Synchronize title/background/etc. once when the window is mapped and
afterwards lazily when the corresponding property tracker notifies us.
Since that callback can happen at any point in time and to also capture
potentially multiple changes, this first triggers a wakeup of the event
loop, when the actual application of properties happens.
By default PropertyTracker::evaluate() registers the currently
evaluating binding/tracker as a dependency. This should help with
repeaters and other scenarios where in the run-time we use property
trackers but want to track the overall "dirtyness" in the window with
regards to whether a redraw is needed or not.
The new evaluate_as_dependency_root() function allows skipping this
mechanism and is used for the two trackers in the window.
Since colorize property force the native item to be a ClippedImage, it had
a source rectangle, despite with and height defaulting to 0 and therefore
having an empty source rect would cause the scaling to not be right
Remove the pos parameter to the render functions and instead let
the item renderer apply the transformation on the rendere (femtovg
canvas or QPainter).
So `draw_*` functions in the backend now always operate in item local
coordinates.
Don't use the item's rendering cache to determine the image size, as
that's soley for rendering. The Qt backend doesn't use the item cache
and the GL backend neither after this change. Instead both backends have
a cache for decoded images.
This allows filling glyphs with gradients. However femtovg
appears to apply the start/end position per-glyph
instead of globally - resulting in a different result than Qt.
Add support for built-in property aliases and rename `color` to
`background` - in preparation for it also changing to type brush.
Right now the alias is silent, a deprecation and overall change
will come in a subsequent change.
When a tile is open artifacts would be visible around the edge of the
tile. That's because a zero width rectangle would cause pixels to appear
with femtovg. The Qt backend however has an early abort in
`get_geometry!`.
This patches applies the same early-abort semantics to both backends and
switches to `<= 0`, corresponding to euclid::Size's `is_empty()`.
The right curtain - when open - is supposed to fully clip away the logo image.
However the early return in `get_geometry!` when the width / height is < 1
results in the clip rect never set on the painter.
This intends to provide a configurable rectangular "drop shadow". The
API is modeled after CSS/HTML5 Canvas where the element can be "bound"
to an existing rectangular shape (geometry and radius), the offset can
be used to place the shadow and color and blur configure the shadow.
The shadow's color fades into transparent.
TODO (in subsequent changes):
* Documentation
* Qt implementation
* Rename logo to the more generic meta as keyboard modifier.
* Use control as the real modifier and map command key to it with
winit and keep Qt semantics as-is.
This will give a nicer API to expose to .60. If the struct weren't
repr(C) then the booleans would be nicely packed, but alas that's not
happening. On the other hand we're not keeping many instances of them
around.