Olivier Goffart
27f1e099ae
MCU: compile with just the std feature to test the Dummy backend on desktop
2022-02-18 11:52:54 +01:00
Simon Hausmann
a5ed38b43f
Make the position of the SceneItem a PhysicalPoint
...
... instead of two x/y physical lengths.
2022-02-18 10:39:24 +01:00
Simon Hausmann
df49ef1c78
Make the size of SceneItem a PhysicalSize
...
... instead of two separate physical lengths
2022-02-18 10:39:16 +01:00
Simon Hausmann
dae68ae9d3
Use a PhysicalSize for the SceneTexture's source dimensions
...
... instead of two separate lengths.
2022-02-18 10:39:07 +01:00
Simon Hausmann
02dcf1173b
Simplify conversion from physical to logical pixels in the mcu backend
...
It turns out that after casting to the f32 variant we can divide the by scale factor instead of multiplying
with the inverse.
2022-02-17 15:07:57 +01:00
Simon Hausmann
f912ec7e6b
Fix scaling of glyphs and improve type safety in the MCU backend
...
The code was mixing logical and physical sizes, causing glyphs being
doubly scaled down. Instead, this patch introduces:
* Physical* and Logical* euclid length/size/rect aliases
* some extraction traits for getting the scalars in rects/sizes as lengths (until euclid has them
built-in)
* wrapper traits/types for safely extracting the physical font metrics the
compiler generates (i16)
* Fix a bug in the text height calculation where we failed to take the
descent into account
2022-02-17 15:07:57 +01:00
Simon Hausmann
3af7b6f323
Fix simulator build
2022-02-17 15:04:18 +01:00
Simon Hausmann
07da5c1c36
janitor: Fix license headers
2022-02-15 15:55:41 +01:00
Simon Hausmann
bd2a62b0c2
Reduce memory consumption of scene items further
...
Move the specific data out of SceneItem into separate vectors. This makes the process of
sorting/moving scene items faster (less memory to move) and makes rectangle rich scenes
consume less memory.
This also paves the way for a "SimpleSceneTexture" vs. a more complex texture.
2022-02-15 15:52:24 +01:00
Simon Hausmann
e98375cfb9
Reduce memory consumption when sorting scene items
...
Instead of sort_by - which allocates a len / 2 buffer - use sort_unstable_by for
in-place sorting.
2022-02-15 15:52:24 +01:00
Simon Hausmann
ba9705010e
Fix mismatch between logical and physical pixel sizes
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The embedded glyphs use physical pixel sizes while the incoming font requests uses logical pixels.
2022-02-15 15:52:24 +01:00
Simon Hausmann
4424b0ecb5
Start stubbing out primitive glyph rendering in the mcu backend
...
This is still relatively heavy in terms of memory consumption, we
generate a scene item per glyph.
2022-02-15 15:52:24 +01:00
Olivier Goffart
267a73b41d
MCU: Enable the i-slint-core/libm feature when compiling for the pico
2022-02-14 16:21:31 +01:00
Olivier Goffart
bc2ab0ce39
MCU: Make the panic handler not allocate memory
...
Also change the colors
2022-02-14 15:18:18 +01:00
ogoffart
ecd0fb7ecd
Bump version number to 0.2.1
2022-02-10 16:25:28 +01:00
Tobias Hunger
58e7caafb0
Fix LICENSES symlinks
2022-02-09 17:05:47 +01:00
Tobias Hunger
4230ac2572
Update copyright information to reflect name change
...
Also run resue over the codebase and fix complaints from that tool.
2022-02-09 10:27:47 +01:00
Simon Hausmann
7e30bb5f93
Fix two build warnings in the mcu backend
2022-02-08 10:18:01 +01:00
Olivier Goffart
1425ef63de
Change the Url from sixtyfps.io to slint-ui.com
...
Also, change the URL of the logo in the docs
2022-02-08 08:52:46 +01:00
Olivier Goffart
00ff5e21a7
Update git repository URL
2022-02-08 08:26:21 +01:00
Tobias Hunger
de4e195280
Rename internal crates and add a README.md to them
...
The README.md contains the warning that used to be in lib.rs.
Add README.md files to all internal crates
... pointing to the official public crate to use instead.
Rename internal crates
fixup: README files
fixup rename
2022-02-07 13:12:48 +01:00
Simon Hausmann
125b90a64b
Merge remote-tracking branch 'origin/master' into wip/rename
...
Conflicts:
api/cpp/cbindgen.rs
api/cpp/include/slint.h
examples/CMakeLists.txt
examples/imagefilter/Cargo.toml
examples/plotter/main.rs
internal/backends/mcu/lib.rs
2022-02-04 16:47:20 +01:00
Simon Hausmann
8959eac3d0
Add rendering callbacks to sixtyfps::Window
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This API allows specifying a callback that will be invoked when setting
up graphics (great for compiling shaders), before rendering a frame (but
after the clearning of the surface background), after rendering a frame
(before swapbuffers) and when releasing graphics resources.
2022-02-04 15:41:53 +01:00
Simon Hausmann
378483037c
Bump image and femtovg dependencies
2022-02-04 10:00:00 +01:00
Tobias Hunger
1534f87e30
Change authors to Slint Developers
2022-02-02 16:21:34 +01:00
Tobias Hunger
2b55c488ca
Rename sixtyfps to slint in internal
2022-02-02 16:16:55 +01:00
Tobias Hunger
1a0a495bc5
Rename environment variables
2022-02-02 13:35:07 +01:00
Simon Hausmann
f06c69bc2f
Rename the sixtyfps-rendering-backend-mcu crate
2022-02-01 18:04:46 +01:00
Simon Hausmann
ad0c020aa4
Rename the sixtyfps-corelib crate
2022-02-01 18:04:30 +01:00
Simon Hausmann
0bd627cad6
Rename the common crate
2022-02-01 18:00:25 +01:00
Simon Hausmann
e5bf6e01df
janitor: Fix MCU backend build
...
Follow-up to commit f31f4201c6
2022-02-01 16:30:24 +01:00
Tobias Hunger
a3b86690ff
[reorg]: Move the rendering backends into internal
2022-01-31 16:00:50 +01:00