Commit graph

70 commits

Author SHA1 Message Date
Olivier Goffart
5e7ddf3a19 Image Tiling
(Doesn't work yet with 9slice)
2024-02-26 12:16:41 +01:00
Tobias Hunger
a8f912900b janitor: Fix warnings in nightly about redandant use 2024-02-19 17:05:21 +01:00
Olivier Goffart
ce6c7f5527 Image: add horizontal and vertical alignment 2024-02-08 18:59:26 +01:00
Olivier Goffart
b23c605ac1
Refactoring: Use a trait for Item being Images 2024-02-07 13:28:47 +01:00
J-P Nurmi
5e086971c9 Add RenderBorderRectangle trait 2024-02-06 18:01:35 +01:00
J-P Nurmi
031742246c Implement clipping 2024-02-06 18:01:35 +01:00
Olivier Goffart
b27264934a Fix BorrowMut error showing the preview with the software renderer
We used to called borrow_mut twice in a row, that can never work.
I suspect we never reached this code path before, but the preview does
because the ComponentContainer probably instentiate its contents in
places that can cause the geometry cache to be empty while doing the
rendering (while it is most likely being filled when computing the dirty
regions
2023-11-09 16:58:19 +01:00
Olivier Goffart
852b4d906d Rename ComponentVTable to ItemTreeVTable
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray

For #3323

Rationale from that issue:

Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.

The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)

But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)

So we should rename the internal runtime `Component` to  `ItemTree`

The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`,  so it doesn't change name
2023-10-09 11:01:56 +02:00
Olivier Goffart
e0ac0ed319
Frame per second counter for the software renderer 2023-09-28 16:23:07 +02:00
Olivier Goffart
083023866d Use the item_geometry from ComponentVTable 2023-09-13 16:08:37 +02:00
Simon Hausmann
3652f58a3f Change item indices from usize to u32
So that the compiler and run-time can never disagree on the
number of bytes the item index can use.
2023-09-12 08:53:58 +02:00
Olivier Goffart
4cf464a7d6 Fix warning on MCU about unused PropertyTracker import
All the direct uses of PropertyTracker were under a "std" cfg check.
2023-08-21 17:09:00 +02:00
Simon Hausmann
91d0747d06 Make use of the ItemCache more robust when the window scale factor changes
Previously, all the closures passed to `get_or_update_cache_entry` would
have to make sure that the scale factor is an included dependency. This
is error prone, as the parent commits show.

Instead, this change adds a property tracker to each ItemCache and lets
the renderer clear the cache if the scale factor changes.

Strictly speaking this may delete too many entries from the cache (not
all depend on the scale factor), but on the other hand this doesn't
happen very often so we trade robustness over efficiency.
2023-08-16 16:37:07 +02:00
Simon Hausmann
84ddfc6c2f Add support for rendering the mouse cursor with linuxkms
The cursor is loaded by the window adapter from the cache. When it's
loaded the first time, its format will be Svg, so we convert it to a
pixel buffer. That way the skia backend can convert it on first draw
into a skia_safe::Image and replace the cache entry with the backend
storage variant.
2023-07-31 13:06:28 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Guilhem Vallat
d27e0a4852 micro-optim ItemRc::component() returns a ref instead of cloning 2023-06-29 12:38:54 +02:00
Olivier Goffart
11dea135f7 Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Aurindam Jana
039e54a5de
Add royalty free license to files except examples and docs (#2888) 2023-06-15 11:20:50 +02:00
Olivier Goffart
23b910725f Rename WindowAdapterSealed to WindowAdapterInternal 2023-06-13 17:44:04 +02:00
Olivier Goffart
37e70c302e Refactoring: Pass the size to to the render function
So that we don't need to query the geometry multiple time, and this pave
the way to not have the geometry in the items

Part of #1932

As a drive by, fix the clipping of the Path element which incorrectly
offseted the clip by (x,y).
Similar fixes happen in the Clip element in some renderer, but that
didn't have effect because x and y are always 0 for the Clip element
2023-05-05 19:53:57 +02:00
Simon Hausmann
2872c13fff Fix using the software renderer with the native style
Provide access to the window inner also from within the software
renderer, so that the native style rendering can query the active state.

Fixes #2404
2023-03-24 16:29:21 +01:00
Tobias Hunger
3ac01c3f07 clippy: Fix clippy warnings 2023-03-09 09:35:29 +01:00
Olivier Goffart
3101c278dc Janitor: rename a 'data' variable 2023-03-08 11:44:42 +01:00
Olivier Goffart
50dad538a1 Partial renderer: take in account change in clipping and parent geometry
... as well as opacity

When an item change its geometry or clipping, one really must also
refresh all the children, even the ones outside of the item.

And if the position of the parent changes, the old offset must still be
used to compute the geometry

This change also add the clip to the dirty region so we don't need to
draw so much for clipped items
2023-03-08 11:44:42 +01:00
Simon Hausmann
c16253d29f Use Property<LogicalLength> instead of Property<Coord>
This removes the special code for the generated property getters and
ensures type safety in the run-time library for property value setting.

In the Rust generated code we continue to do arithmetic on the scalar
values, that means we immediately extract the scalar, do arithmetic and
rely on the compiler to only allow compatible units.

Danger zone alert: In the interpreter Value::Number can now be converted
to LogicalLength as-is.
2022-10-24 12:49:37 +02:00
Simon Hausmann
c11b4305c1 Change Item::geometry() to return a LogicalRect 2022-10-13 17:02:18 +02:00
Simon Hausmann
299325370d Change generated accessor functions for Property<Coord> getters to return LogicalLength 2022-10-13 17:02:18 +02:00
Simon Hausmann
2da2511f13
Use a vector for ItemRenderer::translate (#1700)
This simplifes call sites and implementations.
2022-10-02 10:06:20 +02:00
Simon Hausmann
8adc4404d7 Remove two uses untyped logical rect creation 2022-09-30 13:00:37 +02:00
Simon Hausmann
9d421de47d Remove remaining uses of LogicalRect::from_untyped 2022-09-30 13:00:37 +02:00
Simon Hausmann
57fe1b9c47 Replace manual calls to LogicalLength::new() for item fields with logical_XXX getters 2022-09-30 13:00:37 +02:00
Simon Hausmann
59368363c9 Change the ItemRenderer trait to use logical lengths 2022-09-30 13:00:37 +02:00
Olivier Goffart
6b88fc634d Fix partial renderer not rendering some dirty area that were clipped
During the rendering, if an area is clipped, it will not be rendered and
therefore will not be rendered as a dependency.

Consider this example:

```
    HorizontalBox {
        Rectangle {
           TouchArea{
              Rectangle { background: parent.pressed ? red : blue; }
           }
        }

        Rectangle {
           clip: true;
           TouchArea{
              Rectangle { background: parent.pressed ? red: blue; }
           }
        }
    }
}

```

Clicking on the first rectangle will make that area dirty and it will be
redrawn, but since the second one is clipped away, the renderer will not
visit the child items. And clicking on the second rectangle will not
make it re-drawn.

This patch makes sure we rejuster ad dependency of the window tracker
the non-dirty areas

This fix the printerdemo_mcu stopping to render in some cases
2022-09-08 16:22:13 +02:00
Olivier Goffart
1237285fef Fixup some documentaion links
And add a test in the CI that checks for warnings in the internal
crates

(Also changed --exlcude in the test to be matching the one from build,
since c++ test are tested separately)
2022-09-01 12:16:24 +02:00
Tobias Hunger
1e6ffeaa0f API cleanup: Rename PlatformWindow to WindowAdapter 2022-08-29 16:53:47 +02:00
Simon Hausmann
af86f36157 Invert slint:🪟:WindowInner and PlatformWindow ownership
Previously: Window is an Rc<WindowInner>, which has an Rc<dyn
PLatformWindow> - and weak references the other way around.

Now: Rc<dyn PlatformWindow> is the root of window ownership. The impl
PlatformWindow has a slint::api::Window, which just holds a WindowInner.

This change is incomplete on a few levels, mainly that neither of the
code generators nor the interpreter is ported.
2022-08-19 15:07:27 +02:00
Simon Hausmann
086880f605 Speed up rendering of clipped children
When the renderer does not re-implement visit_clip, we call combine_clip.
Then we're missing out on an optimization the GL renderer does: When the resulting clip region
is empty, we do not need to recurse into children for rendering.

That itself reduces the property dependency chain and avoids unnecessary
updates when invisible (clipped) children change properties.
2022-08-02 11:07:46 +02:00
Simon Hausmann
9799571396 Make it possible to implement the ItemRenderer trait with a lifetime
The as_any() method returning a `&mut dyn Any` meant that the type has to be
'static. The class solution of returning &()
doesn't work because it has to be a mutable ref. Therefore just return an Option.
2022-07-12 20:37:14 +02:00
Simon Hausmann
211aaf1dd8 Simplify with_entry
Use `.and_then()` instead of `.map().flatten()`

Co-authored-by: Olivier Goffart <olivier.goffart@slint-ui.com>
2022-07-11 23:19:05 +02:00
Simon Hausmann
0b20f58ada GL backend: speed up updates to layer content
Now that we store the layer textures as Rc<Texture>, before rendering a
layer we can take a clone of a possibly existing layer texture and if if
the layer's tracker is dirty, we can re-use the existing layer texture
if it's the same size.

This avoids unnecessary texture allocations.
2022-07-11 23:19:05 +02:00
Olivier Goffart
4ecc2cd1c0 swrenderer: add a renderer that operate dirrectly on the frame buffer 2022-07-06 17:06:40 +02:00
Tobias Hunger
581533f302 Rename free_*_graphics_resources to unregister_component
I want a more generic name as I want to do to track component structure
changes in addition to resource freeing and I do not want to add another
call into the generated code.
2022-06-30 11:51:49 +02:00
Simon Hausmann
f5210b5586 Fix per-item pixmap/texture caching in the Qt and GL renderer
The borrow logic in ItemCache<T>::get_or_update_cache_entry requires us
to take the per-item cache dirty tracker out of the cache entry, so that
we can drop the ref and allow the update_fn to access the cache for
other items during evaluation.

However in order for the cache to work by not re-evaluating the
update_fn next time if nothing rendering related change, we must put the
tracker back after the check/evaluation, otherwise take() will always
return none.

This is a regression from commit
6cbf2c0609 that changed the call from
get_or_update() - which puts the tracker back - to
get_or_update_cache_entry(), which doesn't. Since the former is now
unused, this commit also removes it.
2022-06-29 21:00:41 +02:00
Olivier Goffart
dfc87e7c33 Janitor: cleanup a function
no need to have two separate function for clipping items
2022-06-18 22:31:38 +02:00
Simon Hausmann
a5f29d401b Fix panic when clicking on an open printer queue in the printer demo with the partial renderer
When computing the dirty regions, the call to geometry() might end up
querying a value that's computed by the layout. For the layout
computation we might end up calling ensure_updated() on a repeater,
which then might destroy components. The destruction involves freeing
cached dirty rectangles (via free_graphics_resources), and that also
requires a write access to the cache. So after retrieving the property
tracker for the dirty geometry, drop access to the cache before calling
geometry().
2022-06-14 11:33:00 +02:00
Simon Hausmann
2d2eb70b51 Fix panic about multiple mutable borrows with the software renderer
When using repeaters - like in the slide puzzle - and during renderer a component
gets deleted, we call free_graphics_resources and try to free
the dirty rectangle list in the partial renderer cache. At that point the cache is
already mutably borrowed, which causes a panic.

As remedy, apply the mutable borrow more fine grained and not right when calling
render().
2022-06-10 08:38:34 +02:00
Olivier Goffart
6cbf2c0609 Put the new cache in corelib and use it in the GL backend 2022-05-31 10:48:24 +02:00
Olivier Goffart
d2186593c0 Pass the ItemRc to each draw_function
So that it can be used as a key to the cache
2022-05-31 10:48:24 +02:00
Tobias Hunger
96b6ca8830 janitor: Remove unnecessary references 2022-05-22 11:59:00 +02:00
Olivier Goffart
1b91158b46 corelib: allow to use i32 for coordinate instead of f32 2022-04-11 17:46:50 +02:00