As requested in #1462, I've added a `flicked`-Callback that gets
triggered when the `viewport_x`- or `viewport_y` -Properties are changed
by a mouse drag or mouse wheel movement.
This will be needed for embedding - to avoid creating two window
adapters - and it will be needed for the API to allow creating a
component from an existing window.
So that we don't need to query the geometry multiple time, and this pave
the way to not have the geometry in the items
Part of #1932
As a drive by, fix the clipping of the Path element which incorrectly
offseted the clip by (x,y).
Similar fixes happen in the Clip element in some renderer, but that
didn't have effect because x and y are always 0 for the Clip element
When scrolling the printer demo, I often end up closing or opening
element i don't want to because we reached the end and therefore it is
not scrolling and forwarding the event
We need to continue propagating the release event to other element (eg
other flickable)
Fix the flickable flicking even though the mouse is released if there are
several Flickable in the component.
We already checked before that we can flick in that direction
(horizontally or vertically), but we did not check that we were not
actually at the end already.
This removes the special code for the generated property getters and
ensures type safety in the run-time library for property value setting.
In the Rust generated code we continue to do arithmetic on the scalar
values, that means we immediately extract the scalar, do arithmetic and
rely on the compiler to only allow compatible units.
Danger zone alert: In the interpreter Value::Number can now be converted
to LogicalLength as-is.
It was reported an annoying visual bug when flicking over a listview
with item that has a special effect on pressed, that the items would
show "pressed" for a brief instant. This patch add a small delay before
sending the press event to the children.
The FIXME in the test is not a regression. (This happens because we send
Exited event to the children when flicking, despite the mouse is still in
the area)
Added a update_timers_and_animations from slint_mock_elapsed_time so we
don't have to call update_timers_and_animations ourselves in the test
anymore to fire the timers (it was previously only touching the
animation property)
and use Rc<dyn PlatformWindow> instead. The alias has to stay with the ffi
functions though and the item vtable definitions,
because we don't have an Rc<> template in C++.
```
warning: unused return value of `alloc::boxed::Box::<T>::from_raw` that must be used
Warning: --> internal/core/properties.rs:382:9
|
382 | Box::from_raw(_self as *mut BindingHolder<B>);
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= note: call `drop(from_raw(ptr))` if you intend to drop the `Box`
```
Just do what the note says
The flickable module was created to hold the implementation for the Flickable
at a time were all the items lived in the items.rs module.
Now that some items moved into sub modules of items, we can also move the Flickable
in such module, alongside its implementation
2022-04-22 15:26:13 +02:00
Renamed from internal/core/flickable.rs (Browse further)