item, but the resolve_element_reference_in_set_focus_calls() pass will
check if the elements are valid.
The check for `has-focus` to determine a focusable item was replaced
with an annotation on the built-in elements, so that `has-focus` can
later be implemented as a built-in function through the run-time,
without the need for a boolean property.
Don't just try to resolve relative paths against the current path,
resolve them against all directories in the include search path.
Together with the include search path directive for tests in tests/cases
this will allow working around the fact that the base directory for the
rust tests is different than for the C++/NodeJS tests.
This requires two changes to the function:
(1) When we can't convert to one type to the other, try the reverse.
(2) When merging fields, apply the algorithm recursively for common fields.
This patch tries to improve the ability to convert different kinds of
object literals in an array into a common type. We used to take the
first entry as the "shape" of all elements, which meant that if the
first element was missing a field it would be silently dropped from all
future fields.
Instead, this patch merges the fields.
When referencing an image a repeated element and were targeting a
configuration that requires resource embedding, then that image would
not embedded.
This was due to the fact that we didn't recurse into sub-components in
the resource collection phase and the generators made a per-component
embedding decision. The field responsible for that was also not
propagated to sub-components.
This patch addresses these two bugs by cleaning up the entire mechanism:
The compiler first generates the new ResourceReference::AbsolutePath for
all img!"foo.png" expressions. If the compiler is configured to embed
resources, then the embed_resources pass will traverse all
sub-components and expressions in them to change them to
ResourceReference::EmbeddedData with a unique integer id. Simultaenously
all the resources to be embedded get also collected in the root
component, so that the build script as well as the generator can take
care of dependency handling and actual resource embedding.
Currenly, dashes are normalized to '_'.
Dashes are not allowed at the begining of an identifier.
If an identifier with a dash is not found, we also look for identifier
without a dash and if that exist, we hint the user to use spaces.
Issue #52
Typically `some_length_prop: 40%` produces an error, but if there's a
matching property in the parent, then it will be allowed and interpreted
as relative value and creates a dynamically updated binding.
The logical pixels are now just called "px" and the less frequently
used physical pixels have the "phx" suffix.
The existing markup was adapted using the syntax updater and the
following patch:
+ if node.kind() == SyntaxKind::NumberLiteral {
+ if node.text().ends_with("lx") {
+ return write!(
+ file,
+ "{}px",
+ node.text().as_str().split_at(node.text().as_str().len() - 2).0
+ );
+ }
+ if node.text().ends_with("px") {
+ return write!(
+ file,
+ "{}phx",
+ node.text().as_str().split_at(node.text().as_str().len() - 2).0
+ );
+ }
+ }
Fixes#49