Tobias Hunger
4230ac2572
Update copyright information to reflect name change
...
Also run resue over the codebase and fix complaints from that tool.
2022-02-09 10:27:47 +01:00
Olivier Goffart
7bf6c4826f
Fix a few more occurences of slixtyfps
2022-02-02 17:01:00 +01:00
Simon Hausmann
bd13fd2f27
Rename npm package to slint-ui and fix up docs
2022-02-02 14:29:00 +01:00
Olivier Goffart
d706d63ce1
Replace references to the .60 files that are now renamed with .slint
2022-02-02 10:12:31 +01:00
Simon Hausmann
809fbfc7a6
Rename sixtyfps-node
...
This doesn't touch the documentation, just the package/API side
2022-02-01 22:17:35 +01:00
Tobias Hunger
bfca0e3573
Mass update copyright messages to be more REUSE compliant
2021-12-22 10:06:12 +01:00
Tobias Hunger
aea4ecca99
Apply pre-commit hooks to all files
2021-08-17 22:38:16 +02:00
Olivier Goffart
13bd828b96
Update license date
2021-07-02 15:55:54 +02:00
Simon Hausmann
90cdfc9066
Fix memory node tutorial to run with older node versions
...
The node on my Ubuntu 20.04 installation doesn't have Array.prototype.flatMap.
2021-01-29 11:47:33 +01:00
Simon Hausmann
b98fa87e0e
Simplify memory nodejs run
...
Don't use the "hidden" component to call `run`.
2021-01-29 11:16:44 +01:00
Simon Hausmann
5f265ffc09
Split up ComponentWindow::run() into show(), hide() and sixtyfps::run_event_loop()
...
This allows creating multiple windows for example, and it will allow for
showing windows in those tests that require a mapped window.
As a bonus, the run() function on generated components is not consuming
anymore.
2021-01-19 09:50:22 +01:00
Simon Hausmann
c2a0cd7000
Added a node version of the memory puzzle game
...
This also implements a basic single shot timer support, which has
one caveat: it leaks the closures right now.
2020-12-11 17:17:28 +01:00