Olivier Goffart
20cfb65e53
Bump version
2020-10-22 08:41:45 +02:00
Simon Hausmann
fae046cef4
Small typo fix
2020-10-21 21:35:45 +02:00
Olivier Goffart
c50b9d73d3
Document the generated C++ code
2020-10-21 11:29:25 +02:00
Olivier Goffart
a2a134725f
Pin corrosion git hash
...
Because otherwise there could be breaking changes
2020-10-21 09:12:59 +02:00
Olivier Goffart
1de39e5769
String concatenation
2020-10-19 18:37:15 +02:00
Olivier Goffart
e4e601de83
Draw the frame properly around the native scrollview
2020-10-16 10:45:17 +02:00
Simon Hausmann
6aa292eac1
Change the names of the logical and physical pixel units
...
The logical pixels are now just called "px" and the less frequently
used physical pixels have the "phx" suffix.
The existing markup was adapted using the syntax updater and the
following patch:
+ if node.kind() == SyntaxKind::NumberLiteral {
+ if node.text().ends_with("lx") {
+ return write!(
+ file,
+ "{}px",
+ node.text().as_str().split_at(node.text().as_str().len() - 2).0
+ );
+ }
+ if node.text().ends_with("px") {
+ return write!(
+ file,
+ "{}phx",
+ node.text().as_str().split_at(node.text().as_str().len() - 2).0
+ );
+ }
+ }
Fixes #49
2020-10-16 07:19:40 +02:00
Simon Hausmann
8835e25ccd
Advocate the CMake FetchContent approach for the C++ Integration
...
This may be slightly easier to use than the separate build & install sequence.
2020-10-15 16:00:49 +02:00
Simon Hausmann
48602c3b5c
Fix MSVC warning about #pragma GCC
...
Only use the pragma with GCC and Clang
2020-10-13 23:00:12 +02:00
Simon Hausmann
a37d42fa0e
Add an init function to the Item vtable
...
This will be called by the run-time and will allow items to set up
bindings that rely on internals that should not be exposed to the
compiler/runtime.
2020-10-12 16:49:44 +02:00
Olivier Goffart
7bd77f698f
cmake: use the newly introduced CRATES option from corrosion
2020-10-12 06:57:03 +02:00
Olivier Goffart
9d106c6830
Some changes in the README
2020-10-09 13:49:39 +02:00
Olivier Goffart
d8f7139f48
Fix Native StandardListView with C++
2020-10-08 17:18:22 +02:00
Olivier Goffart
4bdf447b11
C++ build documentation and README
2020-10-08 12:25:12 +02:00
Olivier Goffart
11d367467a
Fix install when using a config + debug configuration
2020-10-08 11:28:42 +02:00
Olivier Goffart
2837bf3a5f
CI: generate packages
2020-10-08 11:28:42 +02:00
Olivier Goffart
07c4b6cb3d
CMake: Fix installation
2020-10-07 18:20:55 +02:00
Olivier Goffart
3040885c6d
Fixup C++ build
2020-10-07 11:48:22 +02:00
Olivier Goffart
8b02568b4b
Refactor the cmake C++ build
2020-10-07 11:40:34 +02:00
Olivier Goffart
58b176d10c
ListView in C++
...
This make sure the layout is correct, but does not implement the
optimization to only instentiate visible items
2020-10-05 11:32:43 +02:00
Olivier Goffart
6d9af3449a
C++ model for the todo example in C++
2020-09-30 18:30:19 +02:00
Olivier Goffart
f01977ca06
Fix removing from model in C++
2020-09-30 18:17:15 +02:00
Simon Hausmann
9ad8968529
Add support for the initial_focus synthetic property
...
Setting it will translate to a set_focus_item call in the constructor.
This implements parts of #55
2020-09-30 15:11:01 +02:00
Olivier Goffart
2050f08f1e
Ability to make change to the model property
2020-09-30 15:04:32 +02:00
Olivier Goffart
f4f4775a19
Refactor the C++ Repeater to do the same as the Rust one
2020-09-29 14:20:43 +02:00
Olivier Goffart
6662e1ff00
Proper Scrollbar on the native style
2020-09-28 18:13:13 +02:00
Olivier Goffart
6dd0d178a0
Rename ScrollArea to ScrollView
2020-09-28 10:52:29 +02:00
Olivier Goffart
3b6679ed4b
Two ways binding works also work as three ways binding and more
...
A side effect is that the order of calling set_binding and link_two_ways is no longer relevant
2020-09-28 10:42:27 +02:00
Olivier Goffart
abe24e2e9e
C++ two way bindings
2020-09-25 15:21:37 +02:00
Simon Hausmann
e5dfb3a4c0
Implement basic focus handling
...
Similar to the mouse_grabber, we use a VisitChildrenResult field to
track the focus item within a component. Unlike the mouse grabber
however, it is set/cleared using dedicated focus events.
The key event now routes the key event directly to the focus item.
The focus can be requested via set_focus_item on a window, which the
TextItem does.
2020-09-25 10:43:47 +02:00
Simon Hausmann
aa5babffe1
Prepare for key event delivery to a specific focus item
...
Begin by routing key events through the component. In the future that
will direct the event to the focus item.
2020-09-25 10:06:15 +02:00
Simon Hausmann
2b76e9277a
Prepare for allowing an item mouse handler to request focus
...
In the future the TextInput will request focus on mouse click,for
example.
Pass the outer-most component through to ItemVTable's input_event.
For the purpose of disambiguating this component from any nested
component instantiated by a repeater or so, it's called the
app_component.
The ComponentVTable takes a reference to a ComponentRefPin instead of a
ComponentRefPin by value, as the vtable macro gets confused otherwise
and thinks it's a self argument.
2020-09-25 10:06:15 +02:00
Olivier Goffart
315fd7a881
Start doing a ScrollArea element
...
Unfortunately something is wrong with the Qt style, it looks like the Qt style
does not respect the rect given for the sub components
Also Input is not handled yet.
2020-09-22 20:05:41 +02:00
Simon Hausmann
93a08c5207
Add a LineEdit widget to the ugly and native style
2020-09-18 18:54:37 +02:00
Simon Hausmann
2da84fee46
Add a boilerplate TextInput item
2020-09-18 16:34:24 +02:00
Simon Hausmann
7053aee0c8
Pass the ComponentWindow to ItemVTable::input_event
2020-09-18 16:18:48 +02:00
Olivier Goffart
cbd8c6aefc
Documentation for the newly added struct type
2020-09-17 13:14:01 +02:00
Simon Hausmann
3e8e357dec
Reformat sixtyfps_properties.h
...
Further changes coming up
2020-09-16 16:56:54 +02:00
Simon Hausmann
2150d1784e
Prospective MSVC build fix
...
Use the std type instead of uint, that seems to be not known to MSVC without additional includes?
2020-09-16 13:56:28 +02:00
Simon Hausmann
ad77896312
Change the way Text's default color is implemented
...
Instead of via an item constructor, implement support for default
bindings in the compiler.
2020-09-16 13:41:18 +02:00
Simon Hausmann
b99e4817cd
Reformat the file
...
(to reduce diff in further changes)
2020-09-16 08:56:29 +02:00
Simon Hausmann
625cb6c6b8
Add a constructor to Text and let the color default to black
...
We really shouldn't require specifying a color for every Text {} element just in order
to see *some* text.
For Rectangle OTOH transparent is a good default (and thus for Color), hence
this change just to Text.
Right now the constructor bit is also a bit repetitive, this could
perhaps be folded into BuiltinItem to generate the ffi, default impl and
forward to an init function if it exists.
2020-09-16 08:20:13 +02:00
Olivier Goffart
4da5f5eee6
C++: Make a model based on a SharedArray like in C++
...
And make the SharedArray editable
2020-09-15 15:01:33 +02:00
Olivier Goffart
2ae4f1757b
Rename model method to match the rust API
2020-09-15 14:10:07 +02:00
Olivier Goffart
4a0a65f113
C++ model that can be changed
2020-09-15 12:18:36 +02:00
Olivier Goffart
b41e80b7db
C++ Tests add an assert_eq macro
...
More consistency with rusts tests
2020-09-15 10:19:22 +02:00
Simon Hausmann
0dc81895ed
Exclude SharedArray::SharedArrayHeader from the C++ docs
2020-09-11 18:35:27 +02:00
Simon Hausmann
29a9bd05eb
Remove Pin, etc. typedefs from C++ docs
...
Exclude everything from vtable.h, and apply the same logic for sixtyfps::testing.
2020-09-11 18:16:17 +02:00
Simon Hausmann
dd6c931237
Hide sixtyfps::testing* from the C++ docs
2020-09-11 18:12:34 +02:00
Simon Hausmann
a3f917652a
Exclude VOffset and VRefMut from the C++ docs
2020-09-11 18:11:56 +02:00