Simon Hausmann
ada5f68908
Add aggregating BuildDiagnostics
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This type aggregates different per-file diagnostics into a similar interface,
in preparation for reporting diagnostics from multiple source files.
2020-07-17 12:10:25 +02:00
Simon Hausmann
e914715d88
Rename Diagnostics to FileDiagnostics
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As this structure holds the diagnostics just for one file.
2020-07-16 18:25:42 +02:00
Olivier Goffart
5e7d5369aa
Few fixes to the layout and add a test that the items are well positioned
2020-07-16 17:22:29 +02:00
Olivier Goffart
96cfd8a620
Fix property named "value" in C++, and fix comparison of lenght in rust
2020-07-16 17:22:29 +02:00
Olivier Goffart
dfd4a35e35
Set the DPI property according to the window's screen
2020-07-15 18:46:55 +02:00
Olivier Goffart
1dec276002
Continue adapting the window size
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Implement the Rust and C++ part
2020-07-15 17:52:14 +02:00
Olivier Goffart
96e5738785
Add a DPI variable in the interpreter and in the C++ backend
2020-07-15 17:13:23 +02:00
Olivier Goffart
24033ecdc3
Support for logical_lenght type
2020-07-15 11:53:19 +02:00
Olivier Goffart
8e7e3aaa7a
Make the length its own unit
2020-07-14 17:45:03 +02:00
Olivier Goffart
952ddda7c4
Force duration to have an unit
2020-07-14 16:18:12 +02:00
Simon Hausmann
39359a4e26
Add support for an offset to PathLayout
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This allows animating items on their position along the path.
2020-07-14 15:12:03 +02:00
Olivier Goffart
c30aa370f3
Parse units
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They currently have no real meaning
2020-07-14 11:35:45 +02:00
Simon Hausmann
a3f365417c
Center items on a path layout
2020-07-14 09:43:59 +02:00
Olivier Goffart
e00491811b
Get rid of the context in properties/signal
2020-07-13 18:49:06 +02:00
Simon Hausmann
992f990fa8
Allow for fitting paths into a given bounding rectangle
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... by applying a transformation. This allows designing a path in some
other path design tool and then make it fit using bindings.
2020-07-13 15:41:11 +02:00
Simon Hausmann
79ba943882
Allow for positioning grid layouts as well
2020-07-13 14:02:53 +02:00
Simon Hausmann
f6761e2c4c
Allow for the positioning of PathLayouts via x/y properties
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These are just "virtual" properties that will be transformed into
property members of the main struct through the optimized elements
sub-pass.
2020-07-13 13:34:04 +02:00
Simon Hausmann
1f7ae1b318
Rename PathElements to PathData
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as it can now consists of elements or events.
2020-07-10 13:01:05 +02:00
Simon Hausmann
4b6e549b96
Simplify compiled path data structure
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Use two arrays, one for events and one for coordinates. That simplifies
the code generator and the generated code, and it also provides for
a more compact memory representation.
2020-07-10 10:20:59 +02:00
Simon Hausmann
264b1f650f
Use std::size instead of hand-written version
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Less is more :-)
2020-07-09 15:40:01 +02:00
Simon Hausmann
1a70213c05
Fix path layout implementation to allow positioning
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This is not exposed in the API yet though.
2020-07-09 15:38:26 +02:00
Simon Hausmann
4b75ec0ee8
Lay out items on a path
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This works, but it's still missing support for positioning of the layout
itself.
2020-07-09 15:32:47 +02:00
Simon Hausmann
251ef7fc97
Add support for SVG commands in Path elements
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Using the commands property we can just paste SVG paths. This makes it
much easier to write examples/demos. A good online path designer is
for example https://codepen.io/anthonydugois/pen/mewdyZ
2020-07-09 13:41:57 +02:00
Simon Hausmann
c17c06c6e7
Making closing of a path optional
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By default paths are not closed and they can be closed using a Close {}
element.
2020-07-09 09:52:09 +02:00
Simon Hausmann
22d838ffae
Add support for true and false boolean literals
2020-07-07 22:11:41 +02:00
Simon Hausmann
a83127ace8
Prepare the path element compilation for extensibility
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Avoid any element specific code in the Rust and C++ generator and
minimize the involvement in the interpreter.
2020-07-07 14:14:17 +02:00
Simon Hausmann
1ab71b8ca3
Prepare the path element setup in the run-time for extensibility
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Make the anonymous struct for the LineTo variant in the PathElement enum
as separate structure, which can be introspected using rtto::FieldInfo.
2020-07-07 14:14:17 +02:00
Simon Hausmann
9a73443e14
Allow for path elements to contain bindings
2020-07-07 14:14:17 +02:00
Simon Hausmann
a71c67152e
Revert "Prepare for additional path elements"
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This reverts commit d143addb07
.
We're going to need to support binding expressions in path elements.
2020-07-07 14:14:17 +02:00
Olivier Goffart
90532e80d2
C++: Support of dynamic model and if expression
2020-07-03 17:37:07 +02:00
Olivier Goffart
20369c7fc7
Fix nested components
2020-07-03 14:04:51 +02:00
Simon Hausmann
d143addb07
Prepare for additional path elements
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Require that the values to the path element properties are numerical literals.
The conversion happens in the path "compilation" pass, where we can do more
pre-calcuation in the future.
2020-07-02 10:40:31 +02:00
Simon Hausmann
5e61ed4ad2
Implement Path and LineTo in the markup
2020-07-01 15:13:23 +02:00
Olivier Goffart
009addf9b4
Logical operations and comparisons and unary operators
2020-06-29 18:40:37 +02:00
Olivier Goffart
967a2b94eb
C++: put a pointer to the parent in the component
2020-06-29 10:35:18 +02:00
Simon Hausmann
be75cb2b21
Fix failing C++ build tests
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Making color a real property type broke the build of tests that compare
color properties. Fix this and the incorrect decoding of
strings in the cast to colors, by providing a proper public C++ color
wrapper type.
2020-06-27 16:09:59 +02:00
Simon Hausmann
f7517f403c
Make the color a valid property type
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This replaces Property<u32> with Property<Color>
2020-06-26 21:46:37 +02:00
Simon Hausmann
e6b386ab53
Implement property animations for C++
2020-06-25 13:38:51 +02:00
Olivier Goffart
caca0d0ba4
Put the component in a Pin<>
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Removed the drop and create from the ComponentVTable:
since we are not using VBox<ComponentVTable>, this simplifies a bit
the code of the interpreter and everything else.
But there is still a lot of changes everywhere to support that the Component
is pinned.
This is just for the component. Which would be required if later we want
to access the properties as Pin<Property<_>>. But we have not yet ability
to do projections
2020-06-24 14:13:27 +02:00
Simon Hausmann
de74ae4534
Fix warrning warnings in C++ code when using array models with integer literals
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For the generated
std::make_shared<sixtyfps::ArrayModel<3,float>>(1, 3, 2);
gcc would complain
non-constant-expression cannot be narrowed from type 'int' to 'float' in initializer list [-Wc++11-narrowing]
So this patch casts the individual elements to the target (float) type.
2020-06-24 10:47:00 +02:00
Olivier Goffart
c682d14e0b
C++: Object literal and ObjectAccess
2020-06-22 18:30:40 +02:00
Olivier Goffart
f744fcccab
Lookup within objects properties
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Generated code not yet implemented
2020-06-22 17:35:01 +02:00
Olivier Goffart
f8b7989c0b
Access the properties in the parent component of a repeated element
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This required some refactoring of the EvaluationContext structure to include the parent context
2020-06-22 14:38:38 +02:00
Olivier Goffart
1bb8d94ab8
Support array for model in rust and in the interpreter
2020-06-19 19:46:59 +02:00
Olivier Goffart
022cd64625
Support for array model in C++
2020-06-19 14:29:54 +02:00
Olivier Goffart
6238d0d14f
Prepare for the ability to access the model
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Add an expression type for the access of the model variable from a repeater
2020-06-19 13:46:55 +02:00
Olivier Goffart
864e74601d
Add a Model type for
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I guess in the future we want to make model a type that knows its inside
2020-06-19 13:13:19 +02:00
Olivier Goffart
be8f127317
Object and array parsing
2020-06-18 15:22:30 +02:00
Olivier Goffart
096fd7bbb4
Repeater in C++
2020-06-17 14:39:33 +02:00
Olivier Goffart
8651acbef4
Small renaming in the cpp generator
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Take the component by Rc as this will be usefull when generating repeated expression
2020-06-17 10:50:20 +02:00