Commit graph

25 commits

Author SHA1 Message Date
Tobias Hunger
a8f912900b janitor: Fix warnings in nightly about redandant use 2024-02-19 17:05:21 +01:00
Tobias Hunger
b12575a4c4 janitor: Go over our spell checking setup
* Extend the cspell word list
* Remove those extensions from individual source files
* white-list licenses and such as we should not meddle with those
* Fix spelling
2023-10-16 09:01:51 +02:00
Olivier Goffart
852b4d906d Rename ComponentVTable to ItemTreeVTable
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray

For #3323

Rationale from that issue:

Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.

The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)

But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)

So we should rename the internal runtime `Component` to  `ItemTree`

The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`,  so it doesn't change name
2023-10-09 11:01:56 +02:00
Simon Hausmann
f15bc6147e Simplify FemtoVG and Skia renderer APIs: remove resize()
We can convey the new physical window size from the run-time
through the private renderer API
when a window resize event is dispatched.
2023-07-25 19:33:26 +02:00
Simon Hausmann
7d136b6568 Remove the window parameter from the render() function of all the renderers
This makes for a slimmer API and instead we can create the renderer <-> window association
behind the scenes ourselves,
in set_component.
2023-07-25 17:28:08 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Olivier Goffart
11dea135f7 Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Aurindam Jana
039e54a5de
Add royalty free license to files except examples and docs (#2888) 2023-06-15 11:20:50 +02:00
Olivier Goffart
f4dba7bcfd Seal the Renderer trait
Because we need to make the Render trait public so one can re-implement
the WindowAdapter trait
2023-06-13 17:44:04 +02:00
Simon Hausmann
8a2b40ca7d Simplify core Renderer trait for easier implementation
Make text_input_byte_offset_for_position and text_input_cursor_rect_for_byte_offset
low-level in the API, where the implementation becomes easier. Two
helper functions in TextInput in turn collect the necessary parameters
and thus also reduce the amount of duplicated code.

This also decouples the renderer further from the window.
2023-05-17 09:01:02 +02:00
Simon Hausmann
8ffb5131c7
Introduce error handling in the FemtoVG and Skia renderers (#2402)
Avoid unwrap() and expect() and instead propagate errors all the way
down to run_event_loop(), show(), and hide() in the Slint AIP.
2023-03-24 14:18:11 +01:00
Simon Hausmann
b2ebac63c2 Remove component_destroyed from winit's internal renderer interface
The default impl of unregister_component in WindowAdapterSealed would call free_graphics_resources
on the rendere. Any re-implementation would have to do the same,
which the winit backend forwarded through
the winit backend specific internal renderer interface.

Instead, the original call site for unregister_component now calls
free_graphics_resources and unregister_component (for accessibility tree dirty notification).
2022-12-09 09:03:27 +01:00
Simon Hausmann
f5bbca9fce Remove default_font_size() from internal winit renderer interface
Replace register_root_component in the WindowAdapterSealed altogether with
a default font size getter on the renderer.

This is overall simpler and allows removing the doc-hidden getter in the software renderer.
2022-12-09 09:03:27 +01:00
Simon Hausmann
37a8c50c12 Simplify FontRequest
It doesn't have to be generic as mostly the frontend code creates it with logical lengths.
2022-09-30 23:31:32 +02:00
Simon Hausmann
a52d633b59 Change FontRequest to be a generic over the length
The API uses a logical length for pixel sizes and letter spacing,
but the renderer will need the physical length eventually.
2022-09-30 13:00:37 +02:00
Simon Hausmann
1624a66ebc Change the Renderer trait's text related functions to explicitly operate on logical lengths 2022-09-30 13:00:37 +02:00
Olivier Goffart
36845dcbab
Support drawing embedded textures with the non-software renderers 2022-09-07 18:44:14 +02:00
Olivier Goffart
1ba4450115 Apply suggestions from code review
Co-authored-by: Simon Hausmann <simon.hausmann@slint-ui.com>
2022-09-07 17:11:57 +02:00
Olivier Goffart
abbf1edd91 Better error message when using the software renderer with a .slint file not compiled for it 2022-09-07 17:11:57 +02:00
Simon Hausmann
b0697352a1 Fix no_std build 2022-08-10 13:07:07 +02:00
Simon Hausmann
351a1b6448 Move set_rendering_notifier from the (to be public) PlatformWindow to the (private) Renderer trait 2022-08-10 13:07:07 +02:00
Olivier Goffart
8c70cd7f57
Move the fonts out of the Backend trait (#1438)
and remove the `'static`
2022-07-26 16:45:54 +02:00
Olivier Goffart
20d5cb72ed Move the init_dirty_region dirrectly into the Renderer
This means we will query the size of the popup also for the GL backend
even if the backend don't need to be marked dirty, but that should be
alright.
2022-07-25 17:53:15 +02:00
Olivier Goffart
f7637b521f More PlatformWindow trait simplification: Component registation optional
Forward the free graphics resource to the renderer by default
2022-07-25 12:04:34 +02:00
Olivier Goffart
74c041010e Move the text functions out of the Window, into the Renderer trait 2022-07-25 12:04:34 +02:00