Commit graph

7 commits

Author SHA1 Message Date
Olivier Goffart
4e7bbcf2ba
Try to improve rendering (positioning) of signed field distance font. (#6868)
* WIP: swrenderer: use fixed point for the pixmap font coordinate

* swrenderer: signed distance field: move the glyph to the middle

* swrenderer: round the advance instead of truncating it in distance field

* swrenderer: actually align the gplyph on the sub-pixel precision

sub-pixel within the source.

* swrenderer: adapt the threshold for signed distance field

sqrt(2) is the distance to the diagonal, seems like this gives sharper fonts

* Fix bug in the elision, and re-upload the screenshort

the screenshot changed because the afvanced is now rounded intead of
truncated
2024-11-30 23:03:31 +01:00
Olivier Goffart
d8ab4e4600 Signed DistanceField font rendering in swrenderer
Note that this is still disabled in the compiler with no way to enable
it with public API
2024-10-23 09:12:30 +02:00
Aurindam Jana
3523e86359
Simplify commercial license (#3063)
Base the commercial license on the Royalty-free license adding clauses pertaining to the fees.
2024-05-31 14:06:17 +02:00
Aurindam Jana
9a3aa265d5
Update Royalty-free license (#5257)
Add clarification that Application may not expose Slint APIs.
2024-05-31 10:53:19 +02:00
Aurindam Jana
0cfeec1a31
Update Slint Community License (#4994)
Updated the version from 1.1 to 1.2 
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
2024-04-15 15:18:55 +02:00
Olivier Goffart
5e7ddf3a19 Image Tiling
(Doesn't work yet with 9slice)
2024-02-26 12:16:41 +01:00
Olivier Goffart
424f046416 swrenderer: refactor image drawing algorithm
For tiling, we will need to know the actual source size in addition to
the scaling factor that can be different. So store the scaling factors
in the scene command, as well as an offset where to start.

This is more accurate in case of clipping and rotation.
For rotation that doesn't matter (appart from the fact that the testing
can now be more strict)
But for clipping this prevent glitches with partial rendering where it
would seem like the image are moving a bit by a pixel when it is redrawn
with a different clip
2024-02-15 18:25:47 +01:00