Olivier Goffart
96e5738785
Add a DPI variable in the interpreter and in the C++ backend
2020-07-15 17:13:23 +02:00
Olivier Goffart
952ddda7c4
Force duration to have an unit
2020-07-14 16:18:12 +02:00
Olivier Goffart
c30aa370f3
Parse units
...
They currently have no real meaning
2020-07-14 11:35:45 +02:00
Olivier Goffart
e00491811b
Get rid of the context in properties/signal
2020-07-13 18:49:06 +02:00
Olivier Goffart
868468b101
Interpreter: Do not use the parent component from the context
2020-07-13 13:13:23 +02:00
Simon Hausmann
535da41ae0
More naming cleanups
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PathData::PathElements has one redundant "Path" in the name, so eliminate
for Events and Elements.
2020-07-10 13:06:28 +02:00
Simon Hausmann
1f7ae1b318
Rename PathElements to PathData
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as it can now consists of elements or events.
2020-07-10 13:01:05 +02:00
Simon Hausmann
4b6e549b96
Simplify compiled path data structure
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Use two arrays, one for events and one for coordinates. That simplifies
the code generator and the generated code, and it also provides for
a more compact memory representation.
2020-07-10 10:20:59 +02:00
Simon Hausmann
4b75ec0ee8
Lay out items on a path
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This works, but it's still missing support for positioning of the layout
itself.
2020-07-09 15:32:47 +02:00
Simon Hausmann
251ef7fc97
Add support for SVG commands in Path elements
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Using the commands property we can just paste SVG paths. This makes it
much easier to write examples/demos. A good online path designer is
for example https://codepen.io/anthonydugois/pen/mewdyZ
2020-07-09 13:41:57 +02:00
Simon Hausmann
c17c06c6e7
Making closing of a path optional
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By default paths are not closed and they can be closed using a Close {}
element.
2020-07-09 09:52:09 +02:00
Simon Hausmann
22d838ffae
Add support for true and false boolean literals
2020-07-07 22:11:41 +02:00
Simon Hausmann
f646809ff4
Added ArcTo element for paths
2020-07-07 16:02:46 +02:00
Simon Hausmann
a83127ace8
Prepare the path element compilation for extensibility
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Avoid any element specific code in the Rust and C++ generator and
minimize the involvement in the interpreter.
2020-07-07 14:14:17 +02:00
Simon Hausmann
1ab71b8ca3
Prepare the path element setup in the run-time for extensibility
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Make the anonymous struct for the LineTo variant in the PathElement enum
as separate structure, which can be introspected using rtto::FieldInfo.
2020-07-07 14:14:17 +02:00
Simon Hausmann
a71c67152e
Revert "Prepare for additional path elements"
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This reverts commit d143addb07
.
We're going to need to support binding expressions in path elements.
2020-07-07 14:14:17 +02:00
Simon Hausmann
d143addb07
Prepare for additional path elements
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Require that the values to the path element properties are numerical literals.
The conversion happens in the path "compilation" pass, where we can do more
pre-calcuation in the future.
2020-07-02 10:40:31 +02:00
Simon Hausmann
5e61ed4ad2
Implement Path and LineTo in the markup
2020-07-01 15:13:23 +02:00
Simon Hausmann
4e22c2839e
Add the rendering primitives for rendering a path
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Right now the path is limited to polygons (only LineTo elements) and only the fill color can be specified.
2020-07-01 14:58:09 +02:00
Olivier Goffart
009addf9b4
Logical operations and comparisons and unary operators
2020-06-29 18:40:37 +02:00
Simon Hausmann
f7517f403c
Make the color a valid property type
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This replaces Property<u32> with Property<Color>
2020-06-26 21:46:37 +02:00
Simon Hausmann
4f2f27cbda
Simplify property and binding setting code in the interpreter
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Change the Property RTTI to take an optional animation, instead of
having to match on each call site.
2020-06-26 20:33:55 +02:00
Olivier Goffart
0029921f1a
Pin the items in the interpreter
2020-06-26 11:55:05 +02:00
Olivier Goffart
f80addb6a3
Make the viewer's animation work
2020-06-26 11:07:18 +02:00
Simon Hausmann
36bd645e09
First stab at supporting animations in the interpreter.
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The sub-optimal RTTI bits are replaced with a superior solution in the
follow-up commit :-)
2020-06-26 11:07:18 +02:00
Olivier Goffart
caca0d0ba4
Put the component in a Pin<>
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Removed the drop and create from the ComponentVTable:
since we are not using VBox<ComponentVTable>, this simplifies a bit
the code of the interpreter and everything else.
But there is still a lot of changes everywhere to support that the Component
is pinned.
This is just for the component. Which would be required if later we want
to access the properties as Pin<Property<_>>. But we have not yet ability
to do projections
2020-06-24 14:13:27 +02:00
Olivier Goffart
85b06c3342
Interpreter: support for Object as Value
2020-06-22 19:03:54 +02:00
Olivier Goffart
f744fcccab
Lookup within objects properties
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Generated code not yet implemented
2020-06-22 17:35:01 +02:00
Olivier Goffart
fa0c393dca
Interpreter: Fix property access from parent component in repeater element
2020-06-22 15:22:38 +02:00
Olivier Goffart
1bb8d94ab8
Support array for model in rust and in the interpreter
2020-06-19 19:46:59 +02:00
Olivier Goffart
6238d0d14f
Prepare for the ability to access the model
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Add an expression type for the access of the model variable from a repeater
2020-06-19 13:46:55 +02:00
Olivier Goffart
864e74601d
Add a Model type for
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I guess in the future we want to make model a type that knows its inside
2020-06-19 13:13:19 +02:00
Olivier Goffart
be8f127317
Object and array parsing
2020-06-18 15:22:30 +02:00
Olivier Goffart
8f0520f2be
Repeater in the viewer
2020-06-17 15:43:57 +02:00
Olivier Goffart
5cd4ed7347
Arithmetic operations
2020-06-16 19:04:03 +02:00
Olivier Goffart
d7fe69ff74
Lookup the index from a repeater expression
2020-06-16 17:23:38 +02:00
Olivier Goffart
81ce11ee8b
Add a reference to the enclosing component in the element itself
2020-06-15 16:40:55 +02:00
Olivier Goffart
96a372e45d
Grid layout in the interpreter
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current imploementation is just a prototype
2020-06-10 19:40:47 +02:00
Simon Hausmann
63f81e1991
Add basic support for conditional expressions
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Todo are automated tests and cleaning up the C++ implementation.
2020-06-10 16:04:15 +02:00
Simon Hausmann
ea52c7c9c9
Fix typo
2020-06-10 12:03:46 +02:00
Olivier Goffart
58618c0683
Documentation for the interpreter
2020-06-10 09:26:11 +02:00
Simon Hausmann
5bae6e01a5
Prepare for the ability to embed image data
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The Image's source property used to be a string. Now it is a Resource
enum, which can either be None or an absolute file path to the image on
disk. This also replaces the internal Image type.
The compiler internally resolves the img bang expression to a resource
reference, which shall remain just an absolute path. For now the target
generator passes that through, but in the future the target generator
may choose a target specific way of embedding the data and thus
generating a different Resource type in the final code (through
compile_expression in the cpp and rust generator).
The C++ binding is a bit messy as cbindgen doesn't really support
exporting enums that can be constructed on the C++ side. So instead we
use cbindgen to merely export the type internally and only use the tag
from it then. The public API is then a custom Resource type that is
meant to be binary compatible.
2020-06-09 22:54:29 +02:00
Simon Hausmann
afd7319ae5
Rename corelib to sixtyfps_corelib
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This is consistent with the other packages and since corelib is now also
a cdylib, libsixtyfps_corelib.so looks much better than libcorelib.so
:-)
2020-06-09 13:27:18 +02:00
Olivier Goffart
c05da294a1
Add GridLayout and Row
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The compiler currently lowers them to nothing
2020-06-09 12:46:16 +02:00
Olivier Goffart
3651885d87
Move the compiler binary in tools/
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And rename sixtyfps_compiler to sixtyfps_compilerlib
2020-06-05 09:23:38 +02:00
Olivier Goffart
fd829fc89f
Some more refactoring of the interpreter
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Move the content of lib.rs to a module so we can have some
kind of public api in the lib.rs
2020-06-03 17:33:26 +02:00
Olivier Goffart
a8f02df642
Refactor the viewer into a binary, and an interpreter crate
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The interpreter can be used from other crates such as the test or the JS for example
2020-06-02 17:05:48 +02:00