And call `extern crate std` when the feature is enabled.
I've read this is the good practice on how to do it.
So that the std prelude is no longer included automatically.
There is then less difference between std and and no-std build which
should avoid surprises in the CI when we use things from the prelude.
The downside is that there is a bit of churn in the tests
The use of the rotation-* properties creates a hidden Rotate item,
which applyes a rotation to the renderer. This rotation (and translation
by rotation origin) is now also applied when the partial renderer
computes the dirty regions.
This fixes drawing the background of the live preview with the software
renderer.
The problem was that when a svg image is tiled (and the svg is not
pre-rendered), we would render the svg in a duffer the size of the
target. But that's not the size at which it should be rendered as it is
going to be tiled over this surface.
Too big images are not supported by the software renderer, it would
panic in overflows in diverse places. So this also fixes panics
* WIP: swrenderer: use fixed point for the pixmap font coordinate
* swrenderer: signed distance field: move the glyph to the middle
* swrenderer: round the advance instead of truncating it in distance field
* swrenderer: actually align the gplyph on the sub-pixel precision
sub-pixel within the source.
* swrenderer: adapt the threshold for signed distance field
sqrt(2) is the distance to the diagonal, seems like this gives sharper fonts
* Fix bug in the elision, and re-upload the screenshort
the screenshot changed because the afvanced is now rounded intead of
truncated
When rounded out, the dirty region might end up bigger than the size
of the screen, which would then result in panic while trying to draw a
pixel out of the screen.
Fixes#6932
That code was touched recently while doing the signed distance field
rendering. The offset is now within the source rectangle.
So the SharedBufferCommand's source_rect must include the whole pixmap.
Unfortunately, VectorFont are not covered by the screenshot tests
Instead of using the trick of taking a sub-slice and pretending the
image was smaller than it is.
Then this is more uniform with all the other rendering path.
And this should prevent the panic in #6643Fixes#6643
- include the ' ' char that doesn't have a bounding box but need to be
included for the advance_x
- Fix an off by one in rendering where the last pixel was missing
Everything is already working, just had to play around with a few cfgs. The sharedfontdb module already takes care of including DejaVuSans as default fallback font.
Instead, just ignore the rotation.
(Rotation is currently used in the live-preview to show the collapsed
items. It shouldn't cause a panic even if rotation is not showning)
CC: #3068
The struct held provides access to the design metrics of the font scaled
to the font pixel size used by the element.
ChangeLog: Slint Language: Added font-metrics property to `Text` and `TextInput`.
Closes#6047
We were assuming that the extra clip was always on a unrotated image,
the rendering code didn't account for rotated screens
ChangeLog: Software renderer: fix artifact with partial drawing and rotation
This adds a new wrapping mode called `char-wrap`, which allows for wrapping at any character.
Currently, it only supports the Qt backend, with the other backends falling back to `word-wrap` when this option is selected.
Add a placeholder Rectangle into a layout whenever the last eleemnt is removed.
This makes sure we can drop into the Layout again.
Add infrastructure to find the parent element to ElementRcNode and move more
code into the ElementRcNode.
Can be preproduced on the esp-idf usecases p4 demo when going into the
combobox dans doing a long press in the popup.
Same fix as 4296ca2afe but for line by
line
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
We call fit_to with the source size (which is not scaled by the scale
factor) while the actual image is already scaled, so we need to adjust
for the difference between the texture size and the original size.
Also pass the scale_factor at compile time to the screenshot test
Only the hand-picked sensible things, not all of it ;-)
Also fix a few typos that cspell complained about when I
tried to commit and some formatting changes that cargo fmt
insisted on when commiting.
For tiling, we will need to know the actual source size in addition to
the scaling factor that can be different. So store the scaling factors
in the scene command, as well as an offset where to start.
This is more accurate in case of clipping and rotation.
For rotation that doesn't matter (appart from the fact that the testing
can now be more strict)
But for clipping this prevent glitches with partial rendering where it
would seem like the image are moving a bit by a pixel when it is redrawn
with a different clip