This simplifies the renderer handling - the FontRequest arriving there
will always be resolved.
And this reduces the amount of property dependencies: If a Text elements
specifies a font-family, no dependency to the window's
default-font-family is created.
Enable with `SLINT_EMBED_GLYPHS=1` and select sizes like
`SLINT_FONT_SIZES=12,16`
This change just puts the data structures in place, rasterizes a fixed
subset, embeds that into the rust generated code and calls a backend
function for registering the font that is unimplemented.
Fixes#909
Since we declare the struct in C++, we don't need to declare it in
rust for cbindgen anymore, as long as we expose the Size2D type from
euclid to the cbindgen_private namespace
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.
pre-commit applied some cleanups to the moved files:
- Consistent newline at end of file policy
- trimming trailing whitespace
- Formatting Cargo.toml files.
2022-01-31 16:00:50 +01:00
Renamed from sixtyfps_runtime/corelib/graphics.rs (Browse further)