This makes copying such types much cheaper and will allow us to
intern common struct types in the future too. This further
drops the sample cost for langtype.rs from ~6.6% down to 4.0%.
We are now also able to share/intern common struct types.
Before:
```
Time (mean ± σ): 1.073 s ± 0.021 s [User: 0.759 s, System: 0.215 s]
Range (min … max): 1.034 s … 1.105 s 10 runs
allocations: 3074261
```
After:
```
Time (mean ± σ): 1.034 s ± 0.026 s [User: 0.733 s, System: 0.201 s]
Range (min … max): 1.000 s … 1.078 s 10 runs
allocations: 2917476
```
This allows us to cheaply copy the langtype::Type values which
contain such a type. The runtime impact is small and barely noticable
but a sampling profiler shows a clear reduction in samples pointing
at langtype.rs, roughly reducing that from ~8.6% inclusive cost
down to 6.6% inclusive cost.
Furthermore, this allows us to share/intern common types.
Before:
```
Benchmark 1: ./target/release/slint-viewer ../slint-perf/app.slint
Time (mean ± σ): 1.089 s ± 0.026 s [User: 0.771 s, System: 0.216 s]
Range (min … max): 1.046 s … 1.130 s 10 runs
allocations: 3152149
```
After:
```
Time (mean ± σ): 1.073 s ± 0.021 s [User: 0.759 s, System: 0.215 s]
Range (min … max): 1.034 s … 1.105 s 10 runs
allocations: 3074261
```
This removes a lot of allocations and speeds up the compiler step
a bit. Sadly, this patch is very invasive as it touches a lot of
files. That said, each individual hunk is pretty trivial.
For a non-trivial real-world example, the impact is significant,
we get rid of ~29% of all allocations and improve the runtime by
about 4.8% (measured until the viewer loop would start).
Before:
```
Benchmark 1: ./target/release/slint-viewer ../slint-perf/app.slint
Time (mean ± σ): 664.2 ms ± 6.7 ms [User: 589.2 ms, System: 74.0 ms]
Range (min … max): 659.0 ms … 682.4 ms 10 runs
allocations: 4886888
temporary allocations: 857508
```
After:
```
Benchmark 1: ./target/release/slint-viewer ../slint-perf/app.slint
Time (mean ± σ): 639.5 ms ± 17.8 ms [User: 556.9 ms, System: 76.2 ms]
Range (min … max): 621.4 ms … 666.5 ms 10 runs
allocations: 3544318
temporary allocations: 495685
```
The struct held provides access to the design metrics of the font scaled
to the font pixel size used by the element.
ChangeLog: Slint Language: Added font-metrics property to `Text` and `TextInput`.
Closes#6047
eg, don't report an error for each callback or animation or changed
event that the the property doesn't exist or such.
Also reword the message when an element doesn't exist. Use "element"
rather than "type" as it is more accurate.
Use this snapshot to keep a unoptimized typeloader around, so that the preview
does not need to do another parsing run.
Move the document cache in the preview over to use the snapshot.
This is the counter-part, which removes focus from the element if it's currently focused. The window - if focused - may still be focused towards the windowing system.
Because we don't support it in Qt and in our widgets yet.
Also accessible-action-set-value now takes a string because value is a
string (for the line edit)
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
Some property need to be known at compile time. We already had checks
that the binding is a compile time constant, but there was no check to
prevent, say
self.row = 42;
which wouldn't work or could even cause panic or miscompilation of
generated code
Closes#4037
This is a fairly large struct and it uses lots of the limited thread
local space which is limited on some platform
This also doesn't need to be on a thread local since we only use it once
just to register the types.
Should help with #3551
The type of thep property is `Point`, which existed before. It was
mapped to `slint::private_unstable_api::re_exports::Point` (euclid) and
is now mapped to slint::LogicalPosition (also in C++).
This patch adds a `close()` function that can be called to close a popup
window, and a `close-to-click` boolean that can be set to false to
disable the default behavior.
Make sure this is the actual builtin type we are looking at and not a
re-defined component
Doesn't work for ListView unfortunately because ListView is not a
builtin type
CC #861
These are two different concept, and it is confusing to keep them in the
same enum
We want to support component without any base element, and Void is
already used for global component, so do this refactoring before
Group property from the base class they are defined, and for built in
property, group them by category.
Also filter callback and other reserved properties that are not valid
for some elements.
The rotation-angle/rotation-origin-x/y properties are lowered to an
injected Rotate element, that we already had.
This needs further fixes for transforming input events and an
implementation of rotation in Skia.
Add flags that enable the Button to be used as a Toggle, e.g. for use in toolbars or similar places.
Co-authored-by: Simon Hausmann <hausmann@gmail.com>
Implement basic accessibility (a11y) support, using the Qt backend.
_This should get us started, but accessibility support is an additional way to interact with UIs that is very different from the "graphical way" most users will interact with the UI. No single PR will "make a toolkit accessibility", this needs to be an ongoing effort!_
Parts of this PR:
* Add functions to access a11y-related properties to Component
* Add helper functions to Item struct
* Handle accessible- properties in the compiler
* Add documentation, add description, enforce some basic rules
* Make the Text element accessible by default
* Don't optimize away accessibility property in the LLR
* Ensure that accessibility property are marked as used
* Add some accessibility properties to the native style widgets
* Support for bool and integer `accessible` properties
* Implement basic support for accessibility
* Make basic widgets accessible by default
* Make slider focus-able and interactable with keyboard
* Tell a11y layer about value changes
* Generate QAccessible constants using bindgen
* Don't expose the `accessible` properties when using the MCU backend: There is no backend to make use of them
* Handle focus change based on keyboard focus of the window
* Report accessible widgets at correct positions
* Allow for (virtual) focus delegation at the a11y level
* Calculate value step size dynamically
* Make sure to not send notifications to a11y backend about dead objects
This avoid repeating the enums both in the compiler and in
the runtime library, and register them in a bunch of other places.
So it should be easier to add enums and enum values
Since cbindgen doesn't see through the macro, generate the enum
manually
cbindgen 0.21 was released which contains https://github.com/eqrion/cbindgen/pull/724
which allow to use raw identifier in enums shared with C++.
So now we can have `MouseCursor.move` in slint despite it being a rust keyword
Note that the strum macro also have trouble with the raw identifier, so we
take that in account in the conversion functions in the interpreter