Olivier Goffart
2ee861365c
Flickable: expose the viewport property as viewport_*
...
The code generator forward that the the viewport
2020-09-22 13:52:27 +02:00
Simon Hausmann
7053aee0c8
Pass the ComponentWindow to ItemVTable::input_event
2020-09-18 16:18:48 +02:00
Simon Hausmann
72ee03a1a5
Fix build with clang
...
Similar to the issue fixed in commit
de74ae4534
, clang appears to assume that
the float literal is a double our object literals and aggregate
initialization to float members (like the level of InkLevel) requires an
explicit cast.
I don't know of a way to determine the type of a struct field by index easily,
so this build fix instead uses C++17 destructuring to initialize the fields by index.
So
InkLevel{ std::get<0>(o), std::get<1>(0) }
(^^ fails when get returns double and
field is float)
becomes
InkLevel s; auto& [f1, f2] = s; f1 = std::get<0>(o); f2 = std:get<1>(o); return s;
2020-09-17 16:40:05 +02:00
Olivier Goffart
bfe2bf2478
Ability to read properties of a struct
2020-09-17 13:53:00 +02:00
Olivier Goffart
8134fe5088
Support for named type as property
2020-09-17 13:14:01 +02:00
Simon Hausmann
79ba5d9de8
Provide a window reference in various ItemVTable functions
...
Access to the window, in particular the scale factor, will be needed in a few places.
2020-09-15 15:55:47 +02:00
Olivier Goffart
4a0a65f113
C++ model that can be changed
2020-09-15 12:18:36 +02:00
Simon Hausmann
09142beac4
Make C++'s Color consistent with Rust's Color
...
sixtyfps::Color shall have the same minimal API by providing from_argb_encoded and as_argb_encoded.
2020-09-08 22:19:58 +02:00
Olivier Goffart
6065127581
Some progress towards signal with arguments
...
Generated code compile, but i haven't tested if it works yet
2020-09-08 17:41:20 +02:00
Olivier Goffart
a6504ee61b
Start implementing some code that passes argument to functions and signals
2020-09-08 14:37:44 +02:00
Olivier Goffart
a192ffe283
Make the C++ Signal class templated on the arguments
2020-09-08 13:11:32 +02:00
Olivier Goffart
e10ed650ee
Lookup of signal argument within a signal handler
2020-09-08 12:12:01 +02:00
Olivier Goffart
9f026c820d
Parse declaration of signal with arguments
2020-09-07 17:41:24 +02:00
Olivier Goffart
16f5cf42e3
Actually compute the layout of elements within a for loop
2020-09-07 14:04:14 +02:00
Simon Hausmann
ec36a50a25
Add support for warning diagnostics
...
They're emitted via codemap_diagnostics. For the Rust proc-macro we
generate a funny warning symbol until the proper APIs are stable.
2020-09-04 20:28:43 +02:00
Olivier Goffart
f6c8ea0f20
Make the Model/Repeater type safe in C++
2020-09-04 19:02:56 +02:00
Olivier Goffart
f5aeb9ba60
Only the computation of the model needs to be done in the evaluation scope for it
...
Otherwise any change in any of the properties of the delegate will cause
the model to be reset.
2020-09-04 15:37:38 +02:00
Olivier Goffart
9fbb40d91b
Start working on a debug statement
2020-09-03 19:10:07 +02:00
Simon Hausmann
fab3d9355d
Remove ItemVisitorRefMut and ComponentRef from the public C++ API
...
It's only for internal use and just typedefs to private types anyway.
2020-09-03 15:44:36 +02:00
Olivier Goffart
a36cb2d9b4
Layout: add a padding shorthand property
...
Also fix a bug in the C++ code generator where two layout have padding
in the same component
2020-09-01 13:29:13 +02:00
Simon Hausmann
5dbd0b213c
Add support for grid layout padding
2020-08-28 15:06:14 +02:00
Simon Hausmann
7976a4057f
Improve handling of nested layouts
...
We support directly nested layouts, but we did not support indirect
nesting:
GridLayout {
Rectangle {
l2 := GridLayout { ... }
}
}
This patch fixes that by detecting this scenario and merging the layout
info of the element (Rectangle) and the layout inside (l2). This makes
it much easier to create re-usable components that use layouts
themselves and allows placing them in layouts.
2020-08-28 15:06:14 +02:00
Olivier Goffart
58cdaeb8dd
Update license header to mention that commertial option are available
2020-08-26 13:23:42 +02:00
Simon Hausmann
7fb4c544f9
Fix C++ build
2020-08-25 23:01:20 +02:00
Simon Hausmann
9785919f6e
Hide a few APIs from the C++ documentation
...
Since Doxygen can't seem to just exclude them via command, they are moved
into a private_api namespace and then excluded via Doxygen config:
* *VTable
* make_dyn_node, ItemTreeNode, etc.
* VersionCheck
2020-08-25 17:45:12 +02:00
Simon Hausmann
9dd6101494
Avoid using cbindgen_private in generated C++ code
...
Instead, pull in the types manually.
2020-08-25 15:36:29 +02:00
Simon Hausmann
14fe897086
Move all cbindgen generated code into
...
sixtyfps::cbindgen_private
Having private in the name makes it clear that this is ... private,
and cbindgen helps remember that it's generated.
2020-08-25 15:29:48 +02:00
Olivier Goffart
058a91ba75
Fix repeater access to properties within sub components
2020-08-24 08:27:22 +02:00
Simon Hausmann
2823f32692
Apply license headers to all non-binary/non-json sources
2020-08-17 17:55:20 +02:00
Simon Hausmann
55888afb1c
Implement releasing of graphics resources in C++ via the component destructor
2020-08-13 16:35:04 +02:00
Olivier Goffart
fb5a82b6c7
Fix acessing repeater variable in a nested repeater, and fix array as property
2020-08-13 15:38:28 +02:00
Simon Hausmann
d650cadc02
Release graphics resources of items when deleting components in C++
2020-08-13 13:31:52 +02:00
Olivier Goffart
2ddfe76840
Fix bug with mouse input and dynamic models
2020-08-13 10:59:45 +02:00
Olivier Goffart
7e1af72a2e
Implement minimum/maximum width/height properties
2020-08-12 14:00:51 +02:00
Olivier Goffart
092411ccef
Attempt to merge the layout code between rust and C++
...
This does not actually merge so much but it is better than nothing.
I was not able to merge the code from the interpreter because of the life time issues
2020-08-12 11:53:39 +02:00
Simon Hausmann
b21aa4f9e7
Rename PropertyListenerScope to PropertyTracker
2020-08-12 11:31:33 +02:00
Simon Hausmann
aafb96cb93
Get rid of abi::datastructures::WindowProperties
...
Instead, pass a reference to the root item when mapping the window,
at which point we can downcast to the new Window item. If we have one,
then we'll read its width/height (for initial values) and install
bindings to keep them up-to-date.
2020-08-12 09:44:42 +02:00
Simon Hausmann
c1f91e38ca
Move the window scale factor into GraphicsWindow
2020-08-11 13:42:51 +02:00
Simon Hausmann
f2eec61968
Add a window to the top-level component
...
This means that we always have a window and for the C++
API we don't require this ComponentWindow use anymore.
2020-08-11 13:38:38 +02:00
Simon Hausmann
0fb6eef939
Fix build with Apple clang
...
The compiler complains that intptr_t is not the same type as "long long".
The "long long" originates from "pub struct VisitChildrenResult(i64);"
and I suppose the compiler is right for potential 32-bit architectures. So
let's use int64_t as counter-part to i64.
2020-08-11 10:16:37 +02:00
Olivier Goffart
f4cce26d51
Test the mouse click
2020-08-10 12:54:29 +02:00
Olivier Goffart
36243ccdf7
Traverse item front to back for input events
2020-08-10 10:45:02 +02:00
Olivier Goffart
cc5d5cc92b
C++: Fix input event within repeater
2020-08-10 08:55:42 +02:00
Olivier Goffart
5de801d023
C++: grabbed mouse input
2020-08-07 16:06:49 +02:00
Olivier Goffart
b4684cc1f5
C++: put thre item_tree in a separate function.
...
We'll need that for the input event
2020-08-07 16:06:49 +02:00
Olivier Goffart
1ee313c643
C++: separate the declaration and the definition of functions
...
We already did it manually for some functions. But more functions are
about to require the full definition of the other classes
2020-08-07 16:06:49 +02:00
Olivier Goffart
5aa7ee86fe
Use a newtype for VisitChildrenResult instead of just isize
...
Makes the code easier to unserstand
2020-08-07 16:06:49 +02:00
Olivier Goffart
55ec533c40
WIP input events
...
Compile and passes tests. But the mouse event are currently not working
2020-08-07 16:06:49 +02:00
Simon Hausmann
fcc819e395
Add support for enums to the compiler
...
This replaces the duplicated text alignment enums
2020-08-07 13:15:43 +02:00
Simon Hausmann
aecf6a8878
Center text in buttons in the demo and gallery
...
This adds horizontal_alignment/vertical_alignment properties, along with
width/height to Text.
This still uses a hard-coded enumeration in the compiler, which is meant
to go away in favor of general enum support.
2020-08-07 10:02:52 +02:00