Commit graph

115 commits

Author SHA1 Message Date
Simon Hausmann
4f0bf0b982 Rename dpi to (window) scale_factor 2020-08-04 09:01:30 +02:00
Simon Hausmann
a662d36dc3 Move ItemTreeNode from datastructures into item_tree 2020-08-03 14:38:08 +02:00
Simon Hausmann
76adda0abd Move ComponentWindow and friends from datastructures into eventloop 2020-08-03 14:26:47 +02:00
Simon Hausmann
8338bd4360 Move CachedRenderingData from datastructures into item_rendering 2020-08-03 14:17:38 +02:00
Simon Hausmann
45b02e9a3e Move the item visitor bits from datastructures into item_tree 2020-08-03 14:10:32 +02:00
Simon Hausmann
37fa04098f Move MouseEvent and MouseEventType from datastructures into input 2020-08-03 13:55:33 +02:00
Simon Hausmann
97a2fb2c7b Move datastructures::EasingCurve into animations 2020-08-03 13:49:20 +02:00
Simon Hausmann
30d7a0b36d Move PathData and friends from datastructure to
graphics
2020-08-03 13:43:44 +02:00
Simon Hausmann
b05a11945e Move datastructures::LayoutInfo into layout 2020-08-03 13:31:43 +02:00
Simon Hausmann
1b270f42d0 Move datastructures::Color into graphics 2020-08-03 13:27:35 +02:00
Simon Hausmann
fa87363dc5 Move Point, Rect and Size into graphics
And move the expanded structures for cbindgen into an ffi sub-module.
2020-08-03 13:24:39 +02:00
Simon Hausmann
a2cec9e86f Clean up LyonPathIterator API
* Remove Lyon from the name and instead call it PathDataIterator.
* Remove the fit() function and just provide two factory functions.
2020-08-03 13:18:38 +02:00
Simon Hausmann
ce7f66320b Move datastructures::Resource into graphics
It's only used for graphics at the moment and used
for image resources.
2020-08-03 12:47:05 +02:00
Simon Hausmann
05f3ff10a6 Rename graphics::RenderingPrimitive to HighLevelRenderingPrimitive
That plays better with the existing LowlLevelRenderingPrimitive.
2020-08-03 12:39:57 +02:00
Simon Hausmann
550d0122a5 Move datastructures::RenderingPrimitive to graphics 2020-08-03 12:39:52 +02:00
Simon Hausmann
aa398c6277 Rename Resource::EmbeddedDataOwned -> EmbeddedRgbaImage 2020-08-03 12:20:17 +02:00
Simon Hausmann
97a93a3157 Make LyonPathIterator private in terms of docs 2020-08-03 12:18:06 +02:00
Olivier Goffart
86a85cf838 vtable: change #[offset] to #[field_offset]
And add a documentation for it
2020-08-03 11:26:48 +02:00
Olivier Goffart
00c32e9c6d vtable: remove the convinient type alias from the macro
If one really need them, they can be implemented by the user
2020-08-03 11:03:24 +02:00
Simon Hausmann
69beab5957 Rename corelib::abi::primitives to corelib::items 2020-08-03 10:32:03 +02:00
Simon Hausmann
72d2a430ee Add missing sixtyfps- prefix to the corelib-macros crate 2020-08-03 10:24:52 +02:00
Simon Hausmann
44109130f0 Rename corelib_macro to corelib-macros 2020-08-03 10:01:58 +02:00
Olivier Goffart
9760cf4969 Begin to implement a Flickable
The implementation is still very rough and will need to be improved
2020-07-30 14:36:21 +02:00
Olivier Goffart
46a011683f Implement easing curve in the runtime 2020-07-29 15:20:28 +02:00
Simon Hausmann
c847a7b924 Fix values of width/height properties on initial show on macOS 2020-07-28 14:45:17 +02:00
Simon Hausmann
8a2ff4fd5f Provide a basic implementation of layout_info for Text
This also starts moving the rendering independent part of the font handling
to corelib. The next step will be to adapt the rendering code to use that
instead of its own.
2020-07-27 21:36:58 +02:00
Olivier Goffart
d77d7cddc3 The viewer can use the Qt style with --style qt 2020-07-24 18:06:55 +02:00
Olivier Goffart
b8299747c6 WIP: some draft of a Qt style 2020-07-24 17:59:23 +02:00
Simon Hausmann
9938197b58 Split Rectangle again
Into the previous Rectangle and BorderRectangle that allows (rounded) borders through a stroke in addition to the fill.

Next step is to make the compiler make the choice automatically depending
on the properties used.
2020-07-24 10:15:12 +02:00
Simon Hausmann
dd9bd2cf72 Add a rounded border to the button
There's still an open question about how to avoid the border properties
for all rectangles but allocate them only for those who have a border.
Regardless, this border illustrates the issue with the lack of text sizing.
2020-07-24 09:21:30 +02:00
Olivier Goffart
27c3b2ab5a Fix crash in C++ due to uninitialized CachedRenderingData 2020-07-17 15:00:12 +02:00
Olivier Goffart
dfd4a35e35 Set the DPI property according to the window's screen 2020-07-15 18:46:55 +02:00
Simon Hausmann
ddc4fb6e1f WIP: window size
Just playing around with propagating the width/height of the window.
2020-07-15 17:52:14 +02:00
Olivier Goffart
e00491811b Get rid of the context in properties/signal 2020-07-13 18:49:06 +02:00
Simon Hausmann
992f990fa8 Allow for fitting paths into a given bounding rectangle
... by applying a transformation. This allows designing a path in some
other path design tool and then make it fit using bindings.
2020-07-13 15:41:11 +02:00
Simon Hausmann
6243df1702 Avoid unnecessary path building
When the path was constructed from events (SVG commands), then we don't really need to build an intermediate path,
neither for rendering nor for path layouting.
2020-07-10 13:59:40 +02:00
Simon Hausmann
535da41ae0 More naming cleanups
PathData::PathElements has one redundant "Path" in the name, so eliminate
for Events and Elements.
2020-07-10 13:06:28 +02:00
Simon Hausmann
7c4b12a0ce Remove unused path event data structures 2020-07-10 13:02:12 +02:00
Simon Hausmann
1f7ae1b318 Rename PathElements to PathData
as it can now consists of elements or events.
2020-07-10 13:01:05 +02:00
Simon Hausmann
69325a1a5b Get rid of PathElements::StaticElements
This functionality can be folded into SharedArray later, if needed.
2020-07-10 12:47:27 +02:00
Simon Hausmann
4b6e549b96 Simplify compiled path data structure
Use two arrays, one for events and one for coordinates. That simplifies
the code generator and the generated code, and it also provides for
a more compact memory representation.
2020-07-10 10:20:59 +02:00
Simon Hausmann
251ef7fc97 Add support for SVG commands in Path elements
Using the commands property we can just paste SVG paths. This makes it
much easier to write examples/demos. A good online path designer is
for example https://codepen.io/anthonydugois/pen/mewdyZ
2020-07-09 13:41:57 +02:00
Simon Hausmann
be60079f21 Add support for pre-compiled paths
They are represented as lyon-style path events. We can use this to
compile SVG paths ahead of time and use them
without including lyon's SVG path builder.
2020-07-09 10:43:49 +02:00
Simon Hausmann
c17c06c6e7 Making closing of a path optional
By default paths are not closed and they can be closed using a Close {}
element.
2020-07-09 09:52:09 +02:00
Simon Hausmann
f45ff6ce79 Add support for stroking paths
This will make it easier to visualize the path for layouts.
2020-07-09 09:36:16 +02:00
Simon Hausmann
5629683942 Remove PathElements::as_slice()
This function is not needed anymore
2020-07-09 08:54:19 +02:00
Simon Hausmann
afa23faa94 Move the path building function into corelib
We're going to need it not only in the GL renderer but also in the layout code.
2020-07-08 20:36:40 +02:00
Simon Hausmann
f646809ff4 Added ArcTo element for paths 2020-07-07 16:02:46 +02:00
Simon Hausmann
1ab71b8ca3 Prepare the path element setup in the run-time for extensibility
Make the anonymous struct for the LineTo variant in the PathElement enum
as separate structure, which can be introspected using rtto::FieldInfo.
2020-07-07 14:14:17 +02:00
Simon Hausmann
e54931ea9b Remove stray debug output 2020-07-02 08:50:16 +02:00