This fix the C++ todo test that wasn't run because of a typo
When an element is optimized in another one, only the first one should
report the accessible properties. (because element with accessible
properties cannot be optimized so they are always the first)
The problem was that the code from #4322 inlined the init code in the
parent Component as at that point, the per-repeater component don't
exist yet.
Fix it by removing the workaround from #4322, but changing the order of
the passes so that the init code are already proccessed before any
inlining. This required to change the order of a bunch of passes.
Fixes#5146
As a drive-by, also add the missing C++ implementation of set_animated_value
for Brush that was discovered by the test. (Code wouldn't compile)
This is the counter-part, which removes focus from the element if it's currently focused. The window - if focused - may still be focused towards the windowing system.
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
Rendering by line into a line buffer that's in IRAM can be faster than accessing framebuffers in slower PSRAM, so offer this by allowing users
to omit even the initial framebuffer.
They were causing infinite recursion because they were calling
themselves.
Also add the missing MapModel::reset
Yet another motivation for https://github.com/slint-ui/slint/issues/3888
as the code was mixing the `reset` function on the adapter meaning
"please re-apply the adapter filter/map/sort function" with the `reset`
function on Model which means "the subclass has changed and we should
notify listeners".
Fixes#4968
The energy monitor declares a transition on an animated int property,
for which Property<int>::set_animated_binding_for_transition is called,
which in turn calls slint_property_set_animated_binding_helper. The
latter is overloaded for various property types, such as float, Color,
or Brush, and then calls specialized functions from ffi, such as
slint_property_set_animated_binding_(int|float|etc.).
slint_property_set_animated_binding_int uses i32 in Rust, which cbindgen
maps to int32_t, so the
slint_property_set_animated_binding_helper overload also uses int32_t.
Unfortunately, with esp-idf, int32_t is a distinct type from int, and
the overload resolution fails.
As remedy, this change uses c_int instead of i32 in the Rust ffi, which
maps to int.
This seems easier than changing Property<int> to Property<int32_t> :-)