The name passed was always "Slint", which can show up in the task
switcher, as seen on Linux/Xfce. Instead, we now use std::env::args() to
pass the actual first argument.
I think ideally this should use std::env::args_os() since we don't need
the data to be valid unicode (in which case this will panic). However,
stable Rust does not appear to provide a way to get at the bytes of an
OsString.
Silence this warning:
```
warning: i-slint-backend-qt@1.3.0: qt_window.rs:1536:17: warning: ignoring temporary created by a constructor declared with 'nodiscard' attribute [-Wunused-value]
```
* Extend the cspell word list
* Remove those extensions from individual source files
* white-list licenses and such as we should not meddle with those
* Fix spelling
and their related name.
Also move the component module in the item_Tree module
register_component -> register_item_tree
ComponentItemTree -> ItemTreeNodeArray
For #3323
Rationale from that issue:
Right now, we use the term `component` in the Slint language and in the compiler to be a a tree of elements that can be used as an element in a .slint file.
The term is also currently used in the runtime as a tree of runtime Items that are allocated together. (declared in ComponentVTable)
But there are no 1 to 1 mapping between a `component` in the slint language, and a runtime Component.
(for example, the items behind a `if` or `for` or `PopupMenu` are in a different runtime component. And `component` declared in Slint are often inlined)
So we should rename the internal runtime `Component` to `ItemTree`
The currently public `slint::ComponentHandle` wraps the "root" of the ItemTree, but that's ok because it is generated from a .slint `component`, so it doesn't change name
This moves most of the version information we need to update into one
place.
Note that the workplace dependency features are in *addition* to any
feature set when using the workspace dependency. So we have all
workspace dependencies defined with `no-default-features = true`.
This reverts commit 07f42afef3, but applies
the same change specifically to the Slider, without affecting the
ScrollView.
The scaling up by factor 1024.0 of the min, max and value caused problems
for the ScrollView, which needs these values to match the viewport size
in order to correctly calculate the size of the scrollbar handle.
When not explicitly selected, we would construct the Backend struct as-is,
without calling `new()`. Therefore we would
miss the call to ensure_initialized() and
later set the Qt::AA_PluginApplication
application attribute, which screws up rendering.
- From C++, always call the Window::show() and hide() function instead
of going through set_visible directly as it doesn't set the size of
the WindowItem
- show() should also call resize on the renderer
- remove the is_visible in the WindowAdapterInternal as it is no longer
needed
Unfortunately, this is currently not mapped to the right keyboard layout
Also keep the mouse clamped in the visible area.
And make it start in the middle of the screen.
The cursor is loaded by the window adapter from the cache. When it's
loaded the first time, its format will be Svg, so we convert it to a
pixel buffer. That way the skia backend can convert it on first draw
into a skia_safe::Image and replace the cache entry with the backend
storage variant.
This doesn't seem to be needed anymore with newer rust version.
As long as one symbol from the crate is used, all exported function
from the crate are available.
The reason why some symbols in some module were gone was a bug in rust
that has been fixed, it seems
The OpenGL Texture import example uses a Slider in the range 0..1. That doesn't work with
QStyleOptionSlider out of the box because it's
using integer values.