* Use vscode ext lint and format also for api/node
* Re-use biome config file from VS code instead of duplicating it
* Remove package-lock.json again
* Don't bother running the biome formatter on Windows
---------
Co-authored-by: Simon Hausmann <simon.hausmann@slint.dev>
before
```
error: Uncaught (in promise) Error: Could not compile ui/appwindow.slint
at loadSlint (file:///home/mrcool/.cache/deno/npm/registry.npmjs.org/slint-ui/1.7.0/index.js:464:19)
at Module.loadFile (file:///home/mrcool/.cache/deno/npm/registry.npmjs.org/slint-ui/1.7.0/index.js:644:12)
at file:///home/mrcool/dev/deno/lab/memory/src/main.ts:3:23
```
after
```
error: Uncaught (in promise) Error: Could not compile ui/appwindow.slint
Diagnostics:
[ui/appwindow.slint:4:5] Unknown type MemoryTile
at loadSlint (file:///home/mrcool/.cache/deno/npm/registry.npmjs.org/slint-ui/1.7.0/index.js:468:19)
at Module.loadFile (file:///home/mrcool/.cache/deno/npm/registry.npmjs.org/slint-ui/1.7.0/index.js:648:12)
at file:///home/mrcool/dev/deno/lab/memory/src/main.ts:3:23
```
Add the ability to depend on the testing backend and opt into it
when running tests/cases, like we do for the other drivers.
The testing backend dependency is removed in the packaging step, as
we don't publish i-slint-backend-testing.
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
Add a convenience pop() function (we already have push...) and re-use the model
instead of fetching it.
Previously we fetched it because it was converted to
a new array every time.
A Model<T> stores a reference to a External<Rc<ModelNotify>>.
Every time such a Model<T> needs to be exposed to Slint/Rust, we create
a TypedRustModel that wraps the Rc<ModelNotify>, a strong reference to
the JS object, and the Type field for the expected data type (the
interpreter expects). The Model trait is implemented on TypedRustModel,
which means it is allocated every time the conversion is needed, but the
underlying Rc<ModelNotify> is shared and thus the (forwarded) ModelNotify.
When converting back to JavaScript, we downcast_ref to the
TypedRustModel and fetch the original JavaScript object - if available.
They are not commonly used so no need to use semi-public api for that
and it's really easy to similate with ust two clicks anyway
The previous test function were added before there was public way to
send events
Commit 84fd6dc08c changed the import
from "rust-module" to "rust-module.cjs", which unfortunately broke
typedoc's visibility into the types. Revert back to using the import
without extension. With the given tsconfig files that works now and
typedoc publishes the docs for the re-exported types again.
Fixes#4153
- Instead of building index.js with esbuild and generating types with
tsc, use tsc to build index.js and index.d.ts.
- Use ts-node instead of swc for typescript based tests, as that
works with es modules.
- Remove "syntax_check" target from package.json as that's now
implied with "compile".
- Sadly this requires one "as any" cast as tsc somehow fails to
determine the right type info for node-fetch.
Unfortunately index.js can't be an ES module without breaking
compatiblity. It would imply that the Node.js port can't be used with
require() anymore. So even thought that would simplify things further,
it's not part of this PR.
* Added more documentation to the node port
* Update api/node/index.ts
Co-authored-by: Simon Hausmann <simon.hausmann@slint.dev>
* Update api/node/index.ts
Co-authored-by: Simon Hausmann <simon.hausmann@slint.dev>
* Update api/node/index.ts
Co-authored-by: Simon Hausmann <simon.hausmann@slint.dev>
* code review feedback
---------
Co-authored-by: Simon Hausmann <simon.hausmann@slint.dev>
- Make the walkthrough actually work
- Fix incorrect file paths
- Link between loadFile and the component instantiation section, as well as ComponentHandle
- Declare that loadFile may throw an exception
The rules require comparing if tiles are equal, which used to be a string comparison as we just
converted the image to a path. With ImageData this doesn't
work anymore, so this patch proposes an optional path
property that makes the code also a tad bit more readable.