- Make sure that in Rust and C++ we also truncate if the properties are
inlined
- Change the interpreter to truncate
This is a redo of commit f5d003d but truncate instead of round
fixes#5689
In rust, use f32 instead of f64 for arithmetic comparison.
In the interpreter, use approx_eq
The test is failling in nightly because of precision change in `log`.
By using f32, it actually should work
Also Revert "Disable builds with nightly Rust temporarily"
This reverts commit 4afc3a2e84.
Fixes#5722
It turns out that for repeated elements, we set root_weak to self_weak, instead of the root we obtain from the parent instance. Fix this by moving the code to initialize parent_item_tree_offset to before we try to use it (via parent_instance) to initialize root_weak.
Have a warning when a component is exported from the main file and
doesn't inherit Window.
Unless it's the last component, for compatibility with Slint 1.6
Also don't warn in the interpreter
Preparation for multi-components
Note that this had to rename one instance of TextStyle because it
conflicts with the struct of the same name used in the FontSettings
in the style. This wasn't a problem before because it shares some
property in common, and the the order of processing of component has
changed leading to the other one being generated.
(But that is a wider bug in the compiler outside of the scope of this
refactoring)
Yes, the fix for that is here, instead of cluttering #cfg's into the winit backend. This seemingly unused function is not needed by femtovg on desktop,
merely by skia (not enabled by default) and the software renderer.
In the Slint Rust crate, the software renderer is enabled by default - which is why this doesn't trigger a warning. But for the interpreter it was missing.
Use this snapshot to keep a unoptimized typeloader around, so that the preview
does not need to do another parsing run.
Move the document cache in the preview over to use the snapshot.
This change exposes functionality of already existing internal API
that all renderers use to obtain pixels for upload to the screen - so
it's rather well tested.
This also exposes the `SharedImageBuffer` API, an enum that represents
different SharedPixelBuffer encodings.
Keep merging elements, but remember the boundaries in the debug info, separated by a slash.
Also fixed tests that rely on accessible-label being set only once. For example
```
Button { text: "foo"; }
```
will certainly have "foo" as accessible-label on `Button`, but its internal `Text` element has
an implicit "accessible-label" set to the same
value.
So don't rely on that for now but search by id instead.