Commit graph

217 commits

Author SHA1 Message Date
Simon Hausmann
8f613685ba Expose a ComponentWindow in C++
This paves a way for a more modular API.
2020-06-17 19:15:18 +02:00
Simon Hausmann
9df888578f Expose a ComponentWindow type in Rust
This comes with a factory function that re-directs to the backend and a
run member function to replace
sixtyfps_runtime_run_component_with_gl_renderer. For now it's all still
hidden in the generated run() method.
2020-06-17 19:15:18 +02:00
Olivier Goffart
096fd7bbb4 Repeater in C++ 2020-06-17 14:39:33 +02:00
Olivier Goffart
e8c825b434 Add a test for embedded conditionals
Also fix the initialization of properties in C++, make them zero-initialized like in rust
2020-06-16 17:47:10 +02:00
Olivier Goffart
6122f91fba Begin with the generation of rhe repeater (rust only for now) 2020-06-16 13:47:02 +02:00
Olivier Goffart
e9b75d30b7 Add a bunch of deny(unsafe_code) 2020-06-12 21:04:27 +02:00
Olivier Goffart
30b201d946 Reduce the use of unsafe in corelib and in the rust backend 2020-06-12 19:03:15 +02:00
Olivier Goffart
e7644eba94 Fix C++ compilation with the new item visitor 2020-06-12 17:09:51 +02:00
Olivier Goffart
66dc643bf9 WIP: refactor the item visitor
The C++ part hasn't been ported yet and some things still need polish

Introduce a visitor to not rely on the unsafe ItemTreeNode array.
2020-06-12 13:32:40 +02:00
Olivier Goffart
58b450b7de Supress warning about unused variable and add a small test
No need to chack that the signal exist since `emit_signal` will
actually return an error in that case already, and this is not
possible to call emit_signal on a invalid signal from the public
API

The test is unrelated
2020-06-12 11:11:45 +02:00
Simon Hausmann
84d8eaa130 Add support for emitting signals for nodejs and the interpreter
This also enables the property and signal accessor test case for js.
2020-06-12 10:38:01 +02:00
Olivier Goffart
ef9d3963e4 Fix casting of conditional operator 2020-06-12 10:32:56 +02:00
Olivier Goffart
8713c10d48 Color literals 2020-06-11 19:26:41 +02:00
Olivier Goffart
e95d7da888 Parser: typed syntax node accessor 2020-06-11 17:50:28 +02:00
Olivier Goffart
788137e3d5 Parser: allow to specify an index token in bracket in the for loop 2020-06-11 16:55:22 +02:00
Olivier Goffart
9c23326c60 Layout for the C++ as well 2020-06-10 19:41:24 +02:00
Olivier Goffart
907bea3d3b Layout for rust 2020-06-10 19:41:24 +02:00
Olivier Goffart
96a372e45d Grid layout in the interpreter
current imploementation is just a prototype
2020-06-10 19:40:47 +02:00
Simon Hausmann
1a7a95a890 Reformat to pass CI 2020-06-10 18:53:57 +02:00
Simon Hausmann
fdbef8c3c4 Add support for parsing conditional expression syntax 2020-06-10 15:40:27 +02:00
Olivier Goffart
bd4bcdfeb3 Even better way to use enums from C++ 2020-06-10 10:18:27 +02:00
Olivier Goffart
4c6205d09b Use the generated internal::types::Resource from the C++ resource header 2020-06-10 10:06:41 +02:00
Olivier Goffart
300cb26208 Rename the interpreter crate to sixtyfps_interpreter 2020-06-10 08:41:49 +02:00
Simon Hausmann
1404cb73ae Add support for embedding resources in the rust generator
This is relatively straight-forward via a pass in the compiler to
collect the resources to embed and then use include_bytes! (once per
resource).

What's really annoying is that the rust resource enum can't store a
&'static [u8] because cbindgen doesn't represent that, probably because
the slice representation isn't guaranteed to stay as it is. So instead
this, for now, uses raw pointers.
2020-06-09 22:54:29 +02:00
Simon Hausmann
5bae6e01a5 Prepare for the ability to embed image data
The Image's source property used to be a string. Now it is a Resource
enum, which can either be None or an absolute file path to the image on
disk. This also replaces the internal Image type.

The compiler internally resolves the img bang expression to a resource
reference, which shall remain just an absolute path. For now the target
generator passes that through, but in the future the target generator
may choose a target specific way of embedding the data and thus
generating a different Resource type in the final code (through
compile_expression in the cpp and rust generator).

The C++ binding is a bit messy as cbindgen doesn't really support
exporting enums that can be constructed on the C++ side. So instead we
use cbindgen to merely export the type internally and only use the tag
from it then. The public API is then a custom Resource type that is
meant to be binary compatible.
2020-06-09 22:54:29 +02:00
Simon Hausmann
afd7319ae5 Rename corelib to sixtyfps_corelib
This is consistent with the other packages and since corelib is now also
a cdylib, libsixtyfps_corelib.so looks much better than libcorelib.so
:-)
2020-06-09 13:27:18 +02:00
Simon Hausmann
547a732e33 Fix rebuild issues, part 10523
By setting RUSTFLAGS in the Cargo config we run into the situation that
when doing a host build, all rust files are compiled with the flags,
including build.rs. When cross-compiling, build.rs is not build with the
RUSTFLAGS specified. That makes kind of sense, but it also means that
all the build scripts are always recompiled when switching between a
target and a host build - and that applies to *all* packages, including
dependencies.

So short of a better solution, this patch removes the need to set
RUSTFLAGS. It was used to extract the system library dependencies for
the static library we'd create. Instead we're now building two shared
libraries and are linking against them. They contain the rust library
twice, so that's not really a desirable final state either, but
productivity wins right now :-)

It might make sense to go back to creating *one* shared library through
a dedicated crate and -- since 'pub extern "C"' functions are not
transitively exported, it may require re-exporting them by hand or using
some clever build trick perhaps.
2020-06-09 13:08:59 +02:00
Olivier Goffart
b7bc884447 Run the JS test without using npm install 2020-06-09 10:25:38 +02:00
Olivier Goffart
d1febde6c7 Fix warning in the generated code 2020-06-08 10:07:17 +02:00
Simon Hausmann
318e65b1d4 Fix typo 2020-06-05 17:41:59 +02:00
Olivier Goffart
9fc60e104f Add another way to load .60 files from a build script 2020-06-05 13:45:38 +02:00
Olivier Goffart
0553ab8b1a Use env::var_os instead of env::var
For the unliekly case in which the git repository is checked out in a directory
that cannot be represented with unicode
2020-06-05 13:45:37 +02:00
Olivier Goffart
e6681a7087 Move the rust generator to the compiler lib 2020-06-05 10:54:22 +02:00
Olivier Goffart
3651885d87 Move the compiler binary in tools/
And rename sixtyfps_compiler to sixtyfps_compilerlib
2020-06-05 09:23:38 +02:00
Olivier Goffart
7a8c549625 Be able to read or write properties from JS 2020-06-04 15:48:39 +02:00
Simon Hausmann
2e0a5ddb25 Create & install a cmake package file (part 3)
The cargo target directory tree is now populated with a cmake package
file and that's also installed into the prefix specified with the cargo
cmake xtask.

As a consequence, the cpptest example can be built by first building the
cmake package:

    cargo xtask cmake

    or

    cargo xtask cmake --release --target some-triplet)

    or

    cargo xtask cmake --release --prefix /somewhere --install

and then run cmake in the cpptest example with a prefix path:

    -DCMAKE_PREFIX_PATH=/where/you/installed/it or simply
    -DCMAKE_PREFIX_PATH=../../target/debug for example.

Pending still is the sixtyfps compiler tool installation and discovery.
2020-06-04 15:33:18 +02:00
Simon Hausmann
a2c5e66bee Rename gl renderer backend package
Use a full prefixed name (sixtyfps_rendering_backend_gl) to ensure that
the created static lib can be installed without file conflicts (libgl is
not a unique name).
2020-06-04 15:30:41 +02:00
Simon Hausmann
c5001703d4 Build the cmake module for our runtime as xtask, part 2
This is done by calling cargo with json output to build the libraries,
collect the .a files, extract the native libraries needed for final
linkage and pass all that to a CMake project that cobbles together the
.a files into a propery cmake target with include paths, etc.
2020-06-04 15:29:19 +02:00
Olivier Goffart
ec8baa81f2 formating 2020-06-04 14:05:17 +02:00
Olivier Goffart
7b8df5ca9d Use interior mutability for the cache
So we do not need a mutable reference to the Component
2020-06-04 14:03:30 +02:00
Olivier Goffart
e4366efb67 Do not require the component to be static to show a window 2020-06-04 13:44:40 +02:00
Olivier Goffart
aa08ee1148 Fix signal connection from JS
Since we do not have persistent handle, I need to find a place to save the
callback, so i save them in a property of the component
2020-06-04 12:49:33 +02:00
Olivier Goffart
49d2aec7e2 Node: add possibility to add signal handler
Right now, this only works once and then panic the second time
2020-06-04 12:49:33 +02:00
Simon Hausmann
12457ed7f3 Fix crash when using optimized gcc builds
Don't return void in non-void functions.
2020-06-04 08:44:24 +02:00
Olivier Goffart
5ee09398e8 Node: Allow to init properties to value 2020-06-03 17:33:45 +02:00
Olivier Goffart
30d61452ba Interpreter and node API: some refactoring towards being able to set properties from JS 2020-06-03 17:33:43 +02:00
Olivier Goffart
fd829fc89f Some more refactoring of the interpreter
Move the content of lib.rs to a module so we can have some
kind of public api in the lib.rs
2020-06-03 17:33:26 +02:00
Olivier Goffart
0a48252702 Interpreter: implement the ComponentVTable properly
with the drop and construct function
2020-06-03 17:33:26 +02:00
Olivier Goffart
13c7e0dec8 Begin working on a Node API
Currently, the followinf command in the example/nodetest directory works:
    npm install ../../api/sixtyfps-node && node main.js
2020-06-03 17:33:05 +02:00
Olivier Goffart
63430c2acb Add a readme for the cpp api 2020-05-31 15:34:04 +02:00