Olivier Goffart
a192ffe283
Make the C++ Signal class templated on the arguments
2020-09-08 13:11:32 +02:00
Olivier Goffart
16f5cf42e3
Actually compute the layout of elements within a for loop
2020-09-07 14:04:14 +02:00
Olivier Goffart
3f45b545ff
C++: Don't return model data by const value
...
Prevetn warning
2020-09-07 12:50:08 +02:00
Olivier Goffart
f6c8ea0f20
Make the Model/Repeater type safe in C++
2020-09-04 19:02:56 +02:00
Olivier Goffart
4c07fbfb3d
Fix destructor of SharedArray in C++
...
We should of course only free the memory if the refcount reaches 0
2020-09-04 16:21:47 +02:00
Olivier Goffart
f5aeb9ba60
Only the computation of the model needs to be done in the evaluation scope for it
...
Otherwise any change in any of the properties of the delegate will cause
the model to be reset.
2020-09-04 15:37:38 +02:00
Olivier Goffart
c8fa3354be
Change the implementation of SharedArray so that it can destruct its contents
2020-09-04 15:37:38 +02:00
Olivier Goffart
9fbb40d91b
Start working on a debug statement
2020-09-03 19:10:07 +02:00
Simon Hausmann
fab3d9355d
Remove ItemVisitorRefMut and ComponentRef from the public C++ API
...
It's only for internal use and just typedefs to private types anyway.
2020-09-03 15:44:36 +02:00
Olivier Goffart
1cf6d81169
Impletment GroupBox with the Qt style
2020-09-02 17:05:28 +02:00
Olivier Goffart
9782d85fdb
Native style works with C++
2020-09-01 12:25:11 +02:00
Olivier Goffart
6d41b1981d
Move the Qt style to a new backend: the Qt backend
...
Currently the Qt backend still redirect everything to the GL backend,
but the goal is to use QPainter and QWindow
This also adds a "default" backend, whose goal is to select the proper
backend at compile time
2020-08-31 17:26:04 +02:00
Simon Hausmann
5dbd0b213c
Add support for grid layout padding
2020-08-28 15:06:14 +02:00
Simon Hausmann
7976a4057f
Improve handling of nested layouts
...
We support directly nested layouts, but we did not support indirect
nesting:
GridLayout {
Rectangle {
l2 := GridLayout { ... }
}
}
This patch fixes that by detecting this scenario and merging the layout
info of the element (Rectangle) and the layout inside (l2). This makes
it much easier to create re-usable components that use layouts
themselves and allows placing them in layouts.
2020-08-28 15:06:14 +02:00
Olivier Goffart
58cdaeb8dd
Update license header to mention that commertial option are available
2020-08-26 13:23:42 +02:00
Simon Hausmann
9785919f6e
Hide a few APIs from the C++ documentation
...
Since Doxygen can't seem to just exclude them via command, they are moved
into a private_api namespace and then excluded via Doxygen config:
* *VTable
* make_dyn_node, ItemTreeNode, etc.
* VersionCheck
2020-08-25 17:45:12 +02:00
Simon Hausmann
88089970e9
Re-ran clang-format on sixtyfps.h
...
Before further edits, this makes the subsequent diffs easier to read:-)
2020-08-25 16:24:58 +02:00
Simon Hausmann
9dd6101494
Avoid using cbindgen_private in generated C++ code
...
Instead, pull in the types manually.
2020-08-25 15:36:29 +02:00
Simon Hausmann
14fe897086
Move all cbindgen generated code into
...
sixtyfps::cbindgen_private
Having private in the name makes it clear that this is ... private,
and cbindgen helps remember that it's generated.
2020-08-25 15:29:48 +02:00
Olivier Goffart
cbeb982684
Use the FieldOffset struct from the upstream create
2020-08-24 11:20:38 +02:00
Simon Hausmann
2823f32692
Apply license headers to all non-binary/non-json sources
2020-08-17 17:55:20 +02:00
Simon Hausmann
55888afb1c
Implement releasing of graphics resources in C++ via the component destructor
2020-08-13 16:35:04 +02:00
Olivier Goffart
fb5a82b6c7
Fix acessing repeater variable in a nested repeater, and fix array as property
2020-08-13 15:38:28 +02:00
Simon Hausmann
d650cadc02
Release graphics resources of items when deleting components in C++
2020-08-13 13:31:52 +02:00
Simon Hausmann
b21aa4f9e7
Rename PropertyListenerScope to PropertyTracker
2020-08-12 11:31:33 +02:00
Simon Hausmann
aafb96cb93
Get rid of abi::datastructures::WindowProperties
...
Instead, pass a reference to the root item when mapping the window,
at which point we can downcast to the new Window item. If we have one,
then we'll read its width/height (for initial values) and install
bindings to keep them up-to-date.
2020-08-12 09:44:42 +02:00
Simon Hausmann
c1f91e38ca
Move the window scale factor into GraphicsWindow
2020-08-11 13:42:51 +02:00
Olivier Goffart
f4cce26d51
Test the mouse click
2020-08-10 12:54:29 +02:00
Olivier Goffart
36243ccdf7
Traverse item front to back for input events
2020-08-10 10:45:02 +02:00
Olivier Goffart
cc5d5cc92b
C++: Fix input event within repeater
2020-08-10 08:55:42 +02:00
Olivier Goffart
5de801d023
C++: grabbed mouse input
2020-08-07 16:06:49 +02:00
Olivier Goffart
55ec533c40
WIP input events
...
Compile and passes tests. But the mouse event are currently not working
2020-08-07 16:06:49 +02:00
Simon Hausmann
aecf6a8878
Center text in buttons in the demo and gallery
...
This adds horizontal_alignment/vertical_alignment properties, along with
width/height to Text.
This still uses a hard-coded enumeration in the compiler, which is meant
to go away in favor of general enum support.
2020-08-07 10:02:52 +02:00
Olivier Goffart
da11b33e9b
Version check
...
Compilation error when the compiler and the runtime are not on the same version
2020-08-03 18:44:36 +02:00
Simon Hausmann
37f874a26b
Rename test_ellapse_time to mock_elapsed_time
2020-08-03 17:52:42 +02:00
Olivier Goffart
5f38f03a1b
Test setting signal handler and a few fix to make it work
...
We were not parsing CodeBlock node from the signal handler correctly,
we wer eonly taking the first expression instead of the whole codeblock
In JS, emitting signal before the show() did not update the GLOBAL_CONTEXT
needed to emit signals defined in JS
2020-08-03 15:01:10 +02:00
Olivier Goffart
a4efac920a
C++: make all properties and sub elements private
2020-08-03 15:01:10 +02:00
Simon Hausmann
cb7aca54d4
Implement support for nested layouts in the C++ generator
2020-07-30 19:41:38 +02:00
Olivier Goffart
9760cf4969
Begin to implement a Flickable
...
The implementation is still very rough and will need to be improved
2020-07-30 14:36:21 +02:00
Olivier Goffart
46a011683f
Implement easing curve in the runtime
2020-07-29 15:20:28 +02:00
Olivier Goffart
b57f3775c9
Refactor GridLayout
2020-07-28 10:31:05 +02:00
Simon Hausmann
389c2ab3cd
Fix build of C++ tests
2020-07-24 11:08:40 +02:00
Olivier Goffart
1d7effd030
Add missing files
2020-07-23 11:56:43 +02:00
Olivier Goffart
1dec276002
Continue adapting the window size
...
Implement the Rust and C++ part
2020-07-15 17:52:14 +02:00
Simon Hausmann
ddc4fb6e1f
WIP: window size
...
Just playing around with propagating the width/height of the window.
2020-07-15 17:52:14 +02:00
Olivier Goffart
96e5738785
Add a DPI variable in the interpreter and in the C++ backend
2020-07-15 17:13:23 +02:00
Olivier Goffart
e00491811b
Get rid of the context in properties/signal
2020-07-13 18:49:06 +02:00
Simon Hausmann
535da41ae0
More naming cleanups
...
PathData::PathElements has one redundant "Path" in the name, so eliminate
for Events and Elements.
2020-07-10 13:06:28 +02:00
Simon Hausmann
1f7ae1b318
Rename PathElements to PathData
...
as it can now consists of elements or events.
2020-07-10 13:01:05 +02:00
Simon Hausmann
4b6e549b96
Simplify compiled path data structure
...
Use two arrays, one for events and one for coordinates. That simplifies
the code generator and the generated code, and it also provides for
a more compact memory representation.
2020-07-10 10:20:59 +02:00