When building against a Yocto SDK, CFLAGS isn't set, only CC. When
building inside Yocto, CC is set to just the target compiler and CFLAGS
contains the target specific options. Just like with commit
5bc56a3924 we need to cover also
HOST_CFLAGS by making them empty.
and use Rc<dyn PlatformWindow> instead. The alias has to stay with the ffi
functions though and the item vtable definitions,
because we don't have an Rc<> template in C++.
One key difference to the Rust way is what `slint::Window` means. In
Rust that holds the `WindowInner` and `slint::Window` is only exposed as
`&slint::Window`. This is possible because the component owns the
`Rc<dyn PlatformWindow>`, which has a function to return the
`&slint::Window`.
In C++ `slint::Window` is also exposed as `slint::Window&` in the
`window()` getter, but there's no way to get a reference to a C++
wrapper for the Rust `&slint::Window` that the `PlatformWindow` trait
returns. Therefore in C++ `slint::Window` wraps `Rc<dyn
PlatformWindow>`.
Previously: Window is an Rc<WindowInner>, which has an Rc<dyn
PLatformWindow> - and weak references the other way around.
Now: Rc<dyn PlatformWindow> is the root of window ownership. The impl
PlatformWindow has a slint::api::Window, which just holds a WindowInner.
This change is incomplete on a few levels, mainly that neither of the
code generators nor the interpreter is ported.
Because re-generating the Skia image is slow and there is no point
storing both the image buffer and the SkiaImage in the cache as it
is basically the same information.
Split backend-gl-* into eventloop-winit-* and renderer-femtovg.
The old feature names are still available.
For consistency eventloop-qt and renderer-qt are aliases for backend-qt.
For embedded images the path is empty but we unconditionally used it to create a TextureCacheKey,
which clashes.
Instead, preserve and store the ImageCacheKey in the ImageInner variants.
This includes the cache of decoded images, the HTMLImage element support
and the SVG rendering adapter.
The objective is that Image holds an ImageInner, which is not a path
anymore that the backend has to process, but instead always either
decoded image data, a pointer to a static texture or an SVG tree that
can be rendered to the desired size.
There was an api change, so pin to the previous version for now.
Prospective fix for nightly build failure.
We should probably pin all dependencies (at least semver style) - it’s a miracle this hasn’t broken earlier :)