Instead of determining the focus item through item tree traversal and
pointer comparison and storing the intermediate indices in the
components in the tree, remember the focus item by a pair of
VWeak<ComponentVTable, Dyn> and item_index: usize.
This speeds up determining the focus item as well as delivering events,
which can now be done directly after retrieving an ItemRef with
get_item_ref.
This also fixes the duplicate line edit focus in the 7gui cells
test case.
We support directly nested layouts, but we did not support indirect
nesting:
GridLayout {
Rectangle {
l2 := GridLayout { ... }
}
}
This patch fixes that by detecting this scenario and merging the layout
info of the element (Rectangle) and the layout inside (l2). This makes
it much easier to create re-usable components that use layouts
themselves and allows placing them in layouts.
So
animate x { ... }
is basically a short-hand for
PropertyAnimation {
...
}
<magically associated that animation with x whenever x is changed>
We could also support a shared animation syntax in the future:
blah := PropertyAnimation { ... }
animate x with blah;
animate y with blah;
This patch also adds a primitive PropertyAnimation struct, which will be
used by the generated code to collect the values specified in the .60
markup.