Commit graph

190 commits

Author SHA1 Message Date
Simon Hausmann
9d421de47d Remove remaining uses of LogicalRect::from_untyped 2022-09-30 13:00:37 +02:00
Simon Hausmann
59368363c9 Change the ItemRenderer trait to use logical lengths 2022-09-30 13:00:37 +02:00
Simon Hausmann
2dce3bc5b4 janitor: remove unused function 2022-09-29 17:17:54 +02:00
Olivier Goffart
f954cb4ced Add a 100ms delay before forwarding the event in a Flickable
It was reported an annoying visual bug when flicking over a listview
with item that has a special effect on pressed, that the items would
show "pressed" for a brief instant.  This patch add a small delay before
sending the press event to the children.

The FIXME in the test is not a regression. (This happens because we send
Exited event to the children when flicking, despite the mouse is still in
the area)

Added a update_timers_and_animations from slint_mock_elapsed_time so we
don't have to call update_timers_and_animations ourselves in the test
anymore to fire the timers (it was previously only touching the
animation property)
2022-09-16 19:14:15 +02:00
Simon Hausmann
dba137e3ba
Rename RequestedSize to WindowSize and RequestedPosition to WindowPosition (#1640) 2022-09-14 12:59:53 +02:00
Tobias Hunger
53a3c72b57
api: Change logical/physical position and size on window (#1620)
* Add `RequestedSize` and `RequestedPosition` enum to enable asking for
  logical or physical size/position.
* Rename `Window::size()` to `Window::physical_size()`
* Make `Window::set_size(...)` take an `Into<RequestedSize>`
* Rename `Window::position()` to `Window::physical_position()`
* Make `Window::set_position(...)` take an `Into<RequestedPosition>`
* Change `WindowAdapter` and related classes to be able to handle
  requests being made in the either physical or logical units.

Implement this for C++, Rust and node.
2022-09-13 08:55:31 +02:00
Simon Hausmann
6875e35ec9
Polish the platform module level-docs (#1616)
Various edits and tweaks.
2022-09-09 09:24:59 +02:00
Tobias Hunger
639dcaf702 api: Rename module swrenderer to software_renderer
Also rename the `swrenderer` feature to `software-renderer`.
2022-09-07 10:11:11 +02:00
Olivier Goffart
cebc361b73 Refresh the window when showing a popup "inline"
Commit f715a0c214 change the show_popup
function not to make the window attribute tracker as dirty. This also
had the side effect of redrawing the window before.
But we do need to redraw the window when a popup appear
2022-09-07 09:20:38 +02:00
Simon Hausmann
7967bf1ab0 Replace the internal WindowHandleAccess trait with a helper function on WindowInner
The reversal of ownership removes the need for the glue trait in the
publicly visible API.
2022-09-06 16:17:06 +02:00
Olivier Goffart
f715a0c214 Try to fix the way the window is resized
- We must first set change the constraints before changing the size
   otherwise the new size might not be in the old constraint and the
   change might not take effect.

 - We must update the WindowItem's size even if the size of the window
   doesn't change. This happens when a component is set on a window that
   that doesn't change it size (eg, preview) but for which we need to
   set the geometry on the window
2022-09-05 16:19:27 +02:00
Simon Hausmann
7e5de3d5d3 Remove use of euclid types and tags for logical/physical position and size in the public API
Instead provide our own types.
2022-09-02 11:05:53 +02:00
Olivier Goffart
b9c2dec922 API: seal the WindowAdaptor trait
And hide most of its functions in the sealed trait.
2022-08-30 22:21:24 +02:00
Olivier Goffart
3ed8ca6fc8 Introduce MinimalSoftwareWindow
This simplifies the implementation of the pico and STM, as they both
have the same PlatformWindow implementation, and is likely to be the
same for every MCU
2022-08-29 19:45:29 +02:00
Tobias Hunger
1e6ffeaa0f API cleanup: Rename PlatformWindow to WindowAdapter 2022-08-29 16:53:47 +02:00
Tobias Hunger
3557e92a84 API cleanup: Fix typos in comments/documentation 2022-08-29 13:26:36 +02:00
Olivier Goffart
1eb330d1d3 Some documentation for the line renderer 2022-08-19 17:58:05 +02:00
Simon Hausmann
1d436778c1 Remove the use of the PlatformWindowRc alias again
and use Rc<dyn PlatformWindow> instead. The alias has to stay with the ffi
functions though and the item vtable definitions,
because we don't have an Rc<> template in C++.
2022-08-19 15:07:27 +02:00
Simon Hausmann
74289deb25 Remove the PlatformWindowWeak alias
... and use Weak<dyn PlatformWindow> directly.
2022-08-19 15:07:27 +02:00
Simon Hausmann
fd026a3991 Change itemtable to use &PlatformWindowRc instead of &WindowInner
The former is cbindgen friendly, the latter is entirely Rust internal.
2022-08-19 15:07:27 +02:00
Simon Hausmann
af86f36157 Invert slint:🪟:WindowInner and PlatformWindow ownership
Previously: Window is an Rc<WindowInner>, which has an Rc<dyn
PLatformWindow> - and weak references the other way around.

Now: Rc<dyn PlatformWindow> is the root of window ownership. The impl
PlatformWindow has a slint::api::Window, which just holds a WindowInner.

This change is incomplete on a few levels, mainly that neither of the
code generators nor the interpreter is ported.
2022-08-19 15:07:27 +02:00
Simon Hausmann
f88b688fbf Simplify PlatformWindow receivers
For hide() we don't really need Rc<Self>, and for show() we had Rc<Self> because
for example for winit we need a Weak<Self> for the thread-local mapping of
window id to window.

However that can be encapsulated in the PlatformWindow impl using Rc::new_cyclic,
there's no need to expose this in the trait.
2022-08-19 15:07:27 +02:00
Simon Hausmann
e48034d580 Simplify window property and redraw trackers
Store a platform window directly.
2022-08-19 15:07:27 +02:00
Simon Hausmann
8e84faa2c5 Prepare PlatformWindow API for exposing and (in the future) owning the Window
Move the self_weak of WindowInner into the impl of PlatformWindow. Most implementations already have it anyway.

While right now the method returns a `WindowRc`, at the end of the series
it should return a `&Window`.

From that `&Window` we can get to `&WindowInner` and all receivers there
are `&self`.
2022-08-19 15:07:27 +02:00
Simon Hausmann
262c96af8c Simplify receiver for WindowInner
Use &self consistently, instead of Rc<Self>, so that in the future we can
replace Window(Rc<WindowInner>) with Window(WindowInner).
2022-08-19 15:07:27 +02:00
Olivier Goffart
02c60e5389 Refactor the way the backend sets the window size 2022-08-18 09:39:25 +02:00
Olivier Goffart
a62a5cbd19 Rename MouseEvent pos to position 2022-08-17 18:28:12 +02:00
Olivier Goffart
61739dcb81 Remove the Mouse prefix from enum value of the MouseEvent enum 2022-08-17 18:28:12 +02:00
Simon Hausmann
351a1b6448 Move set_rendering_notifier from the (to be public) PlatformWindow to the (private) Renderer trait 2022-08-10 13:07:07 +02:00
Simon Hausmann
0ee361d994 winit: Remove unused existing_size field
This field duplicates the winit window's inner size. It is set on a
WindowEvent::Resized(), after which
`winit:🪟:Window::inner_size()` returns the same value.
2022-08-09 13:16:52 +02:00
Olivier Goffart
20d5cb72ed Move the init_dirty_region dirrectly into the Renderer
This means we will query the size of the popup also for the GL backend
even if the backend don't need to be marked dirty, but that should be
alright.
2022-07-25 17:53:15 +02:00
Simon Hausmann
369f347b29 Move the clipboard back from the Window to the Backend trait
Found a way to connect the clipboard to the wayland display through the winit event loop target.
2022-07-25 15:41:51 +02:00
Olivier Goffart
8287ed4b9e Some more simplifications of the PlatformWindow and Backend trait 2022-07-25 14:51:03 +02:00
Olivier Goffart
f7637b521f More PlatformWindow trait simplification: Component registation optional
Forward the free graphics resource to the renderer by default
2022-07-25 12:04:34 +02:00
Olivier Goffart
74c041010e Move the text functions out of the Window, into the Renderer trait 2022-07-25 12:04:34 +02:00
Simon Hausmann
f0faa8aaca Simplify code reading properties from the Window item
Use the new getter in WindowInner.
2022-07-23 13:25:44 +02:00
Simon Hausmann
a5cd0a7173 Simplify window item interaction in the core library
Simlify the borrow_pin / downcast_pin dance a little by using VRcMapped.
2022-07-22 23:09:08 +02:00
Simon Hausmann
0ab71ec503 Perform resolution of font properties against the window defaults in the core library
This simplifies the renderer handling - the FontRequest arriving there
will always be resolved.

And this reduces the amount of property dependencies: If a Text elements
specifies a font-family, no dependency to the window's
default-font-family is created.
2022-07-22 23:09:08 +02:00
Olivier Goffart
9794a4dfad Simplification of the PlatformWindow trait 2022-07-22 18:12:00 +02:00
Olivier Goffart
6de5a42ab2 Use the public Window as a result of the create_popup function 2022-07-22 18:12:00 +02:00
Olivier Goffart
29404e3f2c Rename i_slint_core:🪟:Window into WindowInner
We already have `api::Window` and also the Window element (`WindowItem`),
So rename the inner part to avoid confusion
2022-07-22 18:12:00 +02:00
Simon Hausmann
c494861ddd Change set_clipboard_set to take a &str instead of a String
Every backend will do something different with the string that needs to go into the clipboard.

Qt will convert it to a QString, copypasta to a String, in theory it could be written
directly to a socket.

Given that we don't know what the perfect representation on the backend side is, passing
a string slice avoids any immediate conversions.
2022-07-22 15:21:21 +02:00
Olivier Goffart
3639ba2644 Don't expose the KeyEventType to .slint
This enum is not used in any builtin things anyway, so it shouldn't be
used at all in .slint code.
2022-07-22 12:23:52 +02:00
Simon Hausmann
8a3ff06eb5 Move the clipboard handling from the Backend trait into PlatformWindow
Access to the clipboard implies access to the windowing system.
2022-07-22 08:10:44 +02:00
Olivier Goffart
c41749fc12 Rename PropertyChangeHandler to PropertyDirtyHandler
The handler is called whenever the properties it depends on becomes dirty,
not when it changes.

This has caused confusion before, so rename it
2022-07-21 13:16:40 +02:00
Olivier Goffart
7ccd36f7f2 Simplify PopupWindow handling
When the popup is implemented as an overlay on the window, no need
for the backend to do anything
2022-07-21 12:36:53 +02:00
Simon Hausmann
8d3bb877b7 Use euclid::Point2D also for the getter, but with out parameter instead of return value 2022-07-08 18:37:01 +02:00
Simon Hausmann
d6f8048232 Use Point2D in the C++ ffi when setting the window position 2022-07-08 18:37:01 +02:00
Simon Hausmann
937c37677e Add API for setting and getting the size of a Window in Rust and C++ 2022-07-08 18:37:01 +02:00
Simon Hausmann
372ad60a8f Add support for position() and set_position() to C++ slint::Window 2022-07-08 18:37:01 +02:00