Commit graph

17 commits

Author SHA1 Message Date
Tobias Hunger
07ad20a09c
Basic Slint accessibility support (#1294)
Implement basic accessibility (a11y) support, using the Qt backend.

_This should get us started, but accessibility support is an additional way to interact with UIs that is very different from the "graphical way" most users will interact with the UI. No single PR will "make a toolkit accessibility", this needs to be an ongoing effort!_

Parts of this PR:

* Add functions to access a11y-related properties to Component
* Add helper functions to Item struct 
* Handle accessible- properties in the compiler
* Add documentation, add description, enforce some basic rules
* Make the Text element accessible by default
* Don't optimize away accessibility property in the LLR
* Ensure that accessibility property are marked as used
* Add some accessibility properties to the native style widgets
* Support for bool and integer `accessible` properties
* Implement basic support for accessibility
* Make basic widgets accessible by default
* Make slider focus-able and interactable with keyboard
* Tell a11y layer about value changes
* Generate QAccessible constants using bindgen
* Don't expose the `accessible` properties when using the MCU backend: There is no backend to make use of them
* Handle focus change based on keyboard focus of the window
* Report accessible widgets at correct positions
* Allow for (virtual) focus delegation at the a11y level
* Calculate value step size dynamically
* Make sure to not send notifications to a11y backend about dead objects
2022-06-08 20:42:10 +02:00
Olivier Goffart
31502d5918 VSCode web extension: load files from the vscode API
We can't use file system call to load files with wasm, we need to go through the vscode API

Note that this is all async, so i had to prevent re-entry within the compiler using a rentry trick.

I removed the lifetime in the TypeLoader because I thought this was going to be necessary
to get 'static futures. But it turned out not to be necessary. Anyway, I kept it htis way because
it is actually nicer IMHO, even if the CompilationConfiguration is now copied
2022-06-02 16:21:07 +02:00
Simon Hausmann
07d0c6e578 mcu: provide a default font size
We default to 12 pixels in the MCU renderer if no size is specified
2022-04-08 15:11:26 +02:00
Simon Hausmann
70f3f50359 mcu: Add support for automatic font size detection
Continue to support specififying logical font sizes in the compile step
via SLINT_FONT_SIZES, but additionally look for Text/TextInput/Window elements
and extract any constant font sizes
found.

This makes it work out of the box with the printer demo.
2022-04-08 15:11:26 +02:00
Olivier Goffart
f8f61dc2b7 Fix a bunch more issue with PopupWindow
* Make sure that the compiler don't panic if the parent of a PopupWindow
   is optimized (by not optiizing such element)

 * Ensure that we can call popup.show() from within a deeper repeater

 * Ensure that the parent element of the popup is the right one in case of
   repeater (and not the node in the parent component)

This partially revert ad5991f8fa and
6c7a7aed0e because we must do the lower_popup
adter the repeater pass, because otherwise the parent element of the
created component for the PopupWindow might be wrong and it is not easy to
adjust (we would have to make Component::parent_element a RefCell or duplicate
it again.

Fixes #1132
2022-04-01 14:06:38 +02:00
Olivier Goffart
cf49568373 Compiler: make the image processing an enum in the config 2022-03-24 13:16:21 +01:00
Simon Hausmann
bef31d3169 Rename the layer boolean property to cache-rendering-hit 2022-03-21 20:22:43 +01:00
Simon Hausmann
535e134223 Add a Layer element that's created when using a layer boolean property
For now no backend implements this optimization hint.
2022-03-21 20:22:43 +01:00
Olivier Goffart
6c7a7aed0e Error out when a PopupWindow is in a if or for
instead of panicking

We need to mve stuff in the parent element and that doesn't work if
it is a repeated element. Also there would not be ways to call show
on it anyway.

Fixes #1079
2022-03-21 12:50:49 +01:00
Simon Hausmann
738ac0dc01 mcu: scale images at compile time (#966)
Apply a scale factor to reduce the size of embedded images at compile
time.
2022-03-03 13:28:47 +01:00
Simon Hausmann
304e06f758 Begin rasterizing glyphs for glyph embedding
Enable with `SLINT_EMBED_GLYPHS=1` and select sizes like
`SLINT_FONT_SIZES=12,16`

This change just puts the data structures in place, rasterizes a fixed
subset, embeds that into the rust generated code and calls a backend
function for registering the font that is unimplemented.
2022-02-15 15:52:24 +01:00
Tobias Hunger
4230ac2572
Update copyright information to reflect name change
Also run resue over the codebase and fix complaints from that tool.
2022-02-09 10:27:47 +01:00
Olivier Goffart
91e107150e Merge remote-tracking branch 'origin/wip/rename'
Conflicts:
	examples/opengl_underlay/index.html
	examples/opengl_underlay/main.cpp
2022-02-08 07:29:41 +01:00
Olivier Goffart
c5a2e96755 Fix opacity on Image in for in layout
Do the default_geometry pass before injecting elements:
The reason is that the defaut_geometry pass must know if an element is in
a layout and what kind of default geometry needs to be applied depending
on its actual structure, not whatever results after we injected elements

We were relying on the default_geometry pass to set the size of elements,
but that doesn't work for elements that are not covering 100% of their
parents by default. So to that manually instead.

Fixes #915
2022-02-07 18:07:09 +01:00
Olivier Goffart
2816a09911 Fix a panic occuring when some layout may still contains reference to optimized item
We need to simplify all the optimized items before the move_declaration pass
This include innter item of repeater that might be used by layouts

But that also means we can now uptimize children of layouts
2022-02-07 18:07:09 +01:00
Olivier Goffart
0308f86cd4 Rename sixtyfps_widgets.60 to std-widgets.slint 2022-02-01 18:58:54 +01:00
Tobias Hunger
e6b24bceec [reorg]: Set up and populate the internal directory
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.

pre-commit applied some cleanups to the moved files:
 - Consistent newline at end of file policy
 - trimming trailing whitespace
 - Formatting Cargo.toml files.
2022-01-31 16:00:50 +01:00
Renamed from sixtyfps_compiler/passes.rs (Browse further)