Commit graph

12 commits

Author SHA1 Message Date
Tobias Hunger
4230ac2572
Update copyright information to reflect name change
Also run resue over the codebase and fix complaints from that tool.
2022-02-09 10:27:47 +01:00
Olivier Goffart
7bf6c4826f Fix a few more occurences of slixtyfps 2022-02-02 17:01:00 +01:00
Simon Hausmann
bd13fd2f27 Rename npm package to slint-ui and fix up docs 2022-02-02 14:29:00 +01:00
Olivier Goffart
d706d63ce1 Replace references to the .60 files that are now renamed with .slint 2022-02-02 10:12:31 +01:00
Simon Hausmann
809fbfc7a6 Rename sixtyfps-node
This doesn't touch the documentation, just the package/API side
2022-02-01 22:17:35 +01:00
Tobias Hunger
bfca0e3573 Mass update copyright messages to be more REUSE compliant 2021-12-22 10:06:12 +01:00
Tobias Hunger
aea4ecca99 Apply pre-commit hooks to all files 2021-08-17 22:38:16 +02:00
Olivier Goffart
13bd828b96 Update license date 2021-07-02 15:55:54 +02:00
Simon Hausmann
90cdfc9066 Fix memory node tutorial to run with older node versions
The node on my Ubuntu 20.04 installation doesn't have Array.prototype.flatMap.
2021-01-29 11:47:33 +01:00
Simon Hausmann
b98fa87e0e Simplify memory nodejs run
Don't use the "hidden" component to call `run`.
2021-01-29 11:16:44 +01:00
Simon Hausmann
5f265ffc09 Split up ComponentWindow::run() into show(), hide() and sixtyfps::run_event_loop()
This allows creating multiple windows for example, and it will allow for
showing windows in those tests that require a mapped window.

As a bonus, the run() function on generated components is not consuming
anymore.
2021-01-19 09:50:22 +01:00
Simon Hausmann
c2a0cd7000 Added a node version of the memory puzzle game
This also implements a basic single shot timer support, which has
one caveat: it leaks the closures right now.
2020-12-11 17:17:28 +01:00