The rust_window is initialized shortly after the constructor is
finished, but changeEvent can happen before that/
The warning can be shown in the log of #4803 (but that is not the cause of the bug)
If border-width == with or height of the rectangle we're trying to draw,
we will end up drawing an empty rectangle as we substract border-width/2
from both sides.
Rectangle with border-width bigger than half the size of the rectangle
don't make sense anyway, as it is fully covered by the border. So limit
the size of the border to half the size of the rectangle
Fixes#4500
When the WindowAdaptor is dropped, deleteLater is used on the C++ QWidget.
On wayland, we still recieve a mouse exit event when the widget is about
to be deleted. This calls a callback into the deleted Rust WindowAdaptor.
Move the set_fullscreen function added to the WindowAdapter trait in 779aff0b39
to be a function in WindowProperties instead.
That way it'll be easier in the future to extend this with other window states without
having to modify or break the WindowAdapter trait API.
Both structure are bascially the same and only used internally, no need
to have the two.
The only difference was that one had the modifiers and the other one
not. But we can just set the modifier at the point we were converting
between the two.
Silence this warning:
```
warning: i-slint-backend-qt@1.3.0: qt_window.rs:1536:17: warning: ignoring temporary created by a constructor declared with 'nodiscard' attribute [-Wunused-value]
```
* Extend the cspell word list
* Remove those extensions from individual source files
* white-list licenses and such as we should not meddle with those
* Fix spelling
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray
For #3323
Rationale from that issue:
Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.
The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)
But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)
So we should rename the internal runtime `Component` to `ItemTree`
The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`, so it doesn't change name
- From C++, always call the Window::show() and hide() function instead
of going through set_visible directly as it doesn't set the size of
the WindowItem
- show() should also call resize on the renderer
- remove the is_visible in the WindowAdapterInternal as it is no longer
needed
Unfortunately, this is currently not mapped to the right keyboard layout
Also keep the mouse clamped in the visible area.
And make it start in the middle of the screen.
The cursor is loaded by the window adapter from the cache. When it's
loaded the first time, its format will be Svg, so we convert it to a
pixel buffer. That way the skia backend can convert it on first draw
into a skia_safe::Image and replace the cache entry with the backend
storage variant.