Olivier Goffart
aea1b3393d
Fix wasm build
2020-12-15 12:38:42 +01:00
Olivier Goffart
2b5213c408
Refactor the rendering variables in a enum instead of an array
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And finish the ImageFit::contain implementation
2020-12-15 12:16:44 +01:00
Olivier Goffart
26827733ac
Fix: disabled slider should not react to click
2020-12-14 09:44:10 +01:00
Olivier Goffart
63a0d9308b
Bump version
2020-12-14 08:49:54 +01:00
Olivier Goffart
f6d60c2662
Update winit
2020-12-11 16:17:45 +01:00
Simon Hausmann
d9a92aea81
Prospective fix for WebGL rendering performance on Windows
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Disable anti-aliasing on the GL context, as that's often implemented
multi-sampling and it appears generally slow with Angle on Windows.Since
we do anti-aliasing ourselves, so it is not needed.
2020-12-10 09:41:29 +01:00
Simon Hausmann
8314fbbb86
Simplify the texture width/height calculation a little bit
2020-12-08 16:01:53 +01:00
Simon Hausmann
1b2261c562
Fix two compiler warnings about unsued code paths when targeting wasm
2020-12-08 12:09:44 +01:00
Olivier Goffart
125ec13f24
Bump version numbers
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Note: this does not update the documentation yet
2020-12-07 15:41:29 +01:00
Olivier Goffart
c18f2ce1cc
Fix disabled widgets in the native style
2020-12-01 10:59:57 +01:00
Olivier Goffart
5bdb9befb5
Use the PopupWindow in the native style combobox
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Note: the background is not styled yet
2020-11-30 18:39:41 +01:00
Simon Hausmann
49112cda9b
Fix deprecation warning from image-rs
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Bump to the latest version and use the non-deprecated API
2020-11-26 10:56:21 +01:00
Simon Hausmann
fc4656571f
Tweak the html canvas handling
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Refresh the canvas size if the browser window gets resized, for example due to orientation changes.
2020-11-26 10:42:04 +01:00
Olivier Goffart
c37f0ce4c4
Load the cursor width property from the style
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Ideally we would put the bindings dirrectly in the builtins.60
But this is unfortunately not possible because the "StyleMetrics" is not
yet available there and that would be a circular dependencies.
2020-11-25 09:58:54 +01:00
Simon Hausmann
af8df5cfbe
More font handling cleanup
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Rename FontHandle to PlatformFont
2020-11-25 08:39:32 +01:00
Simon Hausmann
f9ed6df123
Avoid unnecessary font loading with font-kit
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Load (mmap) the font_kit::font::Font only once, not per pixel size.
2020-11-24 22:40:19 +01:00
Olivier Goffart
0c97b4f296
More use of the ItemRc
2020-11-24 13:42:34 +01:00
Simon Hausmann
f0289192b7
More font handling cleanup
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Group all fields we need to determine a physical font into one FontRequest
structure and use that throughout.
That way adding more fields will require less changes.
2020-11-24 09:00:07 +01:00
Simon Hausmann
79b7e825bb
Minor cleanup of font cache handling
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Store the font family as a SharedString, as that allows us to make a
lookup without a string copy.
2020-11-23 18:23:22 +01:00
Simon Hausmann
bad7734c21
Avoid leaking cached texture allocations
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Let the texture cache hold weak references and drain them each time
the rendering primitives builder finishes.
2020-11-23 16:26:21 +01:00
Simon Hausmann
ad99dc6475
Add support for image loading caching for embedded images
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Extend the texture cache in the GL rendering backend to has by either
the path on disk or by the address of the static data.
2020-11-23 15:50:00 +01:00
Simon Hausmann
fdeda0d0ed
Add some basic image loading caching for images loaded from the file system
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Place them in a HashMap that's indexed by the path. This needs further
tuning, for example to also be applied to embedded images, and the cache
shouldn't hold a strong reference. But it makes the berlin page
playable.
2020-11-23 15:49:57 +01:00
Simon Hausmann
3d85e45ec3
Add support for source clipping to the Image element
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This allows rendering only a sub-rectangle of the original image, which
we can use right away in the sliding puzzle demo.
2020-11-23 15:46:59 +01:00
Simon Hausmann
7583394751
Remove unnecessary image_size field of the Texture low-level primitive
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Since our atlas allocator has an alignment of 1, the texture coordinates
(non-normalized) are identical.
2020-11-23 13:53:35 +01:00
Olivier Goffart
2e60afec39
Run cargo fmt
2020-11-23 12:08:23 +01:00
Olivier Goffart
596b740b62
Rename ARGBColor to RgbaColor
2020-11-23 11:47:47 +01:00
Simon Hausmann
89e0b57627
Rework and simplify the focus handling
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Instead of determining the focus item through item tree traversal and
pointer comparison and storing the intermediate indices in the
components in the tree, remember the focus item by a pair of
VWeak<ComponentVTable, Dyn> and item_index: usize.
This speeds up determining the focus item as well as delivering events,
which can now be done directly after retrieving an ItemRef with
get_item_ref.
This also fixes the duplicate line edit focus in the 7gui cells
test case.
2020-11-20 15:33:15 +01:00
Olivier Goffart
62272bd73d
Fix canvas size on browser. The size writen in the html is logical
2020-11-13 15:48:26 +01:00
Simon Hausmann
0389893df5
Add enabled state to CheckBox/SpinBox/Slider/GroupBox in the native style
2020-11-06 11:09:40 +01:00
Olivier Goffart
f940292182
Rename the builtinf file
2020-11-04 17:11:29 +01:00
Olivier Goffart
281a744e86
Load the builtin from a fake .60 file
2020-11-04 16:56:35 +01:00
Olivier Goffart
8a95b806c7
Strawman implementation of a combo box
2020-11-03 17:55:49 +01:00
Olivier Goffart
59707f068c
add a enabled property on the line edit
2020-11-02 18:20:01 +01:00
Olivier Goffart
a82c23fc41
Add ability for the native style to export native Globals
2020-11-02 16:13:04 +01:00
Olivier Goffart
d2255327fe
Properties: make sure that the falue is different before marking all dependencies dirty
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Fix the animation of the gauge in the printer demo
2020-10-31 12:58:11 +01:00
Olivier Goffart
608ba95f9e
Fix wasm warning
2020-10-31 11:58:10 +01:00
Simon Hausmann
c3ba5a0808
Clean up NativeButton
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Eliminate native_button_enabled
2020-10-30 16:28:06 +01:00
Simon Hausmann
6b7630963f
Add support for disabling a Button
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This also removes the funny binding on the button in the gallery.
UI wise it's confusing that a button changes its size when pressed, and we can
show off bindings somewhere else :-)
2020-10-30 15:55:18 +01:00
Simon Hausmann
7e305a53fe
Fix rendering of NativeButton and NativeCheckBox
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* Set the Enabled state throughout the "widgets". This corrects the visual appearance of Button and CheckBox in particular.
* Render a button that's not down as raised, in order to show its outline.
2020-10-30 15:55:18 +01:00
Simon Hausmann
7d3337e1d1
Add missing comment I forgot to stage
2020-10-29 14:56:26 +01:00
Simon Hausmann
aa303d29c5
Fix rendering of scrollbars on macOS
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The NSScroller is drawn completely disregarding the painter's translation.
So this patch goes for an intermediate image buffer instead.
2020-10-29 14:53:16 +01:00
Simon Hausmann
f010f62ad2
Remove dead code
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The Q_WS_MAC pre-processor macro does not exist anymore. The original
reason for the widget was erroneously applied - the cocoa controls
themselves are NSViews and it's just that the backing store view in the
style will be nil -- that seems to make no visual difference though.
2020-10-29 14:47:53 +01:00
Simon Hausmann
42f11b3270
Fix rendering of integer aligned solid fill rectangles
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Without a border radius they should have sharp edges when
aligned on integer coordinates.
2020-10-27 19:30:22 +01:00
Olivier Goffart
47be71e16d
Introduce layout stretching
2020-10-26 16:40:35 +01:00
Olivier Goffart
20cfb65e53
Bump version
2020-10-22 08:41:45 +02:00
Olivier Goffart
9f08492258
Make sure that the ListView is not scrolled when there is enough room for all contents
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Fixes #93
2020-10-21 09:47:33 +02:00
Simon Hausmann
a98da9ecc9
Draw rounded rectangles with anti-aliasing
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Draw rounded rectangles using a distance function. This removes the need
to use lyon to tesselate the rounded corners and as a bonus it gives
anti-aliased borders.
2020-10-21 09:35:35 +02:00
Simon Hausmann
ccb57114ce
Clean up cursor rectangle handling
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Generalize this to be called a normalized rectangle and create it by hand.
2020-10-21 08:15:16 +02:00
Olivier Goffart
e46e0b683c
Fix the size of the native CheckBox
2020-10-20 19:00:40 +02:00
Simon Hausmann
1887b37af7
Remove premultiply_alpha from ARGBColor again
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It's not safe to use with ARGBColor<u8> because of overflows, so instead let's
use it in the place where we need it and where the precision is given.
2020-10-19 18:45:33 +02:00