Commit graph

44 commits

Author SHA1 Message Date
Paul Zinselmeyer
73e05aebdb Added flicked-Callback on Flickable
As requested in #1462, I've added a `flicked`-Callback that gets
triggered when the `viewport_x`- or `viewport_y` -Properties are changed
by a mouse drag or mouse wheel movement.
2024-02-26 12:17:31 +01:00
Tobias Hunger
a8f912900b janitor: Fix warnings in nightly about redandant use 2024-02-19 17:05:21 +01:00
J-P Nurmi
031742246c Implement clipping 2024-02-06 18:01:35 +01:00
Olivier Goffart
4c0a435196 Implement TouchArea::scroll-event
Closes #1280
2023-10-07 07:59:53 +02:00
Guilhem Vallat
5cf1a45e41 Remove duplicated geometry properties from items 2023-09-13 16:08:37 +02:00
Olivier Goffart
06fc251729 Remove the geometry on ItemVTable 2023-09-13 16:08:37 +02:00
Olivier Goffart
2a8ebb9752 Flickable: don't make the viewport special
Instead: add the viewport propety directly in the Flickable

Simplifies the compiler's code generation a bit
2023-09-13 16:08:37 +02:00
Tobias Hunger
d47d52bf52 ItemVTable::init(...): Take an ItemRc so that the itan can know where in the Item Tree it is located 2023-07-27 12:04:16 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Tobias Hunger
e02c360000 Clippy polish 2023-06-28 14:22:30 +02:00
Olivier Goffart
11dea135f7 Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Aurindam Jana
039e54a5de
Add royalty free license to files except examples and docs (#2888) 2023-06-15 11:20:50 +02:00
Simon Hausmann
01b00d26eb Rust: Allocate the window adapter lazily
This will be needed for embedding - to avoid creating two window
adapters - and it will be needed for the API to allow creating a
component from an existing window.
2023-06-10 11:41:04 +02:00
Olivier Goffart
37e70c302e Refactoring: Pass the size to to the render function
So that we don't need to query the geometry multiple time, and this pave
the way to not have the geometry in the items

Part of #1932

As a drive by, fix the clipping of the Path element which incorrectly
offseted the clip by (x,y).
Similar fixes happen in the Clip element in some renderer, but that
didn't have effect because x and y are always 0 for the Clip element
2023-05-05 19:53:57 +02:00
Olivier Goffart
233bc61c8e Flickable: capture the event if the flickable can flick even if it is at the end
When scrolling the printer demo, I often end up closing or opening
element i don't want to because we reached the end and therefore it is
not scrolling and forwarding the event
2023-03-09 11:35:57 +01:00
Olivier Goffart
5146c52d20 Flickable: Shift + mouse scroll reverts scroll dirrection
Closes #2228
2023-02-16 14:01:34 +01:00
Florian Blasius
d84de623b4
TextEdit select text with double and dribble click (#2088)
* Select word in `TextEdit` by double click
* Select paragraph in `TextEdit` by dribble click
2023-01-31 15:04:19 +01:00
Olivier Goffart
b165cdb160 Flickable should not accept mouse release event if it was not flicking
We need to continue propagating the release event to other element (eg
other flickable)

Fix the flickable flicking even though the mouse is released if there are
several Flickable in the component.
2022-11-24 14:55:46 +01:00
Olivier Goffart
788e24494b Flickable: do not capture the event when moving the mouse bellow threshold
Because an inner item (eg, another Flickable) way still want
to intercept the delayed event
2022-10-27 18:55:47 +02:00
Olivier Goffart
6e87073181 Flickable: only grab the mouse if the flickable can be flicked
We already checked before that we can flick in that direction
(horizontally or vertically), but we did not check that we were not
actually at the end already.
2022-10-27 18:55:47 +02:00
Olivier Goffart
f055afd2de New syntax: allow to create component without base 2022-10-26 18:09:57 +02:00
Simon Hausmann
c16253d29f Use Property<LogicalLength> instead of Property<Coord>
This removes the special code for the generated property getters and
ensures type safety in the run-time library for property value setting.

In the Rust generated code we continue to do arithmetic on the scalar
values, that means we immediately extract the scalar, do arithmetic and
rely on the compiler to only allow compatible units.

Danger zone alert: In the interpreter Value::Number can now be converted
to LogicalLength as-is.
2022-10-24 12:49:37 +02:00
Simon Hausmann
38a55f87a4 Change internal MouseEvent to use logical points 2022-10-13 17:02:18 +02:00
Simon Hausmann
c11b4305c1 Change Item::geometry() to return a LogicalRect 2022-10-13 17:02:18 +02:00
Simon Hausmann
299325370d Change generated accessor functions for Property<Coord> getters to return LogicalLength 2022-10-13 17:02:18 +02:00
Simon Hausmann
c40b82c509 Add ItemRc to focus_event and key_event
This will be needed to compute the cursor rectangle in window coordinates, by
traversal of the parent chain.
2022-10-07 11:16:36 +02:00
Simon Hausmann
8adc4404d7 Remove two uses untyped logical rect creation 2022-09-30 13:00:37 +02:00
Simon Hausmann
59368363c9 Change the ItemRenderer trait to use logical lengths 2022-09-30 13:00:37 +02:00
Olivier Goffart
f954cb4ced Add a 100ms delay before forwarding the event in a Flickable
It was reported an annoying visual bug when flicking over a listview
with item that has a special effect on pressed, that the items would
show "pressed" for a brief instant.  This patch add a small delay before
sending the press event to the children.

The FIXME in the test is not a regression. (This happens because we send
Exited event to the children when flicking, despite the mouse is still in
the area)

Added a update_timers_and_animations from slint_mock_elapsed_time so we
don't have to call update_timers_and_animations ourselves in the test
anymore to fire the timers (it was previously only touching the
animation property)
2022-09-16 19:14:15 +02:00
Simon Hausmann
7e5de3d5d3 Remove use of euclid types and tags for logical/physical position and size in the public API
Instead provide our own types.
2022-09-02 11:05:53 +02:00
Tobias Hunger
1e6ffeaa0f API cleanup: Rename PlatformWindow to WindowAdapter 2022-08-29 16:53:47 +02:00
Simon Hausmann
1d436778c1 Remove the use of the PlatformWindowRc alias again
and use Rc<dyn PlatformWindow> instead. The alias has to stay with the ffi
functions though and the item vtable definitions,
because we don't have an Rc<> template in C++.
2022-08-19 15:07:27 +02:00
Simon Hausmann
fd026a3991 Change itemtable to use &PlatformWindowRc instead of &WindowInner
The former is cbindgen friendly, the latter is entirely Rust internal.
2022-08-19 15:07:27 +02:00
Simon Hausmann
b0b8d8d899 Change the Item vtable to take a &WindowInner instead of &WindowRc
... in preparation for storing an Rc<dyn PlatformWindow> in the component.

This won't compile with C++ yet.
2022-08-19 15:07:27 +02:00
Olivier Goffart
a62a5cbd19 Rename MouseEvent pos to position 2022-08-17 18:28:12 +02:00
Olivier Goffart
61739dcb81 Remove the Mouse prefix from enum value of the MouseEvent enum 2022-08-17 18:28:12 +02:00
Olivier Goffart
ac4f3e97ad Change slint enum values to be PascalCase in rust
... while still being kebab-case in .slint

Some enums might become public API and we want to have them as
PascalCase to respect the rust conventions
2022-07-22 12:23:52 +02:00
Olivier Goffart
ced9504635 Fix warning in nightly rust
```
warning: unused return value of `alloc::boxed::Box::<T>::from_raw` that must be used
Warning:    --> internal/core/properties.rs:382:9
    |
382 |         Box::from_raw(_self as *mut BindingHolder<B>);
    |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    |
    = note: call `drop(from_raw(ptr))` if you intend to drop the `Box`
```

Just do what the note says
2022-07-18 16:21:27 +02:00
Simon Hausmann
16dd2e6597
Decrease stickyness of Flickable slightly
Increase the duration for the decelerating animation slightly in order to make
it more obvious that the surface is flickable.
2022-06-07 13:53:50 +02:00
Levin Rickert
e7aef68d1f accept wheel event from flickable 2022-05-19 16:45:29 +02:00
Levin Rickert
5094a59f82 convert scroll to move event for flickable children 2022-05-19 16:45:29 +02:00
Levin Rickert
cdc9ea0e94 WIP 2022-05-19 16:45:29 +02:00
Olivier Goffart
13b12fd0e0 Fix MCU build 2022-04-22 15:55:20 +02:00
Olivier Goffart
63b38d7f89 Move the Flickable item and implementation in the same module
The flickable module was created to hold the implementation for the Flickable
at a time were all the items lived in the items.rs module.
Now that some items moved into sub modules of items, we can also move the Flickable
in such module, alongside its implementation
2022-04-22 15:26:13 +02:00
Renamed from internal/core/flickable.rs (Browse further)