Commit graph

17 commits

Author SHA1 Message Date
Simon Hausmann
3a9288003d
Re-enable accesskit (#3833)
Port to the latest accesskit and accesskit_winit:

- NodeId is now a u64 instead of u128, so trim the component/item encoding.
- Adjust to some enum renamings.
- TreeUpdate now always requires a focus node, which we set to the root.
- Fixed focus handling on macOS: Report FocusIn to the accesskit
  adapter, so that it can update its internal host_is_focused state
  correctly.
2023-11-05 09:04:05 +01:00
Olivier Goffart
12cd8e71f1 WIP: some polish over the winit update to 0.29 2023-10-23 14:22:48 +02:00
Olivier Goffart
3a807e46c1
Renderer feature refactor 2023-07-27 19:11:24 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Olivier Goffart
11dea135f7 Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Simon Hausmann
2e7cc49567 Initial AccessKit support
This change adds initial accessibility support for the winit backend
through use of AccessKit.
2023-06-15 13:20:14 +02:00
Aurindam Jana
039e54a5de
Add royalty free license to files except examples and docs (#2888) 2023-06-15 11:20:50 +02:00
Simon Hausmann
481288d489 Initial support for rendering with Skia and Vulkan
Closes #1546
2023-05-09 08:58:35 +02:00
Simon Hausmann
a45421b425 Speed up Linux builds
Remove the dark-light dependency, as it significantly slows down the
build on Linux. On Windows/Mac/Web it's not needed. On Linux Desktop,
folks are likely going to have Qt installed - where this works - and on
Embedded Linux the assumption is that it's not running as Linux Desktop.

On Linux the number of dependencies for `-p slint` goes down from 418 to
328. Build time on my machine goes from 1 minute down to ~50 seconds.
2023-03-28 11:32:59 +02:00
Simon Hausmann
9fcce74b2f Fix build with RUST_FONTCONFIG_DLOPEN
Since the fontconfig ffi code moved to the femtovg renderer create, we
need to build the build.rs feature setting.
2023-03-06 16:40:26 +01:00
Simon Hausmann
1473637ce3 Remove dark-light dependency on the web
winit 0.28.2 was released today, which supports `Window::theme()` on the
web.
2023-03-02 18:53:55 +01:00
Simon Hausmann
155b1443e2 Add support for reacting to dark/light mode theme changes with winit
On macOS and Windows, use winit's `Window::theme()` instead of
dark-light, to detect the theme.

Always react to WindowEvent::ThemeChange. It's delivered on macOS,
Windows, and the web.
2023-02-17 16:11:44 +01:00
Simon Hausmann
01d2efce4e Move the Skia renderer into a separate crate
The crate is an internal crate until the API has been polished and
documented, after which we can call slint-renderer-skia for example.

This also duplicates a little bit of the glutin setup code, because
that would otherwise have to go into another shared crate.
2022-12-09 17:04:54 +01:00
Be
ecb6fd5309 switch to yeslogic-fontconfig-sys from servo-fontconfig
This allows setting the RUST_FONTCONFIG_DLOPEN environment variable
to dlopen fontconfig at runtime rather than linking it at build
time. This is helpful for cross compiling to Linux, particularly
because fontconfig has lots of C dependencies. Building a vendored
copy of fontconfig does not work as expected:
https://github.com/slint-ui/slint/issues/88
2022-10-05 15:21:54 +02:00
Olivier Goffart
8850959a2c Rename the backend feature flags 2022-09-07 17:11:57 +02:00
Simon Hausmann
5fe212f459 Make sure that skia_backend_opengl is always set on Linux 2022-09-05 14:07:27 +02:00
Simon Hausmann
3a1817de3f Skia: Make it possible to explicitly select the OpenGL backend of Skia
When opting into the Skia renderer, we default to metal on macOS and D3D on Windows.
However if you want to develop a cross-platform application with Skia and
for example rely on OpenGL to be able to implement an OpenGL underlay or overlay,
then we need the ability to explicitly opt into skia's GL renderer.

cc #1445
2022-09-05 14:07:27 +02:00