Olivier Goffart
359f42c5f7
Prepare the compiler to be async
...
This will allow the online editor to load imports from URL asynchroniously later
Since currently the compiler is only working on a single thread, and that we
never await on a future that could block, it is allowed to use the spin_on executor
2020-10-30 15:00:04 +01:00
Olivier Goffart
5face45c51
Rename Component::compute_layout to apply_layout
...
And pass the expected rectangle.
This is currently not used yet but will be needed when we can have
repeated elements within a box layout
2020-10-29 19:08:52 +01:00
Olivier Goffart
263df7dc63
Remove the www from all sixtyfps.io URL
2020-10-29 11:06:06 +01:00
Olivier Goffart
70d6648880
Remove some remains of code that allowed to use Component as Object
2020-10-27 16:25:21 +01:00
Olivier Goffart
d3801e26d3
Change the syntax of structures to require the struct keyword
2020-10-27 16:09:05 +01:00
Olivier Goffart
333c96fd79
Change Type::Object to be able to hold a name
...
Internally, structure will be represented with a Type::Object with a name
instead of a Component with a void base type
2020-10-27 16:09:05 +01:00
Olivier Goffart
4a702243d1
Fix C++ layouts
2020-10-27 08:16:02 +01:00
Olivier Goffart
47be71e16d
Introduce layout stretching
2020-10-26 16:40:35 +01:00
Olivier Goffart
aeade826fe
New runtime implementation for the box layout
...
Currently only horizontal layout is supported
2020-10-26 14:19:12 +01:00
Olivier Goffart
211fa69ef5
Fix line ending
2020-10-26 14:19:12 +01:00
Olivier Goffart
27a6ff1227
Move Type and related concepts in a different module
...
Leaving only the TypeRegister in the typeregister module
2020-10-23 11:17:14 +02:00
Olivier Goffart
76b7f1aef6
Allow dashes in identifier
...
Currenly, dashes are normalized to '_'.
Dashes are not allowed at the begining of an identifier.
If an identifier with a dash is not found, we also look for identifier
without a dash and if that exist, we hint the user to use spaces.
Issue #52
2020-10-22 18:32:25 +02:00
Simon Hausmann
9d146b2b5f
Add npm badge also to the node README
2020-10-22 13:30:50 +02:00
Simon Hausmann
008455a106
Include a license file in the node source package
2020-10-22 13:14:56 +02:00
Olivier Goffart
b5b5a24941
Change the verison of sixtyfps-node
...
Even if it is not published on crates.io, it should have a version that matches
sixtyfps version
2020-10-22 09:35:35 +02:00
Olivier Goffart
20cfb65e53
Bump version
2020-10-22 08:41:45 +02:00
Simon Hausmann
fae046cef4
Small typo fix
2020-10-21 21:35:45 +02:00
Simon Hausmann
68e35ab332
Fix removing todo items in node
...
After removal the index is wrong and I mistakely thought entries() adjuts.
2020-10-21 14:18:33 +02:00
Simon Hausmann
c59b1e61ac
Fix a bug in sixtyfps.ArrayModel.remove
...
Report the correct index/size to the runtime.
Also added convenience entries()/values() functions that forward to the array.
2020-10-21 13:48:13 +02:00
Olivier Goffart
ac6d4007ab
Node: Add setHandler features on signals
2020-10-21 12:22:22 +02:00
Olivier Goffart
c50b9d73d3
Document the generated C++ code
2020-10-21 11:29:25 +02:00
Simon Hausmann
e7d8455c49
Some more array model docs
2020-10-21 11:26:18 +02:00
Simon Hausmann
27972145a7
Add some documentation to the Model and ModelPeer
...
Also in this change:
* Make ArrayModel<T> implement Model<T>.
* Switch from jsdoc/better-docs to typedoc, which has much better
support for type annotations.
2020-10-21 11:14:24 +02:00
Olivier Goffart
45e8c94535
Some more documentation for the rust backend
2020-10-21 10:35:42 +02:00
Simon Hausmann
0c8fcb5f7a
Some edits to the type mappings section of the node docs
...
Also use a consistent section title throughout.
2020-10-21 09:44:21 +02:00
Olivier Goffart
a2a134725f
Pin corrosion git hash
...
Because otherwise there could be breaking changes
2020-10-21 09:12:59 +02:00
Simon Hausmann
4f4d2b10e9
Add missing license tag
2020-10-20 18:18:24 +02:00
Simon Hausmann
e0e7aa1a91
Small typo fix
...
Missing letter :)
2020-10-20 18:11:01 +02:00
Simon Hausmann
8f73259cf6
Minor edit
...
Avoid "easy" as that may be perceived as patronizing.
2020-10-20 18:10:23 +02:00
Olivier Goffart
0c253efb0d
Some changes in the rust documentation and its README
2020-10-20 18:02:28 +02:00
Simon Hausmann
f6d8f78e3f
Hide the private API of the NodeJS integration
...
Hide it behind a `private_api` property in the module export.
2020-10-20 16:52:28 +02:00
Simon Hausmann
ce7d0c98e0
Use a base class for components in the Node API
...
In the event that a property is called "show" this theoretically still allows calling the show function through the
prototype chain.
2020-10-20 16:46:38 +02:00
Simon Hausmann
7905285562
Change the Model API for the NodeJS Integration to use CamelCase
2020-10-20 16:40:49 +02:00
Simon Hausmann
890c4450e0
Some updates to the Node README
...
* Bring the start in line with the C++ README
* Add an Install section (brief)
* Turn the "tutorial" into a "Using" section with "hello world"
2020-10-20 16:18:45 +02:00
Simon Hausmann
279ce560f9
Convert NodeJS API to use & export TypeScript
...
This will make the types available to API consumers and makes the
documentation clearer.
2020-10-20 15:57:50 +02:00
Simon Hausmann
c0ffb96166
Minor cleanup in the better-docs template
...
Provide a link to the Github page in the navigation bar and hide the generator footer.
2020-10-20 11:46:48 +02:00
Simon Hausmann
29a9466e73
Don't include sources in the JS docs
...
It shouldn't be needed
2020-10-20 11:42:42 +02:00
Simon Hausmann
b6466eaa9e
Expose the array model as an ecmascript class
...
This allows documenting it easily with JSDoc
2020-10-20 11:03:03 +02:00
Simon Hausmann
1fe2850461
Boilerlate for what could be API docs for node
2020-10-20 08:38:33 +02:00
Olivier Goffart
65ec7e9b7d
Fix panic on parse error
...
Properly report the errors instead.
The later passes panic if the AST is not well formed
2020-10-19 19:43:13 +02:00
Olivier Goffart
1de39e5769
String concatenation
2020-10-19 18:37:15 +02:00
Simon Hausmann
3b051f2176
Clarify hexadecimal color encoding
...
We parse hex colors as per CSS, including the #RRGGBBAA variant, as per
https://www.w3.org/TR/css-color-4/#hex-notation . This is now documented
and the JS conversion also generates that instead of #AARRGGBB.
2020-10-19 16:38:58 +02:00
Olivier Goffart
f6edfb5e8e
Some documentation
2020-10-17 16:46:45 +02:00
Olivier Goffart
14198052ac
ArrayModel support in JS
2020-10-17 13:33:22 +02:00
Simon Hausmann
071ab9fda1
Prepare for use of percentages as widths in layouts
...
Delay the conversion of percentage to the float to code generation type
by inserting the multiplication into the syntax tree. That way we will
be able to detect plain uses of percetages and interpret them
differently.
2020-10-16 15:38:35 +02:00
Olivier Goffart
cdc6a34eaf
Support for array in JS
2020-10-16 12:58:27 +02:00
Olivier Goffart
3ea524694e
Support for color in JS (as string)
2020-10-16 12:58:27 +02:00
Olivier Goffart
67dddd69e7
JS: implement conversion to Type::Object
2020-10-16 12:58:27 +02:00
Olivier Goffart
e4e601de83
Draw the frame properly around the native scrollview
2020-10-16 10:45:17 +02:00
Simon Hausmann
6aa292eac1
Change the names of the logical and physical pixel units
...
The logical pixels are now just called "px" and the less frequently
used physical pixels have the "phx" suffix.
The existing markup was adapted using the syntax updater and the
following patch:
+ if node.kind() == SyntaxKind::NumberLiteral {
+ if node.text().ends_with("lx") {
+ return write!(
+ file,
+ "{}px",
+ node.text().as_str().split_at(node.text().as_str().len() - 2).0
+ );
+ }
+ if node.text().ends_with("px") {
+ return write!(
+ file,
+ "{}phx",
+ node.text().as_str().split_at(node.text().as_str().len() - 2).0
+ );
+ }
+ }
Fixes #49
2020-10-16 07:19:40 +02:00