The previous approach of calling send_event on a timer has the disadvantage
or re-entering the event loop for every queued event. Any requested redraw
after one of those events will end up actually drawing, even if that frame could be
replaced by the next event's redraw without being shown to the user.
winit also doesn't expose publicly its web Runner send_events method that would
allow us to queue the events outside and pass them all together.
We can however queue the events inside winit by putting the event loop in
ControlFlow::Poll mode so that winit batches them itself.
This has the side effect of processing and painting those events using
requestAnimationFrame.
To achieve this we take advantage of winit processing send_event calls
synchronously, possibly while on a native event handler, by entering the
event loop just to send WakeEventLoopWorkaround, set the event loop in
Poll mode, exit, and call send_events again with our event which then
ends up being queue in the web event loop's Runner until the next animation
frame where all queued events are processed and redrawn together.
Otherwise the timing code might think at the time of an event (eg key press)
that the starting point of an animation that starts in this event is
earlier in time than it really is. Causing the animation to appear as it
had started earlier or literaly be finished before it starts.
Fixes#1255
Enable fontdb's fontconfig feature to parse fontconfig files to locate
the directories where truetype fonts are located. This helps in system
setups that differ from the defaults that fontdb uses otherwise.
Fixes#1240
Changing the constraint doesn't work on non-rezsizable window.
So first set the window as resizeable, then change the constraints, then
maybe remove the resizable flag
The situation differs depending if the widget show the virtual keyboard or not:
For widget that don't show the virtual keyboard, we rely on the winit events,
but for some reason we don't recieve WindowEvent::ModifiersChanged events with
wasm. Since the event handling in winit is about to be rewriten, I did not
bother reporting the bug upstream, but just work around by using the deprecated
API. So that way shift + tab will no longer be understood as just tab.
For widget using the virtual keyboard, then the event handling is in
wasm_input_helper.rs. There is a couple of issues:
- We must map shift+tab to backtab.
- We need to prevent the default events to trigger, so that tab and other
shortcuts don't take effect on the browser. Winit already inhibit these
events so we must do the same otherwise tab and shift+tab would change the
html focus.
- By luck, tab used to give the focus back to the canvas before (see previous
point) and that's why it worked. But now that we don't do that anymore,
hiding the virtual keyboard should actually re-focus the canvas
- That will cause the focus event to be intercepted by winit, and will cause
recursions and borrow error, so we make sure that we do not recurse when
getting the focus event
Commit c85e1b6d25 added a workaround for a
winit issue, which has been fixed upstream. Until a new release is
available, let's patch in winit from a branch that has the fix
cherry-picked.
This way we don't have to remember to remove the workaround with the
next update and this has been verified on the device.
If the global opacity is zero, we don't need to paint rectangles, etc.
This shortcut is a compromise between opting out much later on femtovg
level and too early before querying properties of the rectangle. We
still want to do the latter as somebody might depend on that.
IDWriteFontFallback::MapCharacters only returns one single font that tries to cover
as much of the input string as possible. We need to continue processing the remaining parts of the text,
in order to get a complete list for all fonts we need.
Fixes#1139
cbindgen 0.21 was released which contains https://github.com/eqrion/cbindgen/pull/724
which allow to use raw identifier in enums shared with C++.
So now we can have `MouseCursor.move` in slint despite it being a rust keyword
Note that the strum macro also have trouble with the raw identifier, so we
take that in account in the conversion functions in the interpreter
I only tested on X11 plasma, and there this doesn't have any effect,
But this might be needed because i removed it a few commit ago in another
function.
I think the reason it is there is that it allow changing from a fixed size
to a custom size
When blitting a rectangular texture, we can disable the anti-aliasing on the edges
that femtovg applies by default. That avoids an extra triangle strip for
this stroke to apply anti-aliasing.