The RenderCache (slab and generation) is always in a refcell, so we can
just pass that through. This also eliminates the ItemGraphicsCache
wrapper in the GL backend.
This will allow more fine grained borrowing in the future.
We apply a default window background from the palette to all `Window`
elements, and likewise we need to apply the default text color to Text
elements to ensure a readable contrast.
This also fixes the default text color when using Qt/native style in
dark mode on macOS.
* Change SharedVector::as_mut_slice() to SharedVector::make_mut_slice()
* SharedPixelBuffer::as_mut_slice and SharedPixelBuffer::make_mut_slice()
* SharedPixelBuffer::as_bytes_mut() to SharedPixelBuffer::make_mut_bytes()
This is consistent with Rc::make_mut() and is supposed to emphasize
that, unlike the usual as_* operations, it is not a free operation but
may involve work (detaching the data by cloning it).
Amends commit 7384ebdc32
There's only one place where we need this ourselves and that's also
easily done by hand. Otherwise the `as_bytes(_mut)()` accessor provides the
functionality along with `width()` and `height()`.
Other than that the API is mostly consuming, given that `sixtyfps::Image`
has no way of extracting the data again.
This adds an ImageBuffer and PixelBuffer type for SharedVector
backed images. The documentation explains how to use this
with low-level rendering functions and the popular image crate.
Fixes#387
We calculate the cursor position as byte offset in the utf-8 encoded string,
while Qt expects an index in the utf-16 encoded QString.
When those differ, the cursor is rendered at the wrong location.
Fixes#363
This requires some gymnastics to get right as the information
need to be passed to the compiler despite having no direct dependency
between the compiler and the runtime or backends.
So use a file in the build directory to tell the default style
cc: #83
Add the icon type explicitly to make it easier to do "eye" based type matching with the cpp! macro.
Co-authored-by: Olivier Goffart <ogoffart@sixtyfps.io>
Sixtyfps uses euclid already, so let's use euclid for float comparisons
as well.
I changed the code to decide whether a number is a positive integer to
make do without a comparison along the way.
That's all it is nowadays, it's a wrapper around Rc<Window>. It's not an
alias because we need to also "wrap" it to C++ via cbindgen, but that's
about it.