Commit graph

108 commits

Author SHA1 Message Date
Simon Hausmann
1abc599be5 Seal the WinitWindowAccessor trait
so that only we can implement it
2023-04-24 12:59:06 +02:00
Simon Hausmann
93dcd90c74 winit: Add API to provide access to the event loop and the winit Window
To avoid exposing the internal custom event, this also wraps the enum in
a public SlintUserEvent enum.
2023-04-24 12:59:06 +02:00
Simon Hausmann
04262414b1 winit: Fix documentation for the crate
Despite this being an internal crate, provide some better docs and links
so that we _can_ recommend folks to use it.
2023-04-24 12:59:06 +02:00
Simon Hausmann
ab051680e5 janitor: Rename GLWindow to WinitWindowAdapter
It's no more an "OpenGL Window", it's the type that adapts winit to our windowing
system abstraction.
2023-04-05 11:04:19 +02:00
Simon Hausmann
8ffb5131c7
Introduce error handling in the FemtoVG and Skia renderers (#2402)
Avoid unwrap() and expect() and instead propagate errors all the way
down to run_event_loop(), show(), and hide() in the Slint AIP.
2023-03-24 14:18:11 +01:00
Simon Hausmann
c54e1cba43 Fix support on GLX displays with FemtoVG
In order for GLX support to work, we need to create the X11 window with
the same visual as in the GLX configuration. That requires delaying
the creation of the window.

This is done in four parts:

- The window builder is re-introduced in the winit backend create
  internal renderer interface.
- The glcontext helper code for wasm was moved into a separate function
  (less indentation).
- The loop over different display preferences was replaced with a
  preference to the "window system native GL interface" over EGL,
  which should achieve the same as the fix for #2162. Upstream glutin
  defaults to this and so do various downstream projects.
- Use glutin-winit for the actual display selection.

This covers the FemtoVG bits of #2269
2023-03-23 15:36:42 +01:00
Simon Hausmann
6d968aa329 Extract the FemtoVG renderer into a separate crate
This will be needed for a future experiment. Unlike the Skia renderer,
which operates on raw window handles, the FemtoVG renderer exposes a
different interface where it assumes that the caller takes care of the
OpenGL context state. This means more boilerplate remains in the winit
backend, including the glutin dependency. The upside is that it will
allow using the FemtoVG renderer in environments without glutin.

In order to work in an environment without fontconfig or memmap, the
crate has two features:

  - fontconfig (set when we anticipate fontconfig to be available at
    run-time and libloading being available at compile time).
  - diskfonts (set when we want to be able to load fonts from disk)

The winit crate enables fontconfig on "Linux" and diskfonts on !wasm.
2023-03-06 11:45:28 +01:00
Olivier Goffart
6889dfa5f5 Rust: Make new(), run() and show() report errors from the backend
Fixes #2198
2023-02-10 05:00:03 +01:00
Olivier Goffart
a19efc30db
Replace the MAX_BUFFER_AGE const generic with a runtime enum
Having a const generic for that didn't turn to be a good API.
Also made the C++ side more difficult

(Also renamed buffer_stride to pixel_stride)

Closes #2135
2023-02-08 14:44:01 +01:00
Olivier Goffart
f34b1bda2e Add primary keyboard support on unix (selection copy, middle click paste)
Closes #2146
2023-01-31 16:39:22 +01:00
Simon Hausmann
4c1eff5812 Move the glutin context wrapper into the femtovg renderer
It's only needed there.
2022-12-22 09:15:47 +01:00
Olivier Goffart
80a834f489 Janitor: fix warning about unusd function
Move the function in the module that uses it (which can be disabled with
features)
2022-12-15 15:15:04 +01:00
Simon Hausmann
01d2efce4e Move the Skia renderer into a separate crate
The crate is an internal crate until the API has been polished and
documented, after which we can call slint-renderer-skia for example.

This also duplicates a little bit of the glutin setup code, because
that would otherwise have to go into another shared crate.
2022-12-09 17:04:54 +01:00
Simon Hausmann
b2ebac63c2 Remove component_destroyed from winit's internal renderer interface
The default impl of unregister_component in WindowAdapterSealed would call free_graphics_resources
on the rendere. Any re-implementation would have to do the same,
which the winit backend forwarded through
the winit backend specific internal renderer interface.

Instead, the original call site for unregister_component now calls
free_graphics_resources and unregister_component (for accessibility tree dirty notification).
2022-12-09 09:03:27 +01:00
Simon Hausmann
f5bbca9fce Remove default_font_size() from internal winit renderer interface
Replace register_root_component in the WindowAdapterSealed altogether with
a default font size getter on the renderer.

This is overall simpler and allows removing the doc-hidden getter in the software renderer.
2022-12-09 09:03:27 +01:00
Simon Hausmann
06f7f76b69 Reduce the renderer interface further in the winit backend
Move the canvas into the renderer entirely as interior state.

This complicates the implementation but paves the way for an easy-to-use API.
2022-12-09 09:03:27 +01:00
Simon Hausmann
6c22af4247 Wrap the software renderer into a struct
This is in preparation for internalizing the canvas state.
2022-12-09 09:03:27 +01:00
Simon Hausmann
ff119eab4f Minimize the WinitCompatibleRenderer trait a little
Replace the raw-window-handle traits with a winit window. It's okay to
use winit one level into the renderer (the part that lives in this
crate).
2022-12-09 09:03:27 +01:00
Simon Hausmann
2fd8bf426a Move the box shadow cache helpers to core::graphics::boxshadowcache
This way the box shadow cache can also be used from the Skia renderer,
which is to be moved into a different crate.
2022-12-09 09:03:27 +01:00
Simon Hausmann
307636d652 Remove winit dependency from the renderers
GLWindow (yes, misnomed) is now responsible to creating and owing the
winit:🪟:Window.
2022-12-08 12:12:11 +01:00
Simon Hausmann
d9185053eb Implement windowing system name helper function by means of raw_window_handle 2022-12-08 12:12:11 +01:00
Simon Hausmann
26ff1f6a79 Cleanup: simplify internal render() signature by removing adapter argument
We can unwrap internally.
2022-12-08 12:12:11 +01:00
Simon Hausmann
18bf24e7bf cleanup: simplify access to the winit window
We can now return a reference.
2022-12-06 14:15:56 +01:00
Olivier Goffart
6d29a66b52 winit: Fix build with the mcu simulator
the renderer-winit-software feature enable femtovg without the
renderer-winit-femtovg feature, and need the open gl context
2022-11-16 09:38:42 +01:00
Simon Hausmann
39121994ca Always set Window.default-font-size
Permit the style metrics to provide a `default-font-size` and bind that
to the `Window` if set. If not provided, then the backend can set a
`default-font-size`. By ensuring that the value is non-zero at run-time,
we can later introduce a rem unit that can act as factor relative to
this non-zero font size.
2022-11-03 17:15:44 +01:00
Olivier Goffart
0ba468c236 Use a builtin function to access the dark-style
instead of a property on NativeStyleMetrics
2022-10-19 15:23:41 +02:00
Simon Hausmann
dbe9f33bb4 janitor: Fix warning about unused functions/modules when compiling with Skia and D3d or Metal
When using Metal or D3D, we don't need the glcontext module.
2022-09-22 14:35:17 +02:00
Olivier Goffart
8850959a2c Rename the backend feature flags 2022-09-07 17:11:57 +02:00
Olivier Goffart
b2c1d89e2f Fix compile when only the renderer-software is enabled 2022-09-07 11:06:51 +02:00
Olivier Goffart
b3605cb4ec Fix errors and warnings in the wasm build 2022-09-07 10:13:58 +02:00
Olivier Goffart
6ede77436b api: Return an error from invoke_from_event_loop and quit_event_loop 2022-09-07 10:13:58 +02:00
Olivier Goffart
4706d529e2 Rename BUFFER_COUNT to MAX_BUFFER_AGE
and remove the default value from the SoftwareRenderer
2022-09-06 18:30:45 +02:00
Simon Hausmann
3a1817de3f Skia: Make it possible to explicitly select the OpenGL backend of Skia
When opting into the Skia renderer, we default to metal on macOS and D3D on Windows.
However if you want to develop a cross-platform application with Skia and
for example rely on OpenGL to be able to implement an OpenGL underlay or overlay,
then we need the ability to explicitly opt into skia's GL renderer.

cc #1445
2022-09-05 14:07:27 +02:00
Olivier Goffart
3f1324cc61 Allow to run the software backend without the femtovg backend 2022-09-02 16:38:35 +02:00
Olivier Goffart
fcca38e0f6 Rename set_event_loop_quit_on_last_window_closed to remove EventLoopQuitBehavior
For the winit backend, also make the function work after a call to run()
2022-09-01 12:08:05 +02:00
Tobias Hunger
3430a13bf8 API cleanup: Remove quit behavior parameter from run_event_loop 2022-08-30 08:34:45 +02:00
Tobias Hunger
88cf874d03 API cleanup: Rename create_window to create_window_adapter 2022-08-29 16:53:47 +02:00
Tobias Hunger
1e6ffeaa0f API cleanup: Rename PlatformWindow to WindowAdapter 2022-08-29 16:53:47 +02:00
Tobias Hunger
53053683a1 API cleanup: Rename PlatformAbstraction to Platform 2022-08-29 13:26:36 +02:00
Olivier Goffart
c14e2d41d8 Rename PlatformAbstraction::event_loop_proxy to new_event_loop_proxy 2022-08-24 11:32:21 +02:00
Olivier Goffart
7417422e3c Make the PlatformAbstraction not Send using a EventLoopProxy trait
This changes the way the platform abstraction is initialized
2022-08-24 11:32:21 +02:00
Olivier Goffart
2e5ab86bea Rename backend module to platform
and the Backend trait into PlatfromAbstraction trait
2022-08-23 19:39:49 +02:00
Simon Hausmann
1a8a295e38 Skia/FemtoVG: implement re-use of box shadow textures
When using box shadows in repeaters, we end up creating multiple
distinct textures of the drop shadow. That's a waste of precious texture
memory if they have the same properties.

Instead, when creating box shadows in a frame, see if they can be
re-used across images.  The texture still persistent in the image_cache,
via the explicitly shared skia_safe::Image and Rc<Texture>.

This works well when rendering repeated elements new top-down, but it's
not perfect.  For example if a bunch of repeated elements are in a
flickable, only a portion of them are visible and the view is scroll up,
then the top-down rendering will not find a cache hit for the newly
visible element with drop shadows. Yet this is simple enough to help
with sharing in many cases.
2022-08-23 15:27:34 +02:00
Olivier Goffart
a27806aca8 Add a feature to use the sofware renderer with the winit backend
Currently, you still need to pass some env variable at build time so it
embeds the font.
2022-08-22 19:02:28 +02:00
Simon Hausmann
1d436778c1 Remove the use of the PlatformWindowRc alias again
and use Rc<dyn PlatformWindow> instead. The alias has to stay with the ffi
functions though and the item vtable definitions,
because we don't have an Rc<> template in C++.
2022-08-19 15:07:27 +02:00
Simon Hausmann
74289deb25 Remove the PlatformWindowWeak alias
... and use Weak<dyn PlatformWindow> directly.
2022-08-19 15:07:27 +02:00
Simon Hausmann
af86f36157 Invert slint:🪟:WindowInner and PlatformWindow ownership
Previously: Window is an Rc<WindowInner>, which has an Rc<dyn
PLatformWindow> - and weak references the other way around.

Now: Rc<dyn PlatformWindow> is the root of window ownership. The impl
PlatformWindow has a slint::api::Window, which just holds a WindowInner.

This change is incomplete on a few levels, mainly that neither of the
code generators nor the interpreter is ported.
2022-08-19 15:07:27 +02:00
Simon Hausmann
48b7054254 winit: simplify shutdown logic
Remove release_graphics_resources() as it's always connected to dropping
the entire renderer's canvas. That one in turn is already prepared, i.e.
for femtovg it makes sure that the context is current.
2022-08-10 17:02:15 +02:00
Simon Hausmann
351a1b6448 Move set_rendering_notifier from the (to be public) PlatformWindow to the (private) Renderer trait 2022-08-10 13:07:07 +02:00
Simon Hausmann
6a1bc23321 winit: Clean up rendering notifier handling
Move the rendering notifier into the Renderer. This duplicates a little bit of code, but it

   (1) Allows for avoiding the flush of femtovg/skia if no rendering notifier is
   registered
   (2) Paves the way of gracefully handling the situation where the renderer doesn't support this yet
2022-08-10 13:07:07 +02:00