Commit graph

91 commits

Author SHA1 Message Date
Simon Hausmann
93142bf417 winit: Always make skia-opengl available
The Skia OpenGL renderer is portable and sometimes esp. on Windows produces better results, so make it always available as an open if `renderer-skia` is enabled. `renderer-skia-opengl` continues to select the GL renderer as default.
2024-01-24 18:20:04 +01:00
Simon Hausmann
f5bf6e5dc0 Skia: Clean up pre present notify callback API
Move this back out of render() again and make it stateful in the renderer. Reduces the amount of book-keeping required and it's always the same callback anyway.
2024-01-04 10:35:09 +01:00
Simon Hausmann
3069e8e503 Add support for frame throttling on Wayland
Use winit's pre_present_notify() API to allow for the compositor to throttle rendering.

Fixes #4200
cc #1695
2024-01-04 09:21:53 +01:00
Olivier Goffart
3deb620953 Skia: disable skia software renderer for android
softbuff doen't compile on android
2023-10-26 14:52:07 +02:00
Simon Hausmann
30c810be00 winit: Propagate errors when winit fails to initialize the event loop
For the backend selector, this means that when a backend is selected explicitly,
and initialization fails, don't try `create_default_backend()` but
propagate the error.

For the Rust code generator, propagate the first ensure_backend()
errors. Any subsequent onces (unlikely, since the first thing any
public new() calls is ensure_backend) will unwrap.
2023-10-24 15:47:08 +02:00
Simon Hausmann
3855de0794 winit: Add support for selecting Skia's software renderer directly
That might be useful for debugging
2023-10-23 13:55:23 +02:00
Simon Hausmann
f7d666b948 winit backend: clean up renderer creation
Pass around a factory function to create the renderer,
instead of a factory function that creates the window adapter. The adapter is
always the same anyway, and this way the WinitWindowAdapter's new
also doesn't have to be generic.

This also prepares for adding a second skia renderer
constructor later to select a specific variant.
2023-10-23 13:55:23 +02:00
Olivier Goffart
4446a17b24 Skia renderer: reset the surface when the app is resumed on android
Part of #3430
2023-09-21 17:23:08 +02:00
Simon Hausmann
868173cc20 Disambiguate the type name SkiaRenderer
- Use WinitSkiaRenderer for the adapter in the winit backend (similar to WinitSoftwareRenderer)
- Use SkiaItemRenderer for the impl of the ItemRenderer trait
2023-07-31 17:11:43 +02:00
Simon Hausmann
f15bc6147e Simplify FemtoVG and Skia renderer APIs: remove resize()
We can convey the new physical window size from the run-time
through the private renderer API
when a window resize event is dispatched.
2023-07-25 19:33:26 +02:00
Simon Hausmann
7649153b3e janitor: silence rust warning 2023-07-25 17:58:46 +02:00
Simon Hausmann
7d136b6568 Remove the window parameter from the render() function of all the renderers
This makes for a slimmer API and instead we can create the renderer <-> window association
behind the scenes ourselves,
in set_component.
2023-07-25 17:28:08 +02:00
Simon Hausmann
507428b03e
Simplify FemtoVG and Skia renderer API (#3153)
Fold show() into the first time render() is invoked,
and hide() into the Drop implementation.
2023-07-25 17:17:40 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Olivier Goffart
11dea135f7 Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Aurindam Jana
039e54a5de
Add royalty free license to files except examples and docs (#2888) 2023-06-15 11:20:50 +02:00
Simon Hausmann
fb1d37286f Clean up the Skia renderer API
Accept display and window handles with life time, instead of &dyn
HasRaw*Handle.
2023-06-07 12:20:57 +02:00
Simon Hausmann
599d86e4e1 Simplify Skia renderer API
Remove the size argument from render().
2023-05-26 10:46:59 +02:00
Simon Hausmann
879e09922f Begin renderer API cleanup: Remove size argument from WinitCompatibleRenderer::render()
We would pass `physical_size_to_slint(&self.winit_window().inner_size())`, which is
identical to `slint::Window::size()`, which
calls `size()` on the WindowAdapter, which
returns the above.
2023-05-26 10:46:59 +02:00
Simon Hausmann
fe4a434ce4 Remove the WindowAdapter from the renderer constructor
This allows disentangling the native window creation from the renderer
creation, which is rather ugly and complicated on the C++ side.
2023-05-21 14:40:43 +02:00
Simon Hausmann
12e6e322d9 Make the WinitWindowAdapter non-generic
This isn't necessary anymore
2023-05-11 10:42:09 +02:00
Simon Hausmann
c3cee1c3d9 winit: Simplify internal renderer trait
Don't require the creation of an Rc<winit window>, leave
that to the caller.
2023-05-11 10:42:09 +02:00
Simon Hausmann
0475b91daf skia: Simplify renderer API
Remove the generic window handle owner part of the API. Instead assume
that the caller provides safety for the given window handles, like we do
for FemtoVG and like softbuffer does it in its public API.
2023-05-11 10:42:09 +02:00
Simon Hausmann
a3a13c727a winit: Cleanup, move the winit window out of the individual renderers 2023-05-11 10:42:09 +02:00
Simon Hausmann
d0cdc462c7 Simplify Skia Renderer
Allocate the renderer's surface type in the constructor.

This also changes the C++ API to match this, which complicates some code
a little bit.
2023-05-11 10:42:09 +02:00
Simon Hausmann
7df902b53c winit: Create a winit window at renderer creation time
This simplifies the logic for how to apply window related requests as
they can be applied to the winit window immediately.

It also simplifies the state handling in the WinitWindowAdapter, as
there's no more distinction between mapped and unmapped. We always map
now (winit does).

One related change in core is that the window properties are now sent to
the backend before calling show(), instead of after.
2023-05-11 10:42:09 +02:00
Simon Hausmann
098a078008 Make it possible for the window adapter creation to fail
The creation of the renderer might fail, for example if we tried to
create an OpenGL renderer on a display that doesn't support OpenGL. We
should catch that in the future and fall back to the software renderer.
2023-04-27 17:37:36 +02:00
Simon Hausmann
af8e71dacc Minor cleanup
Replace qualifier with use.
2023-04-27 17:37:36 +02:00
Simon Hausmann
8ffb5131c7
Introduce error handling in the FemtoVG and Skia renderers (#2402)
Avoid unwrap() and expect() and instead propagate errors all the way
down to run_event_loop(), show(), and hide() in the Slint AIP.
2023-03-24 14:18:11 +01:00
Simon Hausmann
c54e1cba43 Fix support on GLX displays with FemtoVG
In order for GLX support to work, we need to create the X11 window with
the same visual as in the GLX configuration. That requires delaying
the creation of the window.

This is done in four parts:

- The window builder is re-introduced in the winit backend create
  internal renderer interface.
- The glcontext helper code for wasm was moved into a separate function
  (less indentation).
- The loop over different display preferences was replaced with a
  preference to the "window system native GL interface" over EGL,
  which should achieve the same as the fix for #2162. Upstream glutin
  defaults to this and so do various downstream projects.
- Use glutin-winit for the actual display selection.

This covers the FemtoVG bits of #2269
2023-03-23 15:36:42 +01:00
Simon Hausmann
a4e4863669 Fix SkiaRenderer::new to take the window adapter weak by value
... for consistency with the software renderer API.
2022-12-12 12:01:12 +01:00
Simon Hausmann
7b4a3cd29a Improve the safety of the skia renderer API
Claim a strong reference (ownership or RC) on the value that provides the raw window handle.
2022-12-12 11:59:50 +01:00
Simon Hausmann
01d2efce4e Move the Skia renderer into a separate crate
The crate is an internal crate until the API has been polished and
documented, after which we can call slint-renderer-skia for example.

This also duplicates a little bit of the glutin setup code, because
that would otherwise have to go into another shared crate.
2022-12-09 17:04:54 +01:00
Simon Hausmann
b2ebac63c2 Remove component_destroyed from winit's internal renderer interface
The default impl of unregister_component in WindowAdapterSealed would call free_graphics_resources
on the rendere. Any re-implementation would have to do the same,
which the winit backend forwarded through
the winit backend specific internal renderer interface.

Instead, the original call site for unregister_component now calls
free_graphics_resources and unregister_component (for accessibility tree dirty notification).
2022-12-09 09:03:27 +01:00
Simon Hausmann
f5bbca9fce Remove default_font_size() from internal winit renderer interface
Replace register_root_component in the WindowAdapterSealed altogether with
a default font size getter on the renderer.

This is overall simpler and allows removing the doc-hidden getter in the software renderer.
2022-12-09 09:03:27 +01:00
Simon Hausmann
06f7f76b69 Reduce the renderer interface further in the winit backend
Move the canvas into the renderer entirely as interior state.

This complicates the implementation but paves the way for an easy-to-use API.
2022-12-09 09:03:27 +01:00
Simon Hausmann
6c22af4247 Wrap the software renderer into a struct
This is in preparation for internalizing the canvas state.
2022-12-09 09:03:27 +01:00
Simon Hausmann
ff119eab4f Minimize the WinitCompatibleRenderer trait a little
Replace the raw-window-handle traits with a winit window. It's okay to
use winit one level into the renderer (the part that lives in this
crate).
2022-12-09 09:03:27 +01:00
Simon Hausmann
307636d652 Remove winit dependency from the renderers
GLWindow (yes, misnomed) is now responsible to creating and owing the
winit:🪟:Window.
2022-12-08 12:12:11 +01:00
Simon Hausmann
d9185053eb Implement windowing system name helper function by means of raw_window_handle 2022-12-08 12:12:11 +01:00
Simon Hausmann
26ff1f6a79 Cleanup: simplify internal render() signature by removing adapter argument
We can unwrap internally.
2022-12-08 12:12:11 +01:00
Simon Hausmann
18bf24e7bf cleanup: simplify access to the winit window
We can now return a reference.
2022-12-06 14:15:56 +01:00
Simon Hausmann
39121994ca Always set Window.default-font-size
Permit the style metrics to provide a `default-font-size` and bind that
to the `Window` if set. If not provided, then the backend can set a
`default-font-size`. By ensuring that the value is non-zero at run-time,
we can later introduce a rem unit that can act as factor relative to
this non-zero font size.
2022-11-03 17:15:44 +01:00
Simon Hausmann
ea4ad7297b Always build the Metal and D3d backends on macOS/Windows when Skia is enabled
Their dependencies are always pulled in and for improved CI build coverage
let's always build them.
2022-10-27 13:56:07 +02:00
Florian Blasius
c58c704f16
Change type of Window background from color to brush (#1755) 2022-10-21 16:17:22 +02:00
Simon Hausmann
299325370d Change generated accessor functions for Property<Coord> getters to return LogicalLength 2022-10-13 17:02:18 +02:00
Simon Hausmann
37a8c50c12 Simplify FontRequest
It doesn't have to be generic as mostly the frontend code creates it with logical lengths.
2022-09-30 23:31:32 +02:00
Simon Hausmann
f40fc6500f Skia: make textlayout operate entirely on physical coordinates
This simplifes the call sites a little and allows conversion from logical to physical to be done earlier.
2022-09-30 13:00:37 +02:00
Simon Hausmann
57fe1b9c47 Replace manual calls to LogicalLength::new() for item fields with logical_XXX getters 2022-09-30 13:00:37 +02:00
Simon Hausmann
a52d633b59 Change FontRequest to be a generic over the length
The API uses a logical length for pixel sizes and letter spacing,
but the renderer will need the physical length eventually.
2022-09-30 13:00:37 +02:00