* Hack to make Qt not close newly opened popups when running on Windows
Windows sends a mouse release event after the close event when running
on windows. This confuses our hack to close popups!
So hack around the problem by ignoring any mouse button release event
that does not follow a mouse button press event. I hope this will
not couse too many side effects.
Fixes: #1211
* Update internal/backends/qt/qt_window.rs
Co-authored-by: Olivier Goffart <olivier@woboq.com>
Co-authored-by: Olivier Goffart <olivier@woboq.com>
Changing the constraint doesn't work on non-rezsizable window.
So first set the window as resizeable, then change the constraints, then
maybe remove the resizable flag
The situation differs depending if the widget show the virtual keyboard or not:
For widget that don't show the virtual keyboard, we rely on the winit events,
but for some reason we don't recieve WindowEvent::ModifiersChanged events with
wasm. Since the event handling in winit is about to be rewriten, I did not
bother reporting the bug upstream, but just work around by using the deprecated
API. So that way shift + tab will no longer be understood as just tab.
For widget using the virtual keyboard, then the event handling is in
wasm_input_helper.rs. There is a couple of issues:
- We must map shift+tab to backtab.
- We need to prevent the default events to trigger, so that tab and other
shortcuts don't take effect on the browser. Winit already inhibit these
events so we must do the same otherwise tab and shift+tab would change the
html focus.
- By luck, tab used to give the focus back to the canvas before (see previous
point) and that's why it worked. But now that we don't do that anymore,
hiding the virtual keyboard should actually re-focus the canvas
- That will cause the focus event to be intercepted by winit, and will cause
recursions and borrow error, so we make sure that we do not recurse when
getting the focus event
Commit c85e1b6d25 added a workaround for a
winit issue, which has been fixed upstream. Until a new release is
available, let's patch in winit from a branch that has the fix
cherry-picked.
This way we don't have to remember to remove the workaround with the
next update and this has been verified on the device.
Sometimes, BorderRectangle clips can get negative if the intersection
of two rectangle leads to a rectangle that is smaller than the previous
rectangle, but because of floating point error while computing the max
position, the resulting clip may still be negative.
Add a small value to compensate that error
When closing a popup, notify the platform window, so that the mcu
backend can remember that region and start the dirty region with it.
Also, free all the rendering cache items of deleted items, to avoid accidental re-use
when re-opening a popup.
Continue to support specififying logical font sizes in the compile step
via SLINT_FONT_SIZES, but additionally look for Text/TextInput/Window elements
and extract any constant font sizes
found.
This makes it work out of the box with the printer demo.
If the global opacity is zero, we don't need to paint rectangles, etc.
This shortcut is a compromise between opting out much later on femtovg
level and too early before querying properties of the rectangle. We
still want to do the latter as somebody might depend on that.
IDWriteFontFallback::MapCharacters only returns one single font that tries to cover
as much of the input string as possible. We need to continue processing the remaining parts of the text,
in order to get a complete list for all fonts we need.
Fixes#1139