Commit graph

21 commits

Author SHA1 Message Date
Tobias Hunger
121cda19fd interpreter: Make sure the root document is in the TypeLoader
Refactor the code in the compiler a bit to allow using the
`TypeLoader` for the root document itself and use that in the
interpreter.

You need to run passes *before* the `TypeLoader` takes ownership
of the Document, so the `load_file` in `TypeLoader` needed a bit of
changing.
2024-03-01 12:59:08 +01:00
Tobias Hunger
9f6f4eaa4a interpreter: Add a way to retrieve the TypeLoader 2024-02-29 19:35:52 +01:00
Olivier Goffart
091dd0a7b9 Rename dynamic_component to dynamic_item_tree 2023-10-09 11:01:56 +02:00
Olivier Goffart
852b4d906d Rename ComponentVTable to ItemTreeVTable
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray

For #3323

Rationale from that issue:

Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.

The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)

But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)

So we should rename the internal runtime `Component` to  `ItemTree`

The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`,  so it doesn't change name
2023-10-09 11:01:56 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Olivier Goffart
11dea135f7 Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Aurindam Jana
039e54a5de
Add royalty free license to files except examples and docs (#2888) 2023-06-15 11:20:50 +02:00
Simon Hausmann
d98c6773e1 Make window adapter creation lazy in the interpreter
The main change is that the window adapter is not copied into
sub-components anymore - instead it is accessed through the root.  This
is especially important for globals.

In order to add the root, a little extra dance had to be performance on
instantiation: The self_rc/self_weak is created first and the
ComponentExtraData's fields are populated via once_cells.
2023-06-10 11:41:04 +02:00
Simon Hausmann
5665df2cb8 interpreter: Clean up Rc<&dyn WindowAdapter> vs. &Rc<dyn WindowAdapter>
Consume the Rc in the function signature where the implementation would clone it anyway.

This is also needed in preparation for InstanceRef::window_adapter()
walking up the tree of components,
by which it's not possible to return a reference anymore as
parent_instance() returns a new lifetime that's shorter than &self
inside window_adapter().
2023-06-10 11:41:04 +02:00
Olivier Goffart
16fdd0595b interpreter: Rename invoke_callback to invoke
Since it can be used to invoke both functions and callbacks
2023-01-02 23:55:47 +01:00
Olivier Goffart
4672e54f5e Compiler: make calling functions work 2022-12-06 14:56:25 +01:00
Olivier Goffart
28ae8f7bc4 Refactoring: split ElementType away from the types used as property type
These are two different concept, and it is confusing to keep them in the
same enum

We want to support component without any base element, and Void is
already used for global component, so do this refactoring before
2022-10-26 14:50:44 +02:00
Olivier Goffart
76151a835d Implement BuiltinFunction::DarkColorScheme in the interpreter
- move all the builtin function to handling to its own function with an
   exhaustive match, so we get a compile error when we forgot to
   implement one

 - Let Globals know about the window because we need it to get the color
   scheme
2022-10-19 15:23:41 +02:00
Olivier Goffart
0dc188f328 Support for referring to other globals from globals
- We need to make sure that the initialization of global is in the right order.
 - In C++ and rust, we need to add accessor to the global component
 - There can be `PropertyReference::Global` in binding of globals
 - The interpreter globals need to hold references to the global they may depend on

Fixes #175
2022-02-28 10:14:34 +01:00
Tobias Hunger
4230ac2572
Update copyright information to reflect name change
Also run resue over the codebase and fix complaints from that tool.
2022-02-09 10:27:47 +01:00
Tobias Hunger
de4e195280
Rename internal crates and add a README.md to them
The README.md contains the warning that used to be in lib.rs.

Add README.md files to all internal crates

... pointing to the official public crate to use instead.

Rename internal crates

fixup: README files

fixup rename
2022-02-07 13:12:48 +01:00
Simon Hausmann
cab22f8355 Rename the sixtyfps-compilerlib crate 2022-02-01 18:08:18 +01:00
Simon Hausmann
9494068201 Rename the sixtyfps-rendering-backend-selector crate 2022-02-01 18:06:49 +01:00
Simon Hausmann
ad0c020aa4 Rename the sixtyfps-corelib crate 2022-02-01 18:04:30 +01:00
Tobias Hunger
a3b86690ff [reorg]: Move the rendering backends into internal 2022-01-31 16:00:50 +01:00
Tobias Hunger
e6b24bceec [reorg]: Set up and populate the internal directory
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.

pre-commit applied some cleanups to the moved files:
 - Consistent newline at end of file policy
 - trimming trailing whitespace
 - Formatting Cargo.toml files.
2022-01-31 16:00:50 +01:00
Renamed from sixtyfps_runtime/interpreter/global_component.rs (Browse further)