Olivier Goffart
b75e135459
Support complex product of units
...
Fixes #68
2021-02-04 12:56:14 +01:00
Simon Hausmann
7982325da4
Change Rectangle::background's type to be a brush
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This also introduces the brush type in the compiler and generators. At the
moment only conversion from Color is implemented.
2021-02-03 12:49:44 +01:00
Olivier Goffart
e4a1f50a9a
Brush support in the interpreter
2021-02-03 09:28:33 +01:00
Olivier Goffart
ad1e18764a
Make angle its own type
2021-02-01 14:49:25 +01:00
Olivier Goffart
fea2478859
Update version number everywhere
2021-01-28 16:34:13 +01:00
Olivier Goffart
5a21f1bd81
Rename emit_ to call_ for callback
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Signal was renamed to Callback, but one does not emit a callback, one calls it
2021-01-25 15:59:10 +01:00
Simon Hausmann
5f265ffc09
Split up ComponentWindow::run() into show(), hide() and sixtyfps::run_event_loop()
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This allows creating multiple windows for example, and it will allow for
showing windows in those tests that require a mapped window.
As a bonus, the run() function on generated components is not consuming
anymore.
2021-01-19 09:50:22 +01:00
Olivier Goffart
f397e08abc
Also update neon
2021-01-15 16:04:14 +01:00
Olivier Goffart
dcb347fb7b
Move more functions from the GenericWindow to the Window
2021-01-15 15:02:55 +01:00
Simon Hausmann
0e04149868
Fix single shot timer leaks in the nodejs api
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As discussed, don't use the persistent context approach for single
shot timers but store the callback directly in the global object
and "delete" it afterwards.
2020-12-19 13:49:41 +01:00
Olivier Goffart
0d2d48be4f
Rename "signal" to "callback"
2020-12-18 09:51:01 +01:00
Olivier Goffart
63a0d9308b
Bump version
2020-12-14 08:49:54 +01:00
Simon Hausmann
c2a0cd7000
Added a node version of the memory puzzle game
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This also implements a basic single shot timer support, which has
one caveat: it leaks the closures right now.
2020-12-11 17:17:28 +01:00
Olivier Goffart
ae2be87838
Update neon version
2020-12-11 16:53:15 +01:00
Simon Hausmann
ee2e08f98d
Fix creating an image resource from JS
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We allow converting strings to Type::Resource, but we have to provide a
Value::Resource then, not Value::String.
2020-12-11 13:53:04 +01:00
Simon Hausmann
87e0cc7d85
Fix resource embedding doing a wasm build of a project using the sixtyfps! macro
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We need to embed resources in wasm builds. Unfortunately we can't detect
that we're called by say wasm-pack and "TARGET"/"HOST" only works inside
build.rs. So instead, to keep things simple, this change always embeds
the image resources when targeting Rust.
The `SIXTYFPS_EMBED_RESOURCES` environment variable can be used to
override this anywhere for any language.
Fixes #130
2020-12-10 15:09:32 +01:00
Olivier Goffart
125ec13f24
Bump version numbers
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Note: this does not update the documentation yet
2020-12-07 15:41:29 +01:00
Simon Hausmann
b13d96fed0
Improve npm package score
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Add missing repository filed for the node package
2020-12-04 15:37:43 +01:00
Olivier Goffart
bff55d4f1b
Return value for signal
2020-12-01 18:52:51 +01:00
Olivier Goffart
e73bbbcd10
More work on signal returning value
2020-12-01 18:47:49 +01:00
Olivier Goffart
276e11a101
More work on signals with return value
2020-12-01 18:47:49 +01:00
Olivier Goffart
8a64f10e84
Remove ComponentVtable::input_event
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And the custom handling of the mouse grabber
2020-11-24 16:23:37 +01:00
Simon Hausmann
c258a907f0
Simplify event loop start-up
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Move the layout constraint tracker into the window where we can apply
the constraints right before drawing, instead of doing that from within
the event loop. This allows to remove the component parameter from the
run function.
2020-11-12 15:04:48 +01:00
Simon Hausmann
a2dadf8fe8
Remove the component parameter from GenericWindow::process_key_input
2020-11-11 19:16:26 +01:00
Simon Hausmann
5d744c86c2
Begin passing the VRC<ComponentVTable, Dyn> into the run-time library
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First by changing the signature of run() and by adding a self_weak
to the C++ struct.
2020-11-11 18:31:51 +01:00
Simon Hausmann
a9791c390d
Wrap the main component in a VRc
2020-11-11 18:14:15 +01:00
Simon Hausmann
02904c4014
Simplify signature of Component::run
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We don't need to pass the root item anymore since ComponentVTable
has now get_item_ref.
2020-11-11 15:55:03 +01:00
Olivier Goffart
e5302e0b7b
Remove unused Type::EnumerationValue
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Values are not their own types
2020-11-03 12:34:17 +01:00
Olivier Goffart
e4e7ae46f4
Support for for
in box layout in the interpreter
2020-10-31 11:24:31 +01:00
Olivier Goffart
359f42c5f7
Prepare the compiler to be async
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This will allow the online editor to load imports from URL asynchroniously later
Since currently the compiler is only working on a single thread, and that we
never await on a future that could block, it is allowed to use the spin_on executor
2020-10-30 15:00:04 +01:00
Olivier Goffart
263df7dc63
Remove the www from all sixtyfps.io URL
2020-10-29 11:06:06 +01:00
Olivier Goffart
70d6648880
Remove some remains of code that allowed to use Component as Object
2020-10-27 16:25:21 +01:00
Olivier Goffart
333c96fd79
Change Type::Object to be able to hold a name
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Internally, structure will be represented with a Type::Object with a name
instead of a Component with a void base type
2020-10-27 16:09:05 +01:00
Olivier Goffart
211fa69ef5
Fix line ending
2020-10-26 14:19:12 +01:00
Olivier Goffart
27a6ff1227
Move Type and related concepts in a different module
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Leaving only the TypeRegister in the typeregister module
2020-10-23 11:17:14 +02:00
Simon Hausmann
9d146b2b5f
Add npm badge also to the node README
2020-10-22 13:30:50 +02:00
Simon Hausmann
008455a106
Include a license file in the node source package
2020-10-22 13:14:56 +02:00
Olivier Goffart
b5b5a24941
Change the verison of sixtyfps-node
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Even if it is not published on crates.io, it should have a version that matches
sixtyfps version
2020-10-22 09:35:35 +02:00
Olivier Goffart
20cfb65e53
Bump version
2020-10-22 08:41:45 +02:00
Simon Hausmann
68e35ab332
Fix removing todo items in node
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After removal the index is wrong and I mistakely thought entries() adjuts.
2020-10-21 14:18:33 +02:00
Simon Hausmann
c59b1e61ac
Fix a bug in sixtyfps.ArrayModel.remove
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Report the correct index/size to the runtime.
Also added convenience entries()/values() functions that forward to the array.
2020-10-21 13:48:13 +02:00
Olivier Goffart
ac6d4007ab
Node: Add setHandler features on signals
2020-10-21 12:22:22 +02:00
Simon Hausmann
e7d8455c49
Some more array model docs
2020-10-21 11:26:18 +02:00
Simon Hausmann
27972145a7
Add some documentation to the Model and ModelPeer
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Also in this change:
* Make ArrayModel<T> implement Model<T>.
* Switch from jsdoc/better-docs to typedoc, which has much better
support for type annotations.
2020-10-21 11:14:24 +02:00
Simon Hausmann
0c8fcb5f7a
Some edits to the type mappings section of the node docs
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Also use a consistent section title throughout.
2020-10-21 09:44:21 +02:00
Simon Hausmann
f6d8f78e3f
Hide the private API of the NodeJS integration
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Hide it behind a `private_api` property in the module export.
2020-10-20 16:52:28 +02:00
Simon Hausmann
ce7d0c98e0
Use a base class for components in the Node API
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In the event that a property is called "show" this theoretically still allows calling the show function through the
prototype chain.
2020-10-20 16:46:38 +02:00
Simon Hausmann
7905285562
Change the Model API for the NodeJS Integration to use CamelCase
2020-10-20 16:40:49 +02:00
Simon Hausmann
890c4450e0
Some updates to the Node README
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* Bring the start in line with the C++ README
* Add an Install section (brief)
* Turn the "tutorial" into a "Using" section with "hello world"
2020-10-20 16:18:45 +02:00
Simon Hausmann
279ce560f9
Convert NodeJS API to use & export TypeScript
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This will make the types available to API consumers and makes the
documentation clearer.
2020-10-20 15:57:50 +02:00