Commit graph

2284 commits

Author SHA1 Message Date
Simon Hausmann
844590cac8
Python: Add support for snake case imports (#6229)
When using slint.loader.app_window.XXX look for "app_window.slint" followed by "app-window.slint".

Fixes #6216
2024-09-20 10:25:14 +02:00
Simon Hausmann
024a31bba4 Add "generic" STM32 setup instructions
... these really need screenshots, but it's a start.
2024-09-19 23:36:41 +02:00
Simon Hausmann
00411f622e Remove one outdated section from the esp-idf troubleshooting 2024-09-19 23:36:41 +02:00
Simon Hausmann
f4406f7583 Add missing license tags 2024-09-19 23:36:41 +02:00
Simon Hausmann
7ad2dbbaba Integrating the MCU docs into the C++ docs
- Getting Started is now "Getting Started on Desktop"
- A new "Getting Started on MCU" section combines:
 - ESP-IDF
 - STM32 (for the board templates we provide)
 - Generic (instructions from cmake.md moved here)

The ESP-IDF README is now shortened and links to the C++ esp-idf
section (careful! This might become a dead link if we re-organize
in the future...)
2024-09-19 23:36:41 +02:00
Simon Hausmann
cd2b738c7a Rename SwipeGestureRecognizer to SwipeGestureHandler
The origin of this proposal is the name of the `swipe-left`, etc.
directional, boolean properties. They're missing another verb in their
name. In principle the right choice would be "recognize". That is what
the type name suggests, that's the term the documentation uses, so the
code should read `recognize-swipe-left: true;`. However that is a long
word. "Handle" is a verb that's simpler. It's also more generic (that's
a downside), but it's otherwise short enough to make things look
"right":

```
SwipeGestureHandler {
    handle-swipe-left: true;
    swiped => { something.naviate-left(); }
}
```

Therefore this patch proposes to rename the type to SwipeGestureHandler
and prefixes the boolean directional properties with "handle".
2024-09-18 16:37:27 +02:00
Simon Hausmann
ddfbd1821a For our Rust, C++, and Node.js templates, recommend the use of a zip archive download instead of git
This removes any git history of ours from the download, and removes the need to have git installed.
2024-09-18 10:48:38 +02:00
Olivier Goffart
d2bd5366f4 Timer::set_interval
Don't return an Option, just return 0 when the timer is not started.
As discussed in the API review, the rational is that the interval is
just like a field in a struct and when the struct is default
constructed, it is initialized to 0
2024-09-18 09:24:39 +02:00
Olivier Goffart
02467bd4cc
Change mod() to always return positive number (#6179)
* Change `mod()` to always return positive number

Closes #6178

ChangeLog: The mod function was changed to always return a positive value (#6178)
2024-09-17 11:37:32 +02:00
Wannes Van Leemput
58fcd80f69
Add is_finished to JoinHandle (#6034) 2024-09-16 15:17:47 +02:00
Olivier Goffart
2405877591 CI: use "nightly" instead of the version in the filename of the C++ packages 2024-09-13 19:13:04 +02:00
Nigel Breslaw
b36a66e405
Enable more js/tsc biome rules
noUselessConstructor
useNodejsImportProtocol
noImplicitAnyLet
2024-09-13 10:04:39 +02:00
tiaoxizhan
552eb56e5b chore: fix symbol error
Signed-off-by: tiaoxizhan <tiaoxizhan@outlook.com>
2024-09-12 20:26:01 +02:00
Nigel Breslaw
2bee820ccf
Start to enable default javscript/typescript lint rules
This enables the recommended rules useConst and useImportType
2024-09-12 16:08:52 +02:00
Simon Hausmann
4d43d02b03 esp-idf: Add support for using pre-built binaries
Run the nightly esp-idf test against the esp-idf slint nightly
binaries, after creating them. The snapshot is run earlier as well
then, so that the tests don't "leak" into the morning working hours.
2024-09-11 19:27:41 +02:00
Nigel Breslaw
a218c945ad
Use Biome across monorepo and for Slintpad (#6080)
Puts a shared biome.json in the root.
Deletes the prettier config files.
Deletes the unused pre-commit hooks.
Applies biome linting and formatting to the slintpad project.
2024-09-11 13:07:55 +02:00
Simon Hausmann
6868052dd1 Remove additional reference to cargo-install 2024-09-11 10:05:40 +02:00
Olivier Goffart
5663ddd9cc
SwipeGestureRecognizer (#6005) 2024-09-09 14:40:55 +02:00
FloVanGH
e79dcc4bec
Use same vscode-ext lint and format also for api/node (#6039)
* Use vscode ext lint and format also for api/node
* Re-use biome config file from VS code instead of duplicating it
* Remove package-lock.json again
* Don't bother running the biome formatter on Windows

---------

Co-authored-by: Simon Hausmann <simon.hausmann@slint.dev>
2024-09-09 09:22:33 +02:00
Simon Hausmann
f0a70bc150 Bump esp-println version
0.9 was yanked :(
2024-09-06 15:54:29 +02:00
Simon Hausmann
9c8b0a613b C++: Strip host suffix from package name if there's no host dependent content 2024-08-30 10:25:49 +02:00
Simon Hausmann
4d585279b0 STM32: Add support for rendering rotation 2024-08-30 08:49:26 +02:00
Olivier Goffart
30c98deecd C++: use PROJECT_VERSION for the CPACK version 2024-08-29 14:12:42 +02:00
Simon Hausmann
069b157143 Unify Slint project version in CMake build 2024-08-29 11:23:09 +02:00
Simon Hausmann
90b2058e49 Make it possible to configure a CMake build with the slint-compiler to be downloaded at app configure time 2024-08-29 11:23:09 +02:00
Simon Hausmann
35de15ce4b Remove stray CMake cache variable setting
The same line exists unconditionally further down in the same file.
2024-08-28 11:16:55 +02:00
Simon Hausmann
5d03d6e1bd Simplify slint-compiler import location logic in SlintConfig.cmake.in
Instead of detecting the suffix, just copy across the corrosion-determined file name.

Amends 13975d9def
2024-08-25 21:05:55 +02:00
Simon Hausmann
13975d9def Fix locating the slint-compiler.exe on cmake cross-compiled packages
When cross-compiling CMAKE_EXECUTABLE_SUFFIX may not be set to .exe even
though the host is Windows, because this variable always refers to the
target. This is a missing feature in cmake, so work around it for now.
See also https://gitlab.kitware.com/cmake/cmake/-/issues/17553 I made a
similar workaround in Corrosion long time ago with commit
b8a6b26a0f2d526e0492df9fd88c0495b0b8a64f

The target prop line is duplicated in favor of introducing a variable,
that would otherwise be at risk of being visible in the user scope.
2024-08-23 18:10:11 +02:00
Olivier Goffart
4de03fba5b Use f32 for float-to-string conversion
Because f64 has too much precision, so limit to f32 so that we don't
have extra precision we don't need and would be wrong as all our float
as in f32

(Also avoid double allocation in rust generated code)
2024-08-23 16:09:53 +02:00
Simon Hausmann
e488a36487 C++: For freestanding builds, default to the fluent style
Freestanding implies the lack of windowing system presence and therefore the choice of say Cupertino when building on macOS is not good.

Fluent isn't quite a great choice right now either, as it's not very touch friendly, but it's a compromise :)
2024-08-23 13:25:50 +02:00
Simon Hausmann
327e0d8d95
Fix C++ package names when not cross compiling 2024-08-22 20:15:41 +02:00
Simon Hausmann
d413fd5217
Build binary MCU packages as tarballs (#5900)
This includes xtensa for s3, esp riscv targets, as well as thumbv7
for STM32.

Co-authored-by: Olivier Goffart <olivier.goffart@slint.dev>
2024-08-22 16:16:55 +02:00
Simon Hausmann
d78354f01b
Initial import of STM32 Platform Integration (#5892)
This is a head-only library for now.
2024-08-22 15:55:01 +02:00
Olivier Goffart
43c7f57b0f spawn_local: initialize the platform if not initialized before the call
Take the opportunity to refactor a bit the way the global platform or
context is accessed

Fixes: #5871
2024-08-21 13:26:04 +02:00
Simon Hausmann
9bdade0105 Compile the multiple-includes test with a header-only build of appwindow.slint 2024-08-20 15:53:24 +02:00
Simon Hausmann
c25a03d6f7 C++: Make it possible to split up the C++ code generated for a .slint file
Add a COMPILATION_UNITS argument to slint_target_sources that defines into how many .cpp files to split up a .slint file. The new default is now one.
2024-08-20 15:53:24 +02:00
Simon Hausmann
e54eedc351 Document how to solve the multiple symbol definition errors that sometimes happen with the xtensa toolchains
Closes #5862
2024-08-20 12:44:30 +02:00
Olivier Goffart
cb72e48aa4 Macro: Fix lexing of 4..log
Use same rules for .slint and macro.

The test is `cargo test -p test-driver-rust` without the `build-time`
feature (but that feature is enabled in the CI and that's why CI didn't
catch this)
2024-08-19 14:09:42 +02:00
Olivier Goffart
a9f526491a Timer Element
Closes #5724
2024-08-16 16:36:38 +02:00
ogoffart
4dd7d96a28 Bump version number to 1.8.0 2024-08-15 12:44:46 +00:00
Simon Hausmann
18d6d2da29 Add Rust API for build.rs to specify the scale factor ahead of time 2024-08-14 11:00:50 +02:00
Simon Hausmann
a727d87796 CMake: Make it possible to override the scale factor
Co-Authored-By: Olivier Goffart <olivier.goffart@slint.dev>
2024-08-14 11:00:50 +02:00
Simon Hausmann
360f192b91 esp-idf: Adjust touch coordinates to scale factor
Taken from https://github.com/slint-ui/slint/pull/5016/files

Co-authored-by: Olivier Goffart <olivier.goffart@slint.dev>
2024-08-14 11:00:50 +02:00
Simon Hausmann
636de6fc7c Python: Fix support for named exports 2024-08-13 12:04:04 +02:00
Simon Hausmann
1e3f05c983 Python: Expose Slint structs
Structs declared and exported in Slint are now available in the module namespace
with a constructor.

Fixes #5708
2024-08-13 12:04:04 +02:00
Simon Hausmann
833883b028 Python: Fix Slint file loading in callback examples
The foo_slint import has been replaced with the auto-loader.
2024-08-11 10:27:18 +02:00
ogoffart
bbf7edc5a3 Bump version number to 1.7.2 2024-08-09 09:52:17 +00:00
Simon Hausmann
fbe0b23684
Improve documented workaround for Tokio integration (#5736)
Document the two constraints of using Tokio futures in Slint, and how to work around them.

Fixes #5733

Co-authored-by: Olivier Goffart <olivier.goffart@slint.dev>
2024-08-09 08:28:43 +02:00
Olivier Goffart
0f8246d598
C++: add assert_main_thread to public functions in the Window
Some have it some don't. Just add it everywhere.

See https://github.com/slint-ui/slint/discussions/5762
2024-08-06 22:52:45 +02:00
Simon Hausmann
336f75181d Mark SampleComponent in rust docs as !Send and !Sync
The actual generated components aren't Send/Sync either.

Fixes #5742
2024-08-02 09:31:20 +02:00