Commit graph

30 commits

Author SHA1 Message Date
Tobias Hunger
6224d0afb5 compiler: Fix repeater_offset calculation
Only set the repeater_offset after the needed input data is in place.
2024-01-17 15:21:14 +01:00
Tobias Hunger
382b5486ca
Component container subcomponent (#4355)
This changes the component containers away from using a "MAGIC" index in the
placeholder dynamic item tree node it creates. These are hard to
integrate across sub-components.

Use index numbers right after the index numbers used by repeaters and
"extend" the repeater offset by the number of component containers in
the sub-component. This way we can piggy-back on the forwarding of
repeaters.

This has one annoying side-effect: We do have indices in our item tree
that are out of range for a repeater. But I think that is acceptable
considering that we never materialize that array anyway.
2024-01-17 11:26:08 +01:00
Olivier Goffart
4484fe647b Fix wrongly optimized properties with aliases
If we don't see that a native property is modified, it could get inlined
and we wouldn't detect changes

Fix #4072
2023-12-18 12:22:20 +01:00
Olivier Goffart
975abf3c42 Don't steal the x and y properties for dummy parents
Parents surch as Opacity, Clip, and co, used to steal the x and y
property of their children, making the property not what they ought to
be.

Now that we refactored recently the code so that geometry need not to be
always linked to a property of the same name, we can dissociate the x
and y property of these generated elements and their content so that the
actual "x" property of the former elementstay some value, despite its
relative item property is now 0.

Had to change a bit of code that was still assuming a literal "height"
or "width" or "y" or "x" property that no longer worked when the
geometry is dissociated from its property

Fix #1072
2023-10-21 07:30:46 +02:00
Olivier Goffart
e0fd9a6105 WIP: Add item_geometry to the ComponentVTable
(unused yet)
2023-09-13 16:08:37 +02:00
Olivier Goffart
2a8ebb9752 Flickable: don't make the viewport special
Instead: add the viewport propety directly in the Flickable

Simplifies the compiler's code generation a bit
2023-09-13 16:08:37 +02:00
Simon Hausmann
3652f58a3f Change item indices from usize to u32
So that the compiler and run-time can never disagree on the
number of bytes the item index can use.
2023-09-12 08:53:58 +02:00
Tobias Hunger
5db78b6dd2 Implement LLR code lowering for ComponentContainer 2023-07-27 12:04:16 +02:00
Aurindam Jana
5a4a7fee63
Update royalty free license to 1.1 (#2994) 2023-07-10 10:12:11 +02:00
Tobias Hunger
e02c360000 Clippy polish 2023-06-28 14:22:30 +02:00
Olivier Goffart
11dea135f7 Domain: slint-ui.com -> slint.dev 2023-06-16 10:55:08 +02:00
Aurindam Jana
039e54a5de
Add royalty free license to files except examples and docs (#2888) 2023-06-15 11:20:50 +02:00
Olivier Goffart
7652097582 Better error message when trying to use private property in native code
If one declare a `property <int> foo;` in Slint, it will be private by
default, and the getter/setter won't be generated, and it may be
confusing as to why

With this change, it still generate private getter and setter so this
gives a better hint to the developer what the problem is.

Replaces #2170
2023-03-27 17:49:07 +02:00
Olivier Goffart
4672e54f5e Compiler: make calling functions work 2022-12-06 14:56:25 +01:00
Simon Hausmann
907b58161c Add support for invoking an init callback on component and element construction
This enables imperative code to be run. To be used sparingly :-)
2022-11-17 10:12:08 +01:00
Olivier Goffart
5b44cc54d9 Don't generate a native setter for out property 2022-11-09 18:48:19 +01:00
Olivier Goffart
8dbe745fc4 Builtin elements: use the input output syntax 2022-11-01 12:51:45 +01:00
Olivier Goffart
28ae8f7bc4 Refactoring: split ElementType away from the types used as property type
These are two different concept, and it is confusing to keep them in the
same enum

We want to support component without any base element, and Void is
already used for global component, so do this refactoring before
2022-10-26 14:50:44 +02:00
Olivier Goffart
ac4f3e97ad Change slint enum values to be PascalCase in rust
... while still being kebab-case in .slint

Some enums might become public API and we want to have them as
PascalCase to respect the rust conventions
2022-07-22 12:23:52 +02:00
Tobias Hunger
07ad20a09c
Basic Slint accessibility support (#1294)
Implement basic accessibility (a11y) support, using the Qt backend.

_This should get us started, but accessibility support is an additional way to interact with UIs that is very different from the "graphical way" most users will interact with the UI. No single PR will "make a toolkit accessibility", this needs to be an ongoing effort!_

Parts of this PR:

* Add functions to access a11y-related properties to Component
* Add helper functions to Item struct 
* Handle accessible- properties in the compiler
* Add documentation, add description, enforce some basic rules
* Make the Text element accessible by default
* Don't optimize away accessibility property in the LLR
* Ensure that accessibility property are marked as used
* Add some accessibility properties to the native style widgets
* Support for bool and integer `accessible` properties
* Implement basic support for accessibility
* Make basic widgets accessible by default
* Make slider focus-able and interactable with keyboard
* Tell a11y layer about value changes
* Generate QAccessible constants using bindgen
* Don't expose the `accessible` properties when using the MCU backend: There is no backend to make use of them
* Handle focus change based on keyboard focus of the window
* Report accessible widgets at correct positions
* Allow for (virtual) focus delegation at the a11y level
* Calculate value step size dynamically
* Make sure to not send notifications to a11y backend about dead objects
2022-06-08 20:42:10 +02:00
Olivier Goffart
992507eadd Fix the inliner thinking property are not modified when they are 2022-02-17 16:25:48 +01:00
Olivier Goffart
a32eee64a7 Count the uses of property, and do not generate properties that are not used 2022-02-17 16:25:48 +01:00
Olivier Goffart
6f3668324f llr inlining: fix checking of builtin global properties 2022-02-16 18:46:37 +01:00
Olivier Goffart
3483ca17a7 LLR: optimization pass to inline property access
When the property access a binding that itself is only accessing one binding
2022-02-16 18:46:37 +01:00
Olivier Goffart
9f77e9a2e8 llr: note when a property binding is for a StateInfo 2022-02-16 18:46:37 +01:00
Olivier Goffart
cc212c9d71 llr: keep property analysis 2022-02-16 18:46:37 +01:00
Olivier Goffart
76a1bf8d7d LLR: Put the expression into a RefCell so they can be optimized 2022-02-16 18:46:37 +01:00
Tobias Hunger
4230ac2572
Update copyright information to reflect name change
Also run resue over the codebase and fix complaints from that tool.
2022-02-09 10:27:47 +01:00
Tobias Hunger
0d358251c9 Janitor: More clippy stuff 2022-01-31 20:59:45 +01:00
Tobias Hunger
e6b24bceec [reorg]: Set up and populate the internal directory
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.

pre-commit applied some cleanups to the moved files:
 - Consistent newline at end of file policy
 - trimming trailing whitespace
 - Formatting Cargo.toml files.
2022-01-31 16:00:50 +01:00
Renamed from sixtyfps_compiler/llr/lower_to_item_tree.rs (Browse further)