This changes the component containers away from using a "MAGIC" index in the
placeholder dynamic item tree node it creates. These are hard to
integrate across sub-components.
Use index numbers right after the index numbers used by repeaters and
"extend" the repeater offset by the number of component containers in
the sub-component. This way we can piggy-back on the forwarding of
repeaters.
This has one annoying side-effect: We do have indices in our item tree
that are out of range for a repeater. But I think that is acceptable
considering that we never materialize that array anyway.
Parents surch as Opacity, Clip, and co, used to steal the x and y
property of their children, making the property not what they ought to
be.
Now that we refactored recently the code so that geometry need not to be
always linked to a property of the same name, we can dissociate the x
and y property of these generated elements and their content so that the
actual "x" property of the former elementstay some value, despite its
relative item property is now 0.
Had to change a bit of code that was still assuming a literal "height"
or "width" or "y" or "x" property that no longer worked when the
geometry is dissociated from its property
Fix#1072
If one declare a `property <int> foo;` in Slint, it will be private by
default, and the getter/setter won't be generated, and it may be
confusing as to why
With this change, it still generate private getter and setter so this
gives a better hint to the developer what the problem is.
Replaces #2170
These are two different concept, and it is confusing to keep them in the
same enum
We want to support component without any base element, and Void is
already used for global component, so do this refactoring before
Implement basic accessibility (a11y) support, using the Qt backend.
_This should get us started, but accessibility support is an additional way to interact with UIs that is very different from the "graphical way" most users will interact with the UI. No single PR will "make a toolkit accessibility", this needs to be an ongoing effort!_
Parts of this PR:
* Add functions to access a11y-related properties to Component
* Add helper functions to Item struct
* Handle accessible- properties in the compiler
* Add documentation, add description, enforce some basic rules
* Make the Text element accessible by default
* Don't optimize away accessibility property in the LLR
* Ensure that accessibility property are marked as used
* Add some accessibility properties to the native style widgets
* Support for bool and integer `accessible` properties
* Implement basic support for accessibility
* Make basic widgets accessible by default
* Make slider focus-able and interactable with keyboard
* Tell a11y layer about value changes
* Generate QAccessible constants using bindgen
* Don't expose the `accessible` properties when using the MCU backend: There is no backend to make use of them
* Handle focus change based on keyboard focus of the window
* Report accessible widgets at correct positions
* Allow for (virtual) focus delegation at the a11y level
* Calculate value step size dynamically
* Make sure to not send notifications to a11y backend about dead objects
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.
pre-commit applied some cleanups to the moved files:
- Consistent newline at end of file policy
- trimming trailing whitespace
- Formatting Cargo.toml files.
2022-01-31 16:00:50 +01:00
Renamed from sixtyfps_compiler/llr/lower_to_item_tree.rs (Browse further)