Commit graph

24 commits

Author SHA1 Message Date
Lukas Jung
d648862589 Make window.hide() respect the set EventLoopQuitBehavior 2022-05-04 09:16:13 +02:00
Olivier Goffart
9ec6ed0406 wasm: fix tab and back tab
The situation differs depending if the widget show the virtual keyboard or not:
For widget that don't show the virtual keyboard, we rely on the winit events,
but for some reason we don't recieve WindowEvent::ModifiersChanged events with
wasm. Since the event handling in winit is about to be rewriten, I did not
bother reporting the bug upstream, but just work around by using the deprecated
API. So that way shift + tab will no longer be understood as just tab.

For widget using the virtual keyboard, then the event handling is in
wasm_input_helper.rs.  There is a couple of issues:

 - We must map shift+tab to backtab.
 - We need to prevent the default events to trigger, so that tab and other
   shortcuts don't take effect on the browser. Winit already inhibit these
   events so we must do the same otherwise tab and shift+tab would change the
   html focus.
 - By luck, tab used to give the focus back to the canvas before (see previous
   point) and that's why it worked. But now that we don't do that anymore,
   hiding the virtual keyboard should actually re-focus the canvas
 - That will cause the focus event to be intercepted by winit, and will cause
   recursions and borrow error, so we make sure that we do not recurse when
   getting the focus event
2022-04-22 13:58:37 +02:00
Simon Hausmann
eb3ceb54bd janitor: Move the GL renderer into a separate module 2022-04-20 17:41:53 +02:00
Olivier Goffart
1b91158b46 corelib: allow to use i32 for coordinate instead of f32 2022-04-11 17:46:50 +02:00
Olivier Goffart
14d251e63a winit backend: preserve the value of the scale_factor set programmatically 2022-04-11 14:23:28 +02:00
Olivier Goffart
40c98d6d05 Update cbindgen and enable MouseCursor::move
cbindgen 0.21 was released which contains https://github.com/eqrion/cbindgen/pull/724
which allow to use raw identifier in enums shared with C++.
So now we can have `MouseCursor.move` in slint  despite it being a rust keyword

Note that the strum macro also have trouble with the raw identifier, so we
take that in account in the conversion functions in the interpreter
2022-04-05 06:39:50 +02:00
Olivier Goffart
054144c236 text_input_byte_offset_for_position: clicking past the end should return the last position
Instead of 0.
(But passing a negative y coordinate should return 0)
2022-04-04 14:57:44 +02:00
Lukas Jung
b6171530ab replace text_input_position_for_byte_offset with text_input_cursor_rect_for_byte_offset 2022-03-28 10:07:07 +02:00
Simon Hausmann
d6a569b8f8 Make rendering_metrics_collector a public module
... instead of pulling it entirely into the graphics module.
2022-03-24 21:20:28 +01:00
Simon Hausmann
f3b1ba6717 Collect statistics about the number of layers created in the GL and Qt renderer 2022-03-24 21:20:28 +01:00
Simon Hausmann
7b194b3f8c Rename FPSCounter to RenderingMetricsCollector
In preparation for collecting additional data
2022-03-24 21:20:28 +01:00
Simon Hausmann
fee858271c Fix the frame per second counter when using refresh_full_speed
After commit 575665994a we need to explictly schedule a repaint,
so that we draw and call `measure_frame_rendered`.
2022-03-24 14:49:20 +01:00
Olivier Goffart
e017d5118b Wasm GL backend: use a <input> element so it show the keyboard on mobile
cc #215

Handle Input event from the input directly instead of going through winit
for the TextInput.

Note that this doesn't handle the composition event well, so the text is
only considered written when it is accepted
2022-03-22 13:33:31 +01:00
Simon Hausmann
f04f0a3e48 GL backend: use direct layers for non-rectangular clips
Delegate the decision how to implement the Clip element entirely into the backend,
where the GL backend can now explicitly render
children into a layer, instead of the hack with a layer in the renderer's
state and the extra save/restore pair.
2022-03-18 15:42:49 +01:00
Simon Hausmann
6a6a26569d Add support for rendering complex clip paths into cached layers
If the renderer supports it, clip elements with a complex clip render
the sub-tree into a cached layer.
2022-03-18 15:42:49 +01:00
Olivier Goffart
a85482e5a4 Fix selection and clicking on password fields 2022-03-02 21:55:49 +01:00
Tobias Hunger
4230ac2572
Update copyright information to reflect name change
Also run resue over the codebase and fix complaints from that tool.
2022-02-09 10:27:47 +01:00
Tobias Hunger
de4e195280
Rename internal crates and add a README.md to them
The README.md contains the warning that used to be in lib.rs.

Add README.md files to all internal crates

... pointing to the official public crate to use instead.

Rename internal crates

fixup: README files

fixup rename
2022-02-07 13:12:48 +01:00
Simon Hausmann
125b90a64b Merge remote-tracking branch 'origin/master' into wip/rename
Conflicts:
	api/cpp/cbindgen.rs
	api/cpp/include/slint.h
	examples/CMakeLists.txt
	examples/imagefilter/Cargo.toml
	examples/plotter/main.rs
	internal/backends/mcu/lib.rs
2022-02-04 16:47:20 +01:00
Simon Hausmann
8959eac3d0 Add rendering callbacks to sixtyfps::Window
This API allows specifying a callback that will be invoked when setting
up graphics (great for compiling shaders), before rendering a frame (but
after the clearning of the surface background), after rendering a frame
(before swapbuffers) and when releasing graphics resources.
2022-02-04 15:41:53 +01:00
Tobias Hunger
2b55c488ca
Rename sixtyfps to slint in internal 2022-02-02 16:16:55 +01:00
Tobias Hunger
1a0a495bc5
Rename environment variables 2022-02-02 13:35:07 +01:00
Simon Hausmann
ad0c020aa4 Rename the sixtyfps-corelib crate 2022-02-01 18:04:30 +01:00
Tobias Hunger
a3b86690ff [reorg]: Move the rendering backends into internal 2022-01-31 16:00:50 +01:00
Renamed from sixtyfps_runtime/rendering_backends/gl/glwindow.rs (Browse further)