In order to determine the best list of fallback fonts for text
rendering, we need to know what text we're going to render. That's why
this patch passes the text through all the way.
Cache the default font properties in a Property<FontRequest>, so that we
can query it in the future when determining the GLFont for text
rendering. When that will happen through a property tracker, the dirty
propagation should mark the item cache dirty when default font
properties change.
Use the new cargo resolver, enable the fs feature of fontdb (which enables mmap)
and then load the fonts from path only once.
This will avoid excessive I/O when the preview starts loading custom fonts.
Commit 2b7a1eebcd introduced a deep clone of the winit event loop proxy inside the event run function callback.
That introduced constant wakeups because cloning an event loop
proxy creates a new one, which adds a source to the cf run loop and also
explicitly triggers a wakeup.
Fortunately we don't really need that clone, a reference works just fine and is faster.
The component layout needs to be re-calculated. For some reason it is with
the Qt backend but not with GL.
Either way we can force it to re-calculate when the component changes.
It possibly doesn't get dirty when the dependencies are deleted.
Remove the intermediate properties for width and height and - just like
qt backend - apply the width and height in apply_window_properties
and when receiving a window resize event.
This also elimiates the get_geometry() getter as that would otherwise just
have been a FIXME'ed default().
* Provide an internal behavior parameter to run_event_loop() that we can use
from the preview to not quit when the last window was closed.
* Fix Drop for the winit event loop GraphicsWindow to drop the backend window correctly
when unmapping, not when the graphics window dies. Otherwise QuitOnLastWindowClosed doesn't work.
This way we can serve preview requests immediately.
This basically makes post_event safe to call before the event loop is entered.
The events will be queued up and sent when the event loop
is created and we have access
to the proxy, which will take over the queue.
* sixtyfps_timer_start needs to *take* the timer id out of the Rust
timer to avoid that the subsequent drop stops the timer again
* For the Qt event loop, call `timer_event()` once before entering
QCoreApplication::exec(), to schedule any timers that were started
beforehand.
* Added a way to quit the event loop gently, in order to use that
from the C++ unit test.
Similar to the window properties, use a property tracker with a change
handler in window to issue redraw requests. This allows eliminating the
forced repaints in the event loop after event processing and ensures
that the UI is repainted when programmatically setting a property, for
example.
Synchronize title/background/etc. once when the window is mapped and
afterwards lazily when the corresponding property tracker notifies us.
Since that callback can happen at any point in time and to also capture
potentially multiple changes, this first triggers a wakeup of the event
loop, when the actual application of properties happens.
By default PropertyTracker::evaluate() registers the currently
evaluating binding/tracker as a dependency. This should help with
repeaters and other scenarios where in the run-time we use property
trackers but want to track the overall "dirtyness" in the window with
regards to whether a redraw is needed or not.
The new evaluate_as_dependency_root() function allows skipping this
mechanism and is used for the two trackers in the window.
Remove the `application` infix from `register_application_font`, to
reduce the changes that it might be interpreted to be a function that
also changes the default font in all text elements.
Remove the pos parameter to the render functions and instead let
the item renderer apply the transformation on the rendere (femtovg
canvas or QPainter).
So `draw_*` functions in the backend now always operate in item local
coordinates.
Commit 8a66af0746 resulted in pending html
images not being strongly referenced anymore through the item's
rendering cache when first queried in the image size query. That means
they initially reported a size (1x1) and after loading they *should*
mark the bindings dirty that depend on the implicit size, but since the
image was deleted (and along with it the notifying property), the image
kept its visible (1x1) size.
Similarly, images would get loaded too much from disk - same cause,
different effect.
To fix this, go back to the earlier design where the renderer's image
cache keeps a strong reference.
Don't use the item's rendering cache to determine the image size, as
that's soley for rendering. The Qt backend doesn't use the item cache
and the GL backend neither after this change. Instead both backends have
a cache for decoded images.