These are two different concept, and it is confusing to keep them in the
same enum
We want to support component without any base element, and Void is
already used for global component, so do this refactoring before
- move all the builtin function to handling to its own function with an
exhaustive match, so we get a compile error when we forgot to
implement one
- Let Globals know about the window because we need it to get the color
scheme
- We need to make sure that the initialization of global is in the right order.
- In C++ and rust, we need to add accessor to the global component
- There can be `PropertyReference::Global` in binding of globals
- The interpreter globals need to hold references to the global they may depend on
Fixes#175
The README.md contains the warning that used to be in lib.rs.
Add README.md files to all internal crates
... pointing to the official public crate to use instead.
Rename internal crates
fixup: README files
fixup rename
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.
pre-commit applied some cleanups to the moved files:
- Consistent newline at end of file policy
- trimming trailing whitespace
- Formatting Cargo.toml files.
2022-01-31 16:00:50 +01:00
Renamed from sixtyfps_runtime/interpreter/global_component.rs (Browse further)