When using repeaters - like in the slide puzzle - and during renderer a component
gets deleted, we call free_graphics_resources and try to free
the dirty rectangle list in the partial renderer cache. At that point the cache is
already mutably borrowed, which causes a panic.
As remedy, apply the mutable borrow more fine grained and not right when calling
render().
The mcu simulator builds i-slint-core with the std feature, but debug_log maybe
used in #[no_std] contexts, so we need to use a re-export rather than rely on std
being present
When closing a popup, notify the platform window, so that the mcu
backend can remember that region and start the dirty region with it.
Also, free all the rendering cache items of deleted items, to avoid accidental re-use
when re-opening a popup.
Commit 738ac0dc01 increased the size of the ImageInner::StaticTextures variant,
which breaks the size assertions in the interpreter ffi build.
This changes fixes that by reducing the size of the ImageInner variant again by
moving all the fields into a separate struct.
The code was mixing logical and physical sizes, causing glyphs being
doubly scaled down. Instead, this patch introduces:
* Physical* and Logical* euclid length/size/rect aliases
* some extraction traits for getting the scalars in rects/sizes as lengths (until euclid has them
built-in)
* wrapper traits/types for safely extracting the physical font metrics the
compiler generates (i16)
* Fix a bug in the text height calculation where we failed to take the
descent into account
The README.md contains the warning that used to be in lib.rs.
Add README.md files to all internal crates
... pointing to the official public crate to use instead.
Rename internal crates
fixup: README files
fixup rename
This API allows specifying a callback that will be invoked when setting
up graphics (great for compiling shaders), before rendering a frame (but
after the clearning of the surface background), after rendering a frame
(before swapbuffers) and when releasing graphics resources.