Commit graph

16 commits

Author SHA1 Message Date
Olivier Goffart
35c16b9a69 Fix panics in the software renderer system font
Two bugs:
 - There was an extra `* 4` that caused panic when the Text was clipped
 - There was a bug in glyph handling when the text is being split in
   several runs
2023-01-27 12:34:45 +01:00
Simon Hausmann
d69b4b81ba Simplify glyph handling in the software renderer
Remove platform glyph abstraction, just use non-zero u16 as glyph index
like everyone else.  As a bonus, this reduces the memory consumption of
the glyph buffers per glyph from a size of a pointer to the size of the
u16.
2022-12-16 18:20:12 +01:00
Simon Hausmann
6dc67d5b7b janitor: work around rustybuzz version incompatibility
Use the re-export to avoid a version clash for ttf-parser.
2022-10-23 14:36:44 +02:00
Olivier Goffart
ad80e3e5e2 Fix software renderer line breaker without the unicode feature
This change makes the test pass without the unicode feature.

Note that it is not possible to run the test without the unicode feature
unless one changes the Cargo.toml, so I did that locally to run the
tests
2022-09-07 13:49:02 +02:00
Simon Hausmann
27bf9348e6 Rename the backend-gl crate into backend-winit 2022-07-26 17:43:51 +02:00
Simon Hausmann
8056836b1f Fix failing i-slint-core tests
Fix the path to the test font.
2022-07-21 14:48:49 +02:00
Simon Hausmann
38abeaec41 text handling: clean up font traits
Separate the text shaping functionality from font metrics by having a
FontMetrics trait next to the TextShaper. AbstractFont is the combining
super trait. This allows eliminating the font height member from
TextParagraphLayout and improving the overall naming of fields and
types.

Finally, this prepares the API for composability of TextShaper for font
fallback handling.
2022-05-16 08:21:14 +02:00
Simon Hausmann
3ce142344a text handling: cleanup
Rename "byte_offset" in the Glyph structure to "text_byte_offset" to make
it clearer that this refers to the original text. Also added docs.
2022-05-16 08:21:14 +02:00
Simon Hausmann
02690bfde6 text handling: added some docs 2022-05-16 08:21:14 +02:00
Simon Hausmann
93b5eda82e text handling: simplify glyph data structure handling
Replace the abstract glyph trait with a glyph struct. That way the text
layout code can operate properly on a struct with fields, instead of on
functions on a trait (some of which returning a mutable reference). The
input is a glyph with offset, advance, etc. - everything needed for the
layout and the output is a position along with the platform specific
glyph data.
2022-05-15 12:03:29 +02:00
Simon Hausmann
99ea6db9d4 text handling: simplify shaper <> glyph relation
Use the Glyph trait also for the byte offset handling, to avoid the use of
tuples.
2022-05-15 12:03:29 +02:00
Simon Hausmann
5f52f18df4 mcu text handling: Add support for letter spacing
This is implemented generically by adjusting the advances on the shape buffer, so that we can
use the same in the future in the GL backend.
2022-05-15 12:03:29 +02:00
Simon Hausmann
a7fb45365d text handling: remove unused advance getter on TextShaper
This is available via GlyphMetrics now.
2022-05-15 11:50:54 +02:00
Simon Hausmann
ba59bd5e52 text handling: simplify grapheme and text fragment iterators
Remove the font reference field anymore as it's not needed anymore and
remove the manual clone implementations. Those were needed because
otherwise the TextShaper trait would have to also support clone - as
[derive(Clone)] imposes that. Now we can impose that just on Glyph and
that's easy and makes sense.
2022-05-15 11:50:37 +02:00
Simon Hausmann
08e27fef4a text handling: move function from TextShaper to glyph trait
This will avoid the need to keep a reference to the TextShaper
around.
2022-05-15 11:50:14 +02:00
Simon Hausmann
a9cbac6d3e New line breaking implementation
This is a simpler design that handles various line breaking scenarios
(see added tests) much better.
2022-05-14 15:04:24 +02:00