This removes the special code for the generated property getters and
ensures type safety in the run-time library for property value setting.
In the Rust generated code we continue to do arithmetic on the scalar
values, that means we immediately extract the scalar, do arithmetic and
rely on the compiler to only allow compatible units.
Danger zone alert: In the interpreter Value::Number can now be converted
to LogicalLength as-is.
- On the web, to return the image size, we need to use the natural size
of the image, and not its dom size, as the later get modified since
commit b727aba4a0
- The target size did not take in account the image fit, that's because
former version of resvg could only render by respecting the aspect
ratio. But since the web don't have this limitation, we now need to
take it into account. And new version of resvg can also scale with
any aspect ratio
Pros: the composition shows up as selected
Cons: te cursor is shown at the begining of the preselection, and
clicking on the field commit the selection at the wrong place
The test system may run tests in threads using the fluent style and the
testing backend. But because the Qt backend is compiled in, the
NativeStyleMetrics is going to be Qt's and it will potentially be
constructed several times in parallel from different thread, causing
warnings and crashes within Qt.
So don't initialize the StyleMetrics, it is only used for the dark style
anyway
SVGs are rendered using HTML image elements, that are converted to textures.
The size of the texture defaults to the SVGs viewbox, which may be small - despite
it being possible to render the SVG at a higher resolution with great quality.
Similar to the native code path, this patch also uses the target image size
and propagates it to the DOM HTML image element to instruct the browser to
render the SVG at a higher resolution.
Co-authored-by: Olivier Goffart <olivier.goffart@slint-ui.com>
This avoids accidental use of logical pixels, esp. for SVG, elimiates
one call to `to_untyped()` as well as an untyped scale factor in the
femtovg renderer.
The suggestions popup from the input method was off by the y-coordinate. This was due to
text_input_cursor_rect_for_byte_offset returning the y position of the line only.
However QTextLine::y() is relative to QTextLayout::position().y(),
which needs to be added to take any vertical alignment into account.
This comes with the same caveats as the winit one: The composition is
not committed when clicking with the mouse or generally aborting the
composition.
Known caveats:
- winit doesn't forward mouse events to the IME, so clicking
with the mouse while composing results in funny effects such
as the pre-edit text following the cursor.
- With FemtoVG there's no text decoration support, thus no underlining
of the preedit area.
This allows setting the RUST_FONTCONFIG_DLOPEN environment variable
to dlopen fontconfig at runtime rather than linking it at build
time. This is helpful for cross compiling to Linux, particularly
because fontconfig has lots of C dependencies. Building a vendored
copy of fontconfig does not work as expected:
https://github.com/slint-ui/slint/issues/88
Suppose we render an SVG at 100px x 100px with a screen scale factor of 2.
Consequently we should be rendering the SVG at 200phx x 200phx, not 100x100.
Do this by applying the scale factor, just like it is done in the femtovg renderer.
At end of text, take the right edge of the glyph cluster; otherwise the left edge
of what's to the right of the cursor.
For empty text inputs, just return the height of the text to be.
cc #1480
A resize of the HTML canvas element would trigger our own resize
handler, which tried to do a special dance to trigger a redraw.
As it turns out, this breaks with current winit as the event loop target
is gone, so calling with_window_target() panics.
See also commit 8b728df021
Instead, this patch reverts to the simpler method of calling
invoke_from_event_loop, has workarounds for how to properly wake up the
event loop and return poll. In there we can just call request_redraw()
on the winit window directly to trigger a draw.
* Add `RequestedSize` and `RequestedPosition` enum to enable asking for
logical or physical size/position.
* Rename `Window::size()` to `Window::physical_size()`
* Make `Window::set_size(...)` take an `Into<RequestedSize>`
* Rename `Window::position()` to `Window::physical_position()`
* Make `Window::set_position(...)` take an `Into<RequestedPosition>`
* Change `WindowAdapter` and related classes to be able to handle
requests being made in the either physical or logical units.
Implement this for C++, Rust and node.