This removes the special code for the generated property getters and
ensures type safety in the run-time library for property value setting.
In the Rust generated code we continue to do arithmetic on the scalar
values, that means we immediately extract the scalar, do arithmetic and
rely on the compiler to only allow compatible units.
Danger zone alert: In the interpreter Value::Number can now be converted
to LogicalLength as-is.
- On the web, to return the image size, we need to use the natural size
of the image, and not its dom size, as the later get modified since
commit b727aba4a0
- The target size did not take in account the image fit, that's because
former version of resvg could only render by respecting the aspect
ratio. But since the web don't have this limitation, we now need to
take it into account. And new version of resvg can also scale with
any aspect ratio
SVGs are rendered using HTML image elements, that are converted to textures.
The size of the texture defaults to the SVGs viewbox, which may be small - despite
it being possible to render the SVG at a higher resolution with great quality.
Similar to the native code path, this patch also uses the target image size
and propagates it to the DOM HTML image element to instruct the browser to
render the SVG at a higher resolution.
Co-authored-by: Olivier Goffart <olivier.goffart@slint-ui.com>
This avoids accidental use of logical pixels, esp. for SVG, elimiates
one call to `to_untyped()` as well as an untyped scale factor in the
femtovg renderer.
Known caveats:
- winit doesn't forward mouse events to the IME, so clicking
with the mouse while composing results in funny effects such
as the pre-edit text following the cursor.
- With FemtoVG there's no text decoration support, thus no underlining
of the preedit area.
Previously, any use of our internal debug_log!() macro would require a
platform backend to be initialized. This was confusing when debugging
something in the (headless) wasm lsp implementation and nothing showed
up on the console.
Now if we can, we will always log. If a platform backend exists, we
route through it, otherwise we can do the fallback ourselves.
Their choice of i16 is specific to the software renderer. In say the Skia renderer
the physical coordinate space would still use Skia's Scalar (floating points).
A recent commit introduced delayed press event, but the position of the
event was relative to the parent of the Flickable instead of relative to
the Flickable itself.
Fixes the printerdemo not expanding the element in the printer queue
The nodejs tests don't use the testing backend, as a result, calling
`platform::update_timers_and_animations` would use the real time instead
of the fake time.
So call `maybe_activate_timers` with the fake time instead
It was reported an annoying visual bug when flicking over a listview
with item that has a special effect on pressed, that the items would
show "pressed" for a brief instant. This patch add a small delay before
sending the press event to the children.
The FIXME in the test is not a regression. (This happens because we send
Exited event to the children when flicking, despite the mouse is still in
the area)
Added a update_timers_and_animations from slint_mock_elapsed_time so we
don't have to call update_timers_and_animations ourselves in the test
anymore to fire the timers (it was previously only touching the
animation property)
Just make a single recursive function, it is easier to read than using
the visitor helper with a post and pre visit.
Also remove that function that visits with a post and pre visit as it is
no longer used
crates.io won't let us upload a feature with dots in it:
```
Uploading slint-interpreter v0.3.0 (/home/olivier/slint/internal/interpreter)
error: failed to publish to registry at https://crates.io
Caused by:
the remote server responded with an error: invalid upload request: invalid value: string "compat-0.3.0", expected a valid feature name at line 1 column 2254
```
* Add `RequestedSize` and `RequestedPosition` enum to enable asking for
logical or physical size/position.
* Rename `Window::size()` to `Window::physical_size()`
* Make `Window::set_size(...)` take an `Into<RequestedSize>`
* Rename `Window::position()` to `Window::physical_position()`
* Make `Window::set_position(...)` take an `Into<RequestedPosition>`
* Change `WindowAdapter` and related classes to be able to handle
requests being made in the either physical or logical units.
Implement this for C++, Rust and node.
During the rendering, if an area is clipped, it will not be rendered and
therefore will not be rendered as a dependency.
Consider this example:
```
HorizontalBox {
Rectangle {
TouchArea{
Rectangle { background: parent.pressed ? red : blue; }
}
}
Rectangle {
clip: true;
TouchArea{
Rectangle { background: parent.pressed ? red: blue; }
}
}
}
}
```
Clicking on the first rectangle will make that area dirty and it will be
redrawn, but since the second one is clipped away, the renderer will not
visit the child items. And clicking on the second rectangle will not
make it re-drawn.
This patch makes sure we rejuster ad dependency of the window tracker
the non-dirty areas
This fix the printerdemo_mcu stopping to render in some cases
The old workaround doesn't work anymore (commit
575665994a removed the
redraw_all_windows() but that was correct as well). Instead we take an
approach that is hopefully more idiomatic to winit:
The winit documention suggests two methods: For continuously repainting
windows, we can just draw in MainEventsCleared. Otherwise call
request_redraw() and wait for Event::RedrawRequested(id).
In practice sometimes a call to request_redraw() from within the input
event processing results right away in a Event::RedrawRequested
(observed on Windows). Sometimes a request_redraw() results in waking up
with NewEvents() but no Event::RedrawRequested, and then in the next
iteration a new request_redraw() is included (observed on Windows).
We will continue to issue request_redraw() but for any windows that
haven't received Event::RedrawRequested() we will just draw. This still
allows the windowing system to compress / combine paint events.
If during draw() request_redraw() is called, we assume that the
application wants to redraw ASAP and we fall back to Poll. This was
previously the workaround in corelib that's now only in the winit code.
Fixes#1574