Similar to the parent commit, the model tracks changes to the rows and
marks an internal property dirty. Since we have a base class this is a
little less intrusive.
cc #98
Two problems:
- We were not marking the property as dirty, so dependent property would not
update themselves
- In the generated rust/c++ code, we would not call set_animated_value
This is a two-stage change, that first centralizes the file I/O code
path for on-disk and builtin:/ files. Secondly the resource embedding
pass now produces diagnostics if a file cannot be located.
For loading images that are included in the widget library that's included in turn
in the compiler binary, we need to create ImageInner::EmbeddedData
with &'static data and &'static file extension. The latter was
created using string interning, but we can also access the path of the
widget library data structure.
This allows compiling with SIXTYFPS_EMBED_RESOURCES=true and
images/fonts are embedded as inline variables.
Generated data is emitted into the header file as
inline uint8_t sfps_embedded_resources_123[789] = {
0x1, 0x2, 0x3,
};
This can be reproduced by deleting the last item of the printer queue in the
printer demo.
It is a regression showing up because we now emit the MouseExit event after
the mouse grab as released.
The problem is that we upgrade the weak item, and call geometry() on it.
Calling geometry will re-evaluate the layout cache which will re-evaluate
the model which will result in the component being removed and the cache
entry having less item than expected.
It is ok to simply return 0. for these layout location since the item will
disapear anyway.
Remove the internal name again and pick the first exported one when
assigning ids. This avoids internal names showing up in code completion
or the internal types leaking into generated code.
When exporting an global multiple times under different names, make sure
that they alias in the generated code.
As a consequence, the compiler maintains the original unique name and in
Rust and C++ makes only the exported names public. In the interpreter
the internal name is theoretically still accessible from the outside.
Don't put them in a fake expression.
This simplifies a bit the expression handling, and will make
possible to fix analysis that needs a vew into the aliases
When trying to reference an instance of a repeated item, for use with
ItemRc or VRef<Item>, the item_index (or id) of the ElementRc is not
directly what we want.
Adjust any element references to the repeater to to the inner instance
after creating them. Also make sure that the enclosing component is
respected in the C++ and Rust generators.
Fixes#422
As a result
- The error messages will now show the error with `-` instead of `_`
- The LSP will auto-complete with -
- The interpreter's list of properties will list the property with '-'
(but we made the change so that set_property, get_property, and so on
work also if passed a '-')
That's all it is nowadays, it's a wrapper around Rc<Window>. It's not an
alias because we need to also "wrap" it to C++ via cbindgen, but that's
about it.