Commit graph

196 commits

Author SHA1 Message Date
Olivier Goffart
20cfb65e53 Bump version 2020-10-22 08:41:45 +02:00
Simon Hausmann
fae046cef4
Small typo fix 2020-10-21 21:35:45 +02:00
Olivier Goffart
c50b9d73d3 Document the generated C++ code 2020-10-21 11:29:25 +02:00
Olivier Goffart
a2a134725f Pin corrosion git hash
Because otherwise there could be breaking changes
2020-10-21 09:12:59 +02:00
Olivier Goffart
1de39e5769 String concatenation 2020-10-19 18:37:15 +02:00
Olivier Goffart
e4e601de83 Draw the frame properly around the native scrollview 2020-10-16 10:45:17 +02:00
Simon Hausmann
6aa292eac1 Change the names of the logical and physical pixel units
The logical pixels are now just called "px" and the less frequently
used physical pixels have the "phx" suffix.

The existing markup was adapted using the syntax updater and the
following patch:

    +    if node.kind() == SyntaxKind::NumberLiteral {
    +        if node.text().ends_with("lx") {
    +            return write!(
    +                file,
    +                "{}px",
    +                node.text().as_str().split_at(node.text().as_str().len() - 2).0
    +            );
    +        }
    +        if node.text().ends_with("px") {
    +            return write!(
    +                file,
    +                "{}phx",
    +                node.text().as_str().split_at(node.text().as_str().len() - 2).0
    +            );
    +        }
    +    }

Fixes #49
2020-10-16 07:19:40 +02:00
Simon Hausmann
8835e25ccd Advocate the CMake FetchContent approach for the C++ Integration
This may be slightly easier to use than the separate build & install sequence.
2020-10-15 16:00:49 +02:00
Simon Hausmann
48602c3b5c Fix MSVC warning about #pragma GCC
Only use the pragma with GCC and Clang
2020-10-13 23:00:12 +02:00
Simon Hausmann
a37d42fa0e Add an init function to the Item vtable
This will be called by the run-time and will allow items to set up
bindings that rely on internals that should not be exposed to the
compiler/runtime.
2020-10-12 16:49:44 +02:00
Olivier Goffart
7bd77f698f cmake: use the newly introduced CRATES option from corrosion 2020-10-12 06:57:03 +02:00
Olivier Goffart
9d106c6830 Some changes in the README 2020-10-09 13:49:39 +02:00
Olivier Goffart
d8f7139f48 Fix Native StandardListView with C++ 2020-10-08 17:18:22 +02:00
Olivier Goffart
4bdf447b11 C++ build documentation and README 2020-10-08 12:25:12 +02:00
Olivier Goffart
11d367467a Fix install when using a config + debug configuration 2020-10-08 11:28:42 +02:00
Olivier Goffart
2837bf3a5f CI: generate packages 2020-10-08 11:28:42 +02:00
Olivier Goffart
07c4b6cb3d CMake: Fix installation 2020-10-07 18:20:55 +02:00
Olivier Goffart
3040885c6d Fixup C++ build 2020-10-07 11:48:22 +02:00
Olivier Goffart
8b02568b4b Refactor the cmake C++ build 2020-10-07 11:40:34 +02:00
Olivier Goffart
58b176d10c ListView in C++
This make sure the layout is correct, but does not implement the
optimization to only instentiate visible items
2020-10-05 11:32:43 +02:00
Olivier Goffart
6d9af3449a C++ model for the todo example in C++ 2020-09-30 18:30:19 +02:00
Olivier Goffart
f01977ca06 Fix removing from model in C++ 2020-09-30 18:17:15 +02:00
Simon Hausmann
9ad8968529 Add support for the initial_focus synthetic property
Setting it will translate to a set_focus_item call in the constructor.

This implements parts of #55
2020-09-30 15:11:01 +02:00
Olivier Goffart
2050f08f1e Ability to make change to the model property 2020-09-30 15:04:32 +02:00
Olivier Goffart
f4f4775a19 Refactor the C++ Repeater to do the same as the Rust one 2020-09-29 14:20:43 +02:00
Olivier Goffart
6662e1ff00 Proper Scrollbar on the native style 2020-09-28 18:13:13 +02:00
Olivier Goffart
6dd0d178a0 Rename ScrollArea to ScrollView 2020-09-28 10:52:29 +02:00
Olivier Goffart
3b6679ed4b Two ways binding works also work as three ways binding and more
A side effect is that the order of calling set_binding and link_two_ways is no longer relevant
2020-09-28 10:42:27 +02:00
Olivier Goffart
abe24e2e9e C++ two way bindings 2020-09-25 15:21:37 +02:00
Simon Hausmann
e5dfb3a4c0 Implement basic focus handling
Similar to the mouse_grabber, we use a VisitChildrenResult field to
track the focus item within a component. Unlike the mouse grabber
however, it is set/cleared using dedicated focus events.

The key event now routes the key event directly to the focus item.

The focus can be requested via set_focus_item on a window, which the
TextItem does.
2020-09-25 10:43:47 +02:00
Simon Hausmann
aa5babffe1 Prepare for key event delivery to a specific focus item
Begin by routing key events through the component. In the future that
will direct the event to the focus item.
2020-09-25 10:06:15 +02:00
Simon Hausmann
2b76e9277a Prepare for allowing an item mouse handler to request focus
In the future the TextInput will request focus on mouse click,for
example.

Pass the outer-most component through to ItemVTable's input_event.

For the purpose of disambiguating this component from any nested
component instantiated by a repeater or so, it's called the
app_component.

The ComponentVTable takes a reference to a ComponentRefPin instead of a
ComponentRefPin by value, as the vtable macro gets confused otherwise
and thinks it's a self argument.
2020-09-25 10:06:15 +02:00
Olivier Goffart
315fd7a881 Start doing a ScrollArea element
Unfortunately something is wrong with the Qt style, it looks like the Qt style
does not respect the rect given for the sub components

Also Input is not handled yet.
2020-09-22 20:05:41 +02:00
Simon Hausmann
93a08c5207 Add a LineEdit widget to the ugly and native style 2020-09-18 18:54:37 +02:00
Simon Hausmann
2da84fee46 Add a boilerplate TextInput item 2020-09-18 16:34:24 +02:00
Simon Hausmann
7053aee0c8 Pass the ComponentWindow to ItemVTable::input_event 2020-09-18 16:18:48 +02:00
Olivier Goffart
cbd8c6aefc Documentation for the newly added struct type 2020-09-17 13:14:01 +02:00
Simon Hausmann
3e8e357dec Reformat sixtyfps_properties.h
Further changes coming up
2020-09-16 16:56:54 +02:00
Simon Hausmann
2150d1784e Prospective MSVC build fix
Use the std type instead of uint, that seems to be not known to MSVC without additional includes?
2020-09-16 13:56:28 +02:00
Simon Hausmann
ad77896312 Change the way Text's default color is implemented
Instead of via an item constructor, implement support for default
bindings in the compiler.
2020-09-16 13:41:18 +02:00
Simon Hausmann
b99e4817cd Reformat the file
(to reduce diff in further changes)
2020-09-16 08:56:29 +02:00
Simon Hausmann
625cb6c6b8 Add a constructor to Text and let the color default to black
We really shouldn't require specifying a color for every Text {} element just in order
to see *some* text.

For Rectangle OTOH transparent is a good default (and thus for Color), hence
this change just to Text.

Right now the constructor bit is also a bit repetitive, this could
perhaps be folded into BuiltinItem to generate the ffi, default impl and
forward to an init function if it exists.
2020-09-16 08:20:13 +02:00
Olivier Goffart
4da5f5eee6 C++: Make a model based on a SharedArray like in C++
And make the SharedArray editable
2020-09-15 15:01:33 +02:00
Olivier Goffart
2ae4f1757b Rename model method to match the rust API 2020-09-15 14:10:07 +02:00
Olivier Goffart
4a0a65f113 C++ model that can be changed 2020-09-15 12:18:36 +02:00
Olivier Goffart
b41e80b7db C++ Tests add an assert_eq macro
More consistency with rusts tests
2020-09-15 10:19:22 +02:00
Simon Hausmann
0dc81895ed Exclude SharedArray::SharedArrayHeader from the C++ docs 2020-09-11 18:35:27 +02:00
Simon Hausmann
29a9bd05eb Remove Pin, etc. typedefs from C++ docs
Exclude everything from vtable.h, and apply the same logic for sixtyfps::testing.
2020-09-11 18:16:17 +02:00
Simon Hausmann
dd6c931237 Hide sixtyfps::testing* from the C++ docs 2020-09-11 18:12:34 +02:00
Simon Hausmann
a3f917652a Exclude VOffset and VRefMut from the C++ docs 2020-09-11 18:11:56 +02:00