Commit graph

14 commits

Author SHA1 Message Date
Simon Hausmann
68ec3ccf6f GL backend cleanup
Move the window constraint application handling into WinitWindow,
for future sharing.
2021-11-11 11:47:54 +01:00
Simon Hausmann
ad1b251966 Internal cleanup
Centralize the setting of the width/height on the window item in the core library.
2021-11-11 11:47:54 +01:00
Simon Hausmann
3c0607276c Make the GL backends' winit driven event loop a reusable module
Abstract away the dependency to the former GraphicsWindow by

(1) Renaming GraphicsWindow to GLWindow
(2) Introducing a WinitWindow trait
2021-11-11 11:45:56 +01:00
Philipp Gesang
cd3717af9a handle tab keycode in backend
Treating the Tab key as text disallows handling Shift-Tab because
the shift modifier will not be passed down. This makes the
handling of Tab analogous to Escape, Return and other non-text
keycodes.
2021-11-08 16:04:37 +01:00
Simon Hausmann
05b7d3e2ee Avoid over-eager animation ticks
Only update animations on input events and when the windowing system requests a redraw.
2021-10-05 12:43:11 +02:00
Simon Hausmann
e987a4aba3 Fix granularity of run-time borrows in GL backend window handling
When processing window specific events, or generally when accessing
the ALL_WINDOWS refcell, keep the time for borrow to an absolute
miniumum. That way any subsequent method calls may further acquire the
refcell.

This patch re-organizes the entire deeply nested window event handling
in a function with slightly less indentation.

Fixes a panic when calling hide on a Window from within a callback
handler.

Fixes #539
2021-10-05 12:43:11 +02:00
Olivier Goffart
2716e4b4dd TouchArea: add the pointer-event callback
... instead of `pressed-changed`

This allows to see what mouse button was pressed.

Closes #535
2021-10-04 14:39:49 +02:00
Olivier Goffart
465857c42e Handle the Keypad Enter as Return
Fixes #525 : LineEdit::accepted doesn't react on numpad Enter
2021-09-30 11:48:09 +02:00
Simon Hausmann
ed3d848d02 Fix native widget rendering when the window is inactive
Set QStyle::State_Active conditional to whether the window is active,
which maps to Qt's active window concept and winit's has-focus (until we
render popups differently).
2021-09-15 15:34:34 +02:00
Simon Hausmann
ce62cce266 Internal cleanup: Simplify some Option handling
Replace

   if let Some(Some(Foo)) = bar.map(|some_weak| weak.upgrade())

with

   if let Some(Foo) = bar.and_then(|some_weak| weak.upgrade())
2021-09-01 18:29:32 +02:00
Simon Hausmann
549fcb049b Internal cleanup: Move the scale factor property into the shared runtime Window 2021-09-01 18:20:23 +02:00
Simon Hausmann
60082b84b0 GL backend: remove unnecessary window scale factor refresh call
When the window is mapped, the scale factor is brought up-to-date. Only
after that we can receive a resize event or a window scale factor
changed event.
2021-09-01 18:20:23 +02:00
Simon Hausmann
6db89e3468 Fix key events the control modifier on Windows, X11 and Wayland
Under these windowing systems, we receive a QString text from Qt that
contains a terminal control character (like \u{3} for ctrl+c). We
decided to supply the character for the key (for example 'c' for Ctrl+C)
to the application, so activate the conversion from the key code when
control characters are present.

With winit, we receive first a key down input event with the virtual key
code (for example C for Ctrl+C), followed by a ReceivedCharacter event
with a terminal control character. We choose to ignore that and instead
take the previously received key code and try to use that instead.

Fixes #441
2021-08-30 19:07:32 +02:00
Simon Hausmann
3ec2274365 internal cleanup: rename the eventloop module to event_loop
That's consistent with graphics_window and silences cSpell
2021-08-05 13:46:42 +02:00
Renamed from sixtyfps_runtime/rendering_backends/gl/eventloop.rs (Browse further)